Fallout 4

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  1. kinggath
    kinggath
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    If you have the time, please post all bug reports to SimSettlements.com where we have lots of people helping out. Thanks!

    -kinggath
  2. uituit
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    For all those having trouble with Sanctuary,Red Rocket and Abernathy farm please check this out.

    Triangle Of Death
  3. eldiabs
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    Some helpful tips for anyone having issues with quests and assaults. These worked for me.

    1. Load conqueror as close to the bottom of your load order as possible. Conqueror's quests cover a lot of areas, and in doing so, will conflict with other mods. Example being the excavator power armor mod. If it's loaded after conqueror, a certain bounty quest won't properly fire at the quarry. The quad barrel shotgun is another mod that has a direct worldspace conflict with conqueror. There are plenty more. No biggy, just something to keep in mind.

    2. Save before every single conqueror mission. Save after every single quest stage. Try reloading to one of those points if something goes weird with the quest. And chances are something is going to go wrong on at least one of the quests. Waiting and fast travel back and forth to quest points have never worked for me, only reloads have. This is especially true if you use mods that spawn more enemies or patrols in the game. Conqueror does not handle extra enemies during those prolonged point to point conversation missions very well at all. If the quest NPCs go off track it's time to reload because there is no fixing them. Especially the one around Diamond City and the Maul quest chain. The console command kah is very handy in these situations. Kill everything before it bugs out the quest. Otherwise the quest npcs are just going to wander off into oblivion.

    3. I'm sure the ss team spent a lot of time bug testing, but it's impossible to test against every possible mod list. So know your quest console codes. After a quest is dropped into your pipboy, use sqt in your console, locate the conqueror quest (they are pretty obviously named), and make note of it. You may need to make use of quest console codes to set specific stage numbers. A google search will send you to what you need. sqt, getstage, setstage, sqs, sqo, and movetoqt being the most useful. Use these if the quest just isn't working for you or causing ctds as certain quest stages. Or if the quest npc wandered off or never showed up. Patience is not a virtue here, you're just wasting your time. Either reload to a previous save point and try again, or use the console codes to move the quest forward.

    4. If conqueror scripts seem like they are taking a long time to fire (assaults are not working or assignments are taking forever, slow UI, etc), something is hogging your resources. Either you have a heavily scripted game, and you're going to have trouble no matter what (reduce the amount of script heavy mods you use), or you have soldiermanager script spam. The SS team says waiting indoors for a long time will help resolve this, but it never worked for me. Check your save in fallrim/resaver. If you see a ton of soldiermanager 5 frame zero instance scripts, terminate all or as many of them as you can that don't cause a ctd or infinite loading screen upon save load. Make backup saves, save often, etc. Chances are your game is going to start responding again. Report the soldiermanager script spam in the sim settlements forum.

    These methods have helped me enjoy the conqueror mechanics for quite a while now. Some of the quests can be a headache to get through, but they are awesome when they function correctly. Especially the dialog stage points. Those are really cool when they work. And the entire raider system is the only reason why I still play this game after so many hours. Hope these tips help others.
  4. ROCKMANLYFIST
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    Looking to start the "Out of the fire" quest to get the shishkebab. how do i get the quest to start when preston is dead?
  5. stormcloud121
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    hey guys i'm having issues around county crossing and the national guard training yard, it's like a triangle of death, i f go near any of those it's ctd, i mostly have weapon mods tbh
    1. uituit
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      try some of these https://simsettlements.com/web/wiki/index.php?title=Performance

      You can try and scrap the city plan using remote destruct tool, cityholotape>Tools>Config Tools
    2. BuliwyfWolfgar
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      If you have Automatron DLC, you might want to try the "County Crossing Crash Fix", worked for me.
  6. Arlongownsu
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    This mod alone is better than Fallout 76.
    Such a great job, playing the Sim Settlements whole package together with others mods and some ENB feels like playing Fallout 5.
    Thank you, SS team.
    1. uituit
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      Thanks mate, Kinggath and teh Team appriciate your kind words
  7. Jeanks91
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    After install Conqueror and few addons with Factions I still have message I have no factions installed. I have the newest versions Sim Settlement and Workshop Framework. What is wrong ? Other addons for Sim's works perfectly without any problems.

    //After change location i have one faction instead of four which are installed
    1. uituit
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      Some factions need to be unlocked, which faction packs do you have?
    2. stormcloud121
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      also sometimes when i download things off the nexus, the mod dosn't come with the esp, he shouold try re downloading it manually
  8. BuliwyfWolfgar
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    Thank you for the tutorial videos Kinggath. Some really good advise to those following the above: Some helpful tips...
    Take a break and log out of Fallout 4, Create a Backup Saves file in Documents/My Games/Fallout 4/Saves - Grab all but the last 4 Files which will have repeating numbers, example : Save1 and Save1 & Save2 and Save 2, (These are 4 files), so on and so forth... including the auto saves. hit Cntrl + X or Cut and Paste into your Backup Saves file you just made and Rewrite over existing Autosaves... Never make Quicksaves, just Save. A ton of Issues in all Bethesda made games are stored in Autosaves... Though they can save your butt sometimes if you haven't made a save in a bit and you just had a CTD after going through a load door a bit ago.
  9. fallout3123
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    Would you guys be willing to release a separate mod on Xbox that just has the kill all npcs perk where you do it by button and no sim settlements or anything just that one thing?
    1. uituit
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      I think Pra has a mod for that but not sure if its on xbox
  10. DarkestDarkness
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    I use Pre-build citys with the Pre-Conquered option for about 20% to 30% of the settlements with custom factions Raiders and Gunners. Now that I've started conquering the wasteland on my own (Not for the raiders or minuteman ...) I've come across another strange occurance:

    The people at the Slog and at Tenpine Bluffs (Both are not Pre-Build) have been hold prisoner (?) by Gunners and Raiders. The people are kneeling, the hands behind their backs. I've killed the Gunners (and Raiders) and claimed both settlements by doing their settlement quests and activating the workshop. Now the people still keep kneeling with hands behind backs, but talk normally. Is this part of the conqueror mechanic? How do I finally get those people up and running?

    Also, it seems like I can "claim" Pre-Conquered settlements by just activating the workshop? Is it that easy?

    Thanks for any help or clarification!
    1. uituit
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      Are you using the mod Crime and Punishment?
    2. DarkestDarkness
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      No, I don't use that mod.

      So this is not a mechanic of Conquerors? I thought so because when I tested this behaviour by activating the workshop before doingt the settlement quest, the was a short message "You are not allied to this workshop", then all of a sudden I had access to the workshop and the settlers stopped kneeling a started their "normal" life.
      Well if this is no part of conqueror, then ... I have no clue but will check some of the other quest mods.
    3. uituit
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      Its possible it is script lag, go to diamond city and just wait for at least 30 mins maybe more and see what happens and also try this https://youtu.be/rl71OZUWFmI
  11. TmaxInSkyrim
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    Hmm... I'm having an issue.

    Started a new game. Didn't kill minuteman at concord. However, after taking Red Rocket as mainbase, I started taking Sanctuary as a vassal. But this time, I can't really subdue the minuteman. They just keep standing up after damaged to kneel. I can't execute them either.

    Any workaround?
    1. uituit
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      Are they still in the museum? if they are i wudnt worry about them.
    2. TmaxInSkyrim
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      No, they're in Sanctuary. I'm using the latest version, yes. I'm now thinking about:
      1. failing the raid and give up Sanctuary
      2. Removing those NPCs with consoles

      Other options?
    3. uituit
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      killall command maybe ?
      or move them to a settlement u will never use

      i use my waterworld settlement as a NPC storage location
    4. TmaxInSkyrim
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      okay. let me try that. So, just open workshop and move??? That'll work. They're now all hostile. Sorry, don't really have a save before that. Survival mode. I'll be careful next time.
  12. Freezingfield
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    I'm having an issue with the war planner's desk, I have all the materials and can select it in the workshop menu but not place it anywhere. When I'm in the build menu it's invisible and It refuses to allow me to place it anywhere.

    Anyone know how to fix this? Love the mode btw.

    On another note occasionally the city manager manager holotape auto adjusts my graphics settings which is annoying. Can I disable that somehow?
    1. uituit
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      Try manual install of the mod https://simsettlements.com/web/wiki/index.php?title=Install
      and make sure you are fully updated on the required mods.

      Also use SMM to fix your menu just in case. https://www.nexusmods.com/fallout4/mods/24204
  13. Matamon1
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    I've conquered everything in the commonwealth, but no further quests have started after "Eater of the Pack". The minuteman robot is up and running in my main camp (Abernathy Farm), and yet I can't seem to find the trigger for the next few quests. I'm not running any other mods besides darker nights and true storms. Am I missing something or do I have to manually start the next quest with the console?
    1. uituit
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      If the next quest isnt starting check this out https://simsettlements.com/web/wiki/index.php?title=Conqueror_Spoilers