Fallout 4

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  1. kinggath
    kinggath
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    If you have the time, please post all bug reports to SimSettlements.com where we have lots of people helping out. Thanks!

    -kinggath
  2. uituit
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    For all those having trouble with Sanctuary,Red Rocket and Abernathy farm please check this out.

    Triangle Of Death
  3. eldiabs
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    Some helpful tips for anyone having issues with quests and assaults. These worked for me.

    1. Load conqueror as close to the bottom of your load order as possible. Conqueror's quests cover a lot of areas, and in doing so, will conflict with other mods. Example being the excavator power armor mod. If it's loaded after conqueror, a certain bounty quest won't properly fire at the quarry. The quad barrel shotgun is another mod that has a direct worldspace conflict with conqueror. There are plenty more. No biggy, just something to keep in mind.

    2. Save before every single conqueror mission. Save after every single quest stage. Try reloading to one of those points if something goes weird with the quest. And chances are something is going to go wrong on at least one of the quests. Waiting and fast travel back and forth to quest points have never worked for me, only reloads have. This is especially true if you use mods that spawn more enemies or patrols in the game. Conqueror does not handle extra enemies during those prolonged point to point conversation missions very well at all. If the quest NPCs go off track it's time to reload because there is no fixing them. Especially the one around Diamond City and the Maul quest chain. The console command kah is very handy in these situations. Kill everything before it bugs out the quest. Otherwise the quest npcs are just going to wander off into oblivion.

    3. I'm sure the ss team spent a lot of time bug testing, but it's impossible to test against every possible mod list. So know your quest console codes. After a quest is dropped into your pipboy, use sqt in your console, locate the conqueror quest (they are pretty obviously named), and make note of it. You may need to make use of quest console codes to set specific stage numbers. A google search will send you to what you need. sqt, getstage, setstage, sqs, sqo, and movetoqt being the most useful. Use these if the quest just isn't working for you or causing ctds as certain quest stages. Or if the quest npc wandered off or never showed up. Patience is not a virtue here, you're just wasting your time. Either reload to a previous save point and try again, or use the console codes to move the quest forward.

    4. If conqueror scripts seem like they are taking a long time to fire (assaults are not working or assignments are taking forever, slow UI, etc), something is hogging your resources. Either you have a heavily scripted game, and you're going to have trouble no matter what (reduce the amount of script heavy mods you use), or you have soldiermanager script spam. The SS team says waiting indoors for a long time will help resolve this, but it never worked for me. Check your save in fallrim/resaver. If you see a ton of soldiermanager 5 frame zero instance scripts, terminate all or as many of them as you can that don't cause a ctd or infinite loading screen upon save load. Make backup saves, save often, etc. Chances are your game is going to start responding again. Report the soldiermanager script spam in the sim settlements forum.

    These methods have helped me enjoy the conqueror mechanics for quite a while now. Some of the quests can be a headache to get through, but they are awesome when they function correctly. Especially the dialog stage points. Those are really cool when they work. And the entire raider system is the only reason why I still play this game after so many hours. Hope these tips help others.
  4. billymom2
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    Does this work with sim settlements 2?
    1. uituit
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      No but it will get a update in time and the story will continue 
  5. CoolAsian8
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    I'm fairly new to this whole sim settlement mod. I mainly just wanted to play the questline that comes with this mod but have zero clue on how to start it. All I have at the moment is Jammer telling me to go find settlements and take it over. I'm not much into settlements in general (not my cup of tea), they just seem very tedious to me. Someone says that you just have to keep taking over bases and eventually the questlines will trigger? I really just want to see if I could get Jammer, this person called Pandora, and that super mutant guy as a companion. I also want to meet this toilet king guy that everyone keeps talking about.
    1. uituit
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      You need to take over settlements to help advance the questline, you can take over empty settlements but you still need your gang as settlements will have defenders even when empty.
  6. jnpsmith
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    Would Conqueror work ok with Start Me up if you weren't going to do Jammers quest and all the rest? If you just wanted to use pre built settlements? If you started a new game with Start Me Up that spawns you somewhere out in the commonwealth and then just waited for a while for the building stuff to complete? Or does it need to be solely in the vault?
    1. uituit
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      Check our Forums? about this as there has been a few threads about this topic.
    2. jnpsmith
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      Thanks for the heads up. My search fu is not good today it seems. I didn't find anything. I went ahead and started a game and set the prebuild up as normal and then spawned into the commonwealth and went to an interior cell and waited until I got the completed message. Hopefully it will work. I only built 13 settlements. 
  7. FireFireBall
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    What's the last main story quest is called? Conqueror's wiki is outdated and there's no info on quests after Burden to Bear.
    1. uituit
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      Sorry for the late reply . The last quest is either from the toilet King or from pandora ,im not sure which 
        
  8. Freezingfield
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    So only the upcoming Sim Settlements 2 version of this mod will receive new story content from now on?
    1. uituit
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      For now yes but Conqueror will be updated to SS2 and conquerors story will continue 
    2. GlumTundra013
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      I probably already know the answer but is Conqueror compatible with SS2?
    3. uituit
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      No it will need to updated to SS2 which is coming but will be  a while.
    4. GlumTundra013
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      I look forward to it :)
  9. xenon4ever
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    First time using conqueror and I love it. Personal Guards feature is the best except the molotov spam. I do have a question, how do I make my Personal Guards return to base and recruit them later? I wanted to do some main quest stuff and I dont want them following me to Fort Hagen. Hahahah.
    1. uituit
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      You should be able to dismiss them as guards by talking with them.
    2. xenon4ever
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      Thank you for the advice, but I wanted to ask another question. I am at the part of the quest that needs to enslave a gunner. How do I do that? Do I need to sneak up on them? I am doing a non stealth power armor build and need some tips on this part.

      Edit: I just finished the whole Conqueror quests and its really good. Oh-Feel-Ya's voice is beautiful. Looking forward to the next part/Part 2 of the quests. Would be really cool to have Nuka-World integration or something and a possible Raider Faction Main Quest. Hahaha.

      Bonethrashers!
  10. dale111223
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    there bugs in quest call raucous reconnoitering i t' can make this work can anyway help me this mod???
    1. uituit
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      For quest issues please post on SimSettlements
  11. argga
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    https://imgur.com/a/tdb2AjS

    I Install Conquerer and Nukaworld patch, somehow Nukaworld patch comes before ss in load order. Is it ok?

    Do you have a trick to make settlements reach level 3 ?

    Thanks
    1. daywalker03
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      The Nuka World patch is a Light Master (*.esl) so while it may appear in the load order close to the top, the data inside it is loaded after any other mods with an esp extension.
    2. argga
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      When I update a cityplan mod, the load order has changed, does this mess up savefile?
  12. CraazyFYI1
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    I've got a weird problem. I am playing as enclave and decided to attack bunker hill. Not only is that place filled with fellow enemy enclave. But my soldiers also dont help me at all. They follow me to the outpost and then they run away. Even when i force them to get close enough to the enemy they just dont seem to want to attack. they just want to run away and thats all. 

    Does anyone know how to fix this? 
    1. CraazyFYI1
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      Okay after pushing them into the fireline they finally shoot back, but the majority of them has already ran off so i am left with only 1 soldier
    2. uituit
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      May be best to ask the author of teh enclave faction pack as it include libarators and conquerors in teh same pack.
  13. Bloodandguns108
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    IS THIS COMPATIBLE WITH Sim Settlements 2
    1. uituit
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      Not yet ,Conqueror will be updated and expanded in the future to work with SS2
    2. tentos
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      An update I can't wait for.
    3. uituit
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      i know the feeling