Fallout 4
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Pendan

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pendannadnep

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About this mod

Adds some diversity and movement to the Goodneighbor Watch.

Permissions and credits
The Goodneighbor Watch will now move around a bit at their posted location and wear a variety of suits and hats.

Watch will now have randomly selected haircuts. This does give the male ghouls hair 80% of the time but the female ghouls in Goodneighbor (and
other places) already had hair so seams fair to me. Imagine it as the males wearing wigs like the females if you wish.

Triggermen and the Watch share faces. Were 5 humans and 5 ghouls. I have added a 6th human. Additionally each of the humans now has a beard (previously only 1) but a 50 percent chance the Watch man will be clean shaven while Triggermen will always have the beard.

Triggermen and Watch height will be randomly selected.

Triggermen and Watch will sometimes have shotguns.

Adding mod to existing game:
Each of the Goodneighbor Watch in an existing game may need to be reset to get the new info in this mod. To do this go up to one and enter the console ~. Click on the Watchman. Type "disable" (without the quotes and hit enter). Type "enable". Exit console with ~ and Watchman should reappear with new look.

Compatibility:
Better Goodneighbor: Compatible but this mod moves two of the guards and they will no longer move around (mod adds a lot of new NPCs that are static)
Welcome to Goodneighbor: Fully compatible but a couple new guards added by the mod do not move around.

My other mods:
https://www.nexusmods.com/fallout4/users/53676631?tab=user+files