Fallout 4
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  1. Varrgas
    Varrgas
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    really interesting.

    Did you plan to change some recipes ? like the Cell material required.

    I copy past my comment on original mod there, if you found something usefull or give you inspiration, use it.

    _______________________________________________________

    My feedback:

    - i think the construction of many ammo are to low in requirement. i understand that ammo need les skill than crafting mod ec, but wit sush low requirement for some, that a freeway and didn't really reflect the survival aspect of fallout. maybe Nat is a soldier but every body don't play the guy

    the ammo who need (for me) a +1 in there requirement: 0.44 - 0.45 - missile - Plasma Cartridge to Fusion Cell - and maybe the 0.50, not sure for them.

    for exemple, the 0.44 round must need Gun Nut 2, the 0.44 weapon are really good and in early game it's a little too easy to focus on this an being OP early game. I can say this because i have start a new game with this mod and found the 0.44 pistol and found ammo for this is hard.
    Then if you look at the perk needed for the 0.44 wepon mods, that nothing or gunt nut 3/4 and science 1 for the recon scope. So we cant really say the weapon is something easy to use and need some knowledge, no ? The weapon is really good too and 2 isn't so horrible requierement imo, but 1 is a freeway :/

    Now, don't mak mystake, this isn't just about survival, imersion and difficulty but more about game feeling and experience.
    if ,in a game like that, you have no trouble to keep your weapon 100% of the time because ammo are easy to mad ... then you don't use other weapon. if you don't you skip a part of he game, i don't ask to test all weapon, but those who play offten to fallout game and those like this (post apo like stalker, metro etc) you are always with different weapon with you, you don't keep "1" weapon with 1000 ammo ready do shoot, you switch 1st with the more funny or the one with the most easy to find/craft ammo, thenyou switch versus an hard enemy or a groupe of high lvl, a boss etc. You have to adapt even if you can craft ammo, salavage the usless ammo etc because ressources (junk etc) aren't infinite. So you use different weapon.

    But actualy with isn't the case with the mod, and i play with an other one who reduc by 90% the drop of ammo and other ^^ so i must be in trouble in theory but not the case because i can craft 0.44 easy and in big quantity :/

    Maybe i am totaly wrong and this mod hasn't immersion and enchancement as goal, i don't know, but if there is an hard version (i play with) i think what i am saying isn't too mush usless.


    Well, nice mode whatever, well done and hope will be famous and grow in the futur, thanks.


    Ps: without the easy way to craft ammo, i have a little request who isn't in the plan i think, a possibility to salvage (or use) the cell etc to craft Fusion Core this can be a nice feature.



    Edit:
    I forgot something, i think Fiber Optics to craft cell is maybe a little unbalance, in F4 classic weapon have the same power as science weapon, sometime classic are mush powerfull and on the other hand science have some little tricky things, but with your recipes, science weapon (even with salvage mechanic etc) seems to be harder to craft than classic one, i don't ask for a 100% balance but maybe something easyer, no ?

    you seems to want make the crafting lore friendly and imersive, close to reality with component, so a cell is like our battery for Gameboy in mush more powerfull version
    Aluminium and copper is nice, Circuity have sens but Fiber Optics i don't understand.

    something like:
    - 5 wood (the carbon electrode)
    - 2 copper (the core, catode mix)
    - 2 alluminium (simulation of the Zinc can around the anode and electrode and that easy to found)
    - 1 steel (to cover the top of the battery)

    That just and idea, i try to be close to reality and to the in game visual of the Cell. Wood is the most ... special thing, i don't really know if 5 is t mush or not enought (wood is everywhere), and didn't found something better, of maybe create something like you did for gunpowder, and create Carbon with wood and something else.
    if I propose this that because for Cell there is 2 middle/rare component and only Fertilizer for the gunpowder is (and if we llok at the ratio, even in the hard version, classic ammo are style really easy to do).

    Thanks for reading, sorry for if i am anoying just idea and feedback.