Fallout 4

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kinggath

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  1. kinggath
    kinggath
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    If you have the time, please post all bug reports to SimSettlements.com where we have lots of people helping out. Thanks!

    -kinggath
  2. uituit
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    For all those having trouble with Sanctuary,Red Rocket and Abernathy farm please check this out.

    Triangle Of Death
  3. eldiabs
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    Some helpful tips for anyone having issues with quests and assaults. These worked for me.

    1. Load conqueror as close to the bottom of your load order as possible. Conqueror's quests cover a lot of areas, and in doing so, will conflict with other mods. Example being the excavator power armor mod. If it's loaded after conqueror, a certain bounty quest won't properly fire at the quarry. The quad barrel shotgun is another mod that has a direct worldspace conflict with conqueror. There are plenty more. No biggy, just something to keep in mind.

    2. Save before every single conqueror mission. Save after every single quest stage. Try reloading to one of those points if something goes weird with the quest. And chances are something is going to go wrong on at least one of the quests. Waiting and fast travel back and forth to quest points have never worked for me, only reloads have. This is especially true if you use mods that spawn more enemies or patrols in the game. Conqueror does not handle extra enemies during those prolonged point to point conversation missions very well at all. If the quest NPCs go off track it's time to reload because there is no fixing them. Especially the one around Diamond City and the Maul quest chain. The console command kah is very handy in these situations. Kill everything before it bugs out the quest. Otherwise the quest npcs are just going to wander off into oblivion.

    3. I'm sure the ss team spent a lot of time bug testing, but it's impossible to test against every possible mod list. So know your quest console codes. After a quest is dropped into your pipboy, use sqt in your console, locate the conqueror quest (they are pretty obviously named), and make note of it. You may need to make use of quest console codes to set specific stage numbers. A google search will send you to what you need. sqt, getstage, setstage, sqs, sqo, and movetoqt being the most useful. Use these if the quest just isn't working for you or causing ctds as certain quest stages. Or if the quest npc wandered off or never showed up. Patience is not a virtue here, you're just wasting your time. Either reload to a previous save point and try again, or use the console codes to move the quest forward.

    4. If conqueror scripts seem like they are taking a long time to fire (assaults are not working or assignments are taking forever, slow UI, etc), something is hogging your resources. Either you have a heavily scripted game, and you're going to have trouble no matter what (reduce the amount of script heavy mods you use), or you have soldiermanager script spam. The SS team says waiting indoors for a long time will help resolve this, but it never worked for me. Check your save in fallrim/resaver. If you see a ton of soldiermanager 5 frame zero instance scripts, terminate all or as many of them as you can that don't cause a ctd or infinite loading screen upon save load. Make backup saves, save often, etc. Chances are your game is going to start responding again. Report the soldiermanager script spam in the sim settlements forum.

    These methods have helped me enjoy the conqueror mechanics for quite a while now. Some of the quests can be a headache to get through, but they are awesome when they function correctly. Especially the dialog stage points. Those are really cool when they work. And the entire raider system is the only reason why I still play this game after so many hours. Hope these tips help others.
  4. theanarchistotaku
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    Question how does this work with modded settlements for example can i take over settlements in say the Mojave from project Mojave or fort Samson with this mod?

    Basically settlements that aren't vanilla 
  5. Drako110
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    So do you have army here? Will this get in conflict with FCOM?
    1. DarkLordXenon
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      Uses a separate system with separate actors afaik.

      Using FCOM to populate settlements is rnot advised as Conqueror won't control them, using FCOM soldiers as followers you dismiss or settle somewhere isolated from your Sim settlements is fine.
  6. lolingdevilz
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    Looks interesting but is there anyway to speed up the startup of the mod? i was sitting there for about an hour but got bored and just alt+f4'd. Are you able to run around while the mod is starting up?
  7. Fonzie3300
    Fonzie3300
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    Just discovered Conqueror and love it but.. is there any way to get rid of that yellow 'ghost' shine thing on your soldiers, guards etc? 
  8. KerberosTheModder
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    You really need to add a Bugs section here, not all of us want to be forced to sign up to your website.

    Uninstalling the mod and giving it a not recommended until you deal with the bugs posted in this thread and put up a bug reporting section.
  9. KerberosTheModder
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    A patch is needed to fix this issue: https://simsettlements.com/site/index.php?threads/are-automatrons-supposed-to-be-hostile-in-outposts-when-theyre-built.11211/#post-77472

    I am having the same issue as these people and I only have your mod that adds new factions, the rest of the mods I am using are FPS and patch fixes.

    Could you look in to this please.
  10. DRunkCoWBoy
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    In all my 20+ years of PC gaming I dont think I ever actually came across a mod that flawlessly integrated itself to a point where I felt like it was truly part of the game.  But that interaction with the Raider on the roof in concord was totally flawless.  Nice job. 
  11. ZabirTheWolf
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    Hi just wondering if i could perhaps have some help with this, I'm a bit confused on how to add the raider faction to my War planner desk as I have searched through concord and couldn't find jammer anywhere, does this have to be done at the very start of the game as I have this mod loaded onto an existing playthrough. Any advice or help would be greatly appreciated!
  12. M4rv3lous
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    Anyone know what to do if jammer wont talk with you?
    1. x5wildcard
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      I've found that if you get aggro'd by anything while talking to him it will bug out and you can't talk to him or any other npc from the quests. Try reloading and avoiding the raiders and see if that works. Fixed my issue.
  13. NaveenaVice
    NaveenaVice
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    Does it still take ages to set up at the start of the game? I tried the mod at launch or shortly after launch and it took me 3 hrs to get going...