Fallout 4
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Gojirazilla

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  1. Gojirazilla
    Gojirazilla
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    Locked
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    Here's the link to TSSMSR's new discord server for anyone who is interested.
  2. ChrismCN
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    Is this compatible with perk system overhaul mods (levelupmenu, beexceptional)?
    1. Gojirazilla
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      Yes it is. Working with be exceptional you won't get the base games perks due to the way it works but you will still get my custom perks. You will still get the levels and the increased special points.
  3. RPGAluren
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    Wanted to say thanks for the awesome mod one of my favorites but i cant get it to work this time around not really sure why. Using storywealth collection and a handful of other mods that shouldn't effect this, like weapons and armor mods like militarized minutemen which I used previously along with this mod with no issue. Tried 3 versions and each causes me to infinite load going into vault 111 at the start of the game, only thing i can think of is something newer in storywealth is breaking it as i didn't have issues with older versions of this collection and using this mod. Going to try using it after i enter the vault and see if it works and lets me leave/enter after the time skip.
    1. Gojirazilla
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      Let me know how that goes RPGAluren.
    2. RPGAluren
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      So it works just fine as long as it gets activated after you have already entered vault 111, was able to activate it, make my selections  and edit my special stats at the elevator then exit normally and play without any issues after that. Still not really sure why or what causes the hang up at 111 but im assuming its something in storyweath, if anyone else is having issues while using storywealth + any version of this mod simply activate it after you enter the vault and edit your stats before you leave.
    3. Gojirazilla
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      Thanks for the heads up RPGAluren.
  4. valchist
    valchist
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    I love this mod it is a must-have for any Nate playthrough
    1. Gojirazilla
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      Thank you for the high praise.
  5. DWNewkirk193
    DWNewkirk193
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    I just spent a few minutes loading and reloading the save where this mod triggered and I found out some stuff about it. The Enlisted Military Career Options for Army and Marine Corps don't appear. Builder and Sonar Technician are listed in Navy Enlisted Military Career Options, and Explosives Ordinance Disposal and Military Working Dog Handler are missing. Special Warfare Officer is added to the list of Coast Guard Enlisted Military Career Options. Naval Assault Troops is added to the Navy Advanced Training options and selecting SEALs gets you Underwater Salvage Diver instead. MSRTs is replaced with SEALs in the Coast Guard Advanced Training options, but selecting SEALs gets you MSRTs. I didn't notice any other issues though. Reply to my comment if any of you reading it notice anything else wrong with this version of the mod. I've only tested this mod on Xbox thus far.
    1. Gojirazilla
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      When I get a chance I will check the script and the mod to see if something is wrong.
    2. Gojirazilla
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      I may have solved the issues you brought up. 
    3. DWNewkirk193
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      I saw there's an update. I will download it on my xbox and test to see if you fixed it. I will let you know if it's still not fixed.
    4. DWNewkirk193
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      Army and Marine Corps Enlisted Military Career Options are working again. EOD and MWD appear like they should. SEALs and MSRTs are working. Builder and Sonar Technician are each an Enlisted Occupational Rating in the Navy by the way. The mod gives me 2 round 2s when I select SEALs for the second or third Navy Advanced Training option.
    5. Gojirazilla
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      Version 3.09 fixes that looping error. Thanks for the heads up.
    6. Gojirazilla
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      Are sonar Technician and Builder still there?

      Nevermind, I reread your message.
  6. Gojirazilla
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    Version 3.09 fixed a looping error in the Navy Advanced Training Options.
  7. Desuinator
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    Excuse the dumb question but, what changed exactly?
    1. Gojirazilla
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      There were some problems and missing selections that I had listed. 
  8. popvirus2
    popvirus2
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    I really like your mod and have used it for a long time now...

    What I notice is missing is the advanced training for Hospital Corpsman...

    As an HM2 and MOS's 8400 (basic corpsman), 8404 (combat corpsman), and 8484 (EENT Surgical Tech), I was wondering if the 8404 and 8484 could be added to the advanced training section...I noticed there were no advanced training for corpsman...if there is, I missed it...

    My training consisted of basic HMC training (8400) at Great Lakes, Field Med School at Camp LeJeune (8404), and EENT School at Bethesda NNMC (8484) 

    If you don't want to add these, would you please tell me how I could add these to you mod for my personal use..

    V/R,

    pops
    (USN - 23 April 1969 - 08 June 1973)
    1. Gojirazilla
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      I do apologize, I just saw your message. First, thank you for your service and for your interest. You would need to use either xEdit or the creation kit to add in those specific MOS. Then you would need to add that in to the script itself.
  9. BrianSteward
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    based and immersive
    1. Gojirazilla
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      Thank you for the high praise.
  10. leimalocca94
    leimalocca94
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    Hi!
    Today is 30 oct 2022.

    Just wanted to know how come my mod manager has a pop-up saying the mod "failed with error unable to identify mod structure"

    If anyone knows what this could mean and how to fix and load it on the game, I will be forever grateful!

    Thanks in advance,
    Lei
    1. Gojirazilla
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      No idea as I have never heard that one before. What mod manager are you using?
    2. NoctoLorkhan
      NoctoLorkhan
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      Bad install. Try manually downloading the mod and import the file into Vortex. Then install it.
    3. Gojirazilla
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      Thanks NoctoLorkhan.
    4. leimalocca94
      leimalocca94
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      ModDrop
  11. Gfvbfvbhg
    Gfvbfvbhg
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    So, what is the difference between this one and moderate and minimalist, this question has been bothering me 
    1. Gojirazilla
      Gojirazilla
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      Minimalist has a max potential starting level of 10. Moderate has a max potential starting level of I believe 15. The main file has a max potential level of 20.
    2. Gfvbfvbhg
      Gfvbfvbhg
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      Thank you, this will help me with future play throughs 
    3. Gojirazilla
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      You're welcome.