Fallout 4
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Megacrafter127

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Megacrafter127

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About this mod

Hijack the Institute's molecular transportation system to teleport your enemies far away, and back to your settlement if you wish to.

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Have you ever wished you could bring your enemies to your settlements, but didn't want a mod that just spawns generic enemies in for you?

For this I present a solution: the teleporter syringe

Manufactured using a synth component, a clever bit of ciruitry tricks the Institute's automatic controls of their molecular transportation system into believing the tagged lifeform is a synth in need of teleportation. As a result, the unfortunate soul is transferred to who knows where.

However, not all is lost, as a modified version of the Molecular Emitter you constructed to gain access to the Institute allows you to translocate them back to yourself.
Sadly, doing this fries the circuitry of the syringe, but at least the synth component can be recovered most of the time.

By reverse engineering the synth relay grenade, you also managed to figure out how to transport multiple people at once. Sadly, a living person moves too much to be targeted without a synth component affixed to their body, so it will only move dead bodies.



To unlock the recipies to build any items of this mod, you need to complete the vanilla quest in which you build the molecular emitter to gain access to the Institute. The mod should work fine regardless of whether it is added before or after that point.
The teleport syringe can be crafted as syringer ammo at any chemistry workstation, and the parts of the Molecular Teleporter can be found in the workshop menu under Power>Miscellaneous.

So long as the two parts of the Molecular teleporter are snapped together and have power, they will teleport in one being every two seconds, until there no longer are any lifeforms you have tagged with the teleport syringe before. They won't ever spawn new entities.

If you are somehow able to obtain and use a teleporter syringe before the prerequisite quest is completed, you might stall the game progress, as essential npcs can be teleported as well.

The only dependency is the vanilla game[no DLC required] and there are no known conflicts at this time.

P.s: This can be quite overpowered, as there is nothing your enemies can do to stop the teleportation, but I have no idea how that could be balanced.