Fallout 4

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  1. kinggath
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    If you have the time, please post all bug reports to SimSettlements.com where we have lots of people helping out. Thanks!

    -kinggath
  2. uituit
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    For all those having trouble with Sanctuary,Red Rocket and Abernathy farm please check this out.

    Triangle Of Death
  3. eldiabs
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    Some helpful tips for anyone having issues with quests and assaults. These worked for me.

    1. Load conqueror as close to the bottom of your load order as possible. Conqueror's quests cover a lot of areas, and in doing so, will conflict with other mods. Example being the excavator power armor mod. If it's loaded after conqueror, a certain bounty quest won't properly fire at the quarry. The quad barrel shotgun is another mod that has a direct worldspace conflict with conqueror. There are plenty more. No biggy, just something to keep in mind.

    2. Save before every single conqueror mission. Save after every single quest stage. Try reloading to one of those points if something goes weird with the quest. And chances are something is going to go wrong on at least one of the quests. Waiting and fast travel back and forth to quest points have never worked for me, only reloads have. This is especially true if you use mods that spawn more enemies or patrols in the game. Conqueror does not handle extra enemies during those prolonged point to point conversation missions very well at all. If the quest NPCs go off track it's time to reload because there is no fixing them. Especially the one around Diamond City and the Maul quest chain. The console command kah is very handy in these situations. Kill everything before it bugs out the quest. Otherwise the quest npcs are just going to wander off into oblivion.

    3. I'm sure the ss team spent a lot of time bug testing, but it's impossible to test against every possible mod list. So know your quest console codes. After a quest is dropped into your pipboy, use sqt in your console, locate the conqueror quest (they are pretty obviously named), and make note of it. You may need to make use of quest console codes to set specific stage numbers. A google search will send you to what you need. sqt, getstage, setstage, sqs, sqo, and movetoqt being the most useful. Use these if the quest just isn't working for you or causing ctds as certain quest stages. Or if the quest npc wandered off or never showed up. Patience is not a virtue here, you're just wasting your time. Either reload to a previous save point and try again, or use the console codes to move the quest forward.

    4. If conqueror scripts seem like they are taking a long time to fire (assaults are not working or assignments are taking forever, slow UI, etc), something is hogging your resources. Either you have a heavily scripted game, and you're going to have trouble no matter what (reduce the amount of script heavy mods you use), or you have soldiermanager script spam. The SS team says waiting indoors for a long time will help resolve this, but it never worked for me. Check your save in fallrim/resaver. If you see a ton of soldiermanager 5 frame zero instance scripts, terminate all or as many of them as you can that don't cause a ctd or infinite loading screen upon save load. Make backup saves, save often, etc. Chances are your game is going to start responding again. Report the soldiermanager script spam in the sim settlements forum.

    These methods have helped me enjoy the conqueror mechanics for quite a while now. Some of the quests can be a headache to get through, but they are awesome when they function correctly. Especially the dialog stage points. Those are really cool when they work. And the entire raider system is the only reason why I still play this game after so many hours. Hope these tips help others.
  4. LucasP0326
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    I don't know if this has been addressed before, so am sorry if it has been, but I'm having trouble upgrading vassals.  I went into the holotape and edited the gameplay settings so that vassal ownership and vassal upgrading are marked as ON, but I currently have had Tennpines Bluff at 100% upgrade progress for multiple days in game, and am wondering what I'm doing wrong.

    I really would like for my vassals to upgrade so it feels like they're still evolving communities part of a larger organization rather than just stagnant resource farms terrible for those living there.  Thanks for any help you can provide!
  5. JCord86
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    does this work with ss2?
    1. Optimusc
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      nope, because it's built for SIm Settlements 1 and they use different systems.
      https://wiki.simsettlements2.com/en/getting-started/faq

      (see, question two, about whether or not you can use Conqueror with sim settlements 2)

      however there was talk about remaking this mod to work for sim settlements 2
      might simply be a case that they want to get everything done with SS2 to build a good Commonwealth up, before they create an add on that lets you tear it down. 
    2. JCord86
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      aight thx for the reply
  6. LordWahu
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    Since this is no longer supported, are there any other mods that do this concept? Dynamic territory switching?
  7. Kagansemail
    Kagansemail
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    If this requires other mods to work...... I'm really not sure why it wouldn't say that on the requirements tab...... ) :
    1. DeckardBane
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      RIGHT?
    2. UnlikeNumber231
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      What are the other requirements does it need? Because I've been debating on trying out this mod.
    3. Optimusc
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      Sim Settlements 1
      if you look a little further down, you should notice it says
      'Requires - Sim Settlements'
      'Requires - Workshop Framework'
  8. Stealthxmods
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    Is there a way to get this to work with sim settlements 2
    1. Optimusc
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      nope, because it's built for SIm Settlements 1 and they use different systems.
      https://wiki.simsettlements2.com/en/getting-started/faq

      (see, question two, about whether or not you can use Conqueror with sim settlements 2)

      however there was talk about remaking this mod to work for sim settlements 2
      might simply be a case that they want to get everything done with SS2 to build a good Commonwealth up, before they create an add on that lets you tear it down. 
  9. ASredc
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    With this mod, corpses stop despawning. Which, in my opinion, is a critical problem. As I understand, only those corpses that have [PP] in their ID
    stop disappearing. [PP] appears in ID of those corpses who were killed by the player himself. In other words, almost all of them :).
    ( This message was made using Google translator )
  10. cubbyman1
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    i think i solved a major issue i was having with this mod, so it has to do with the settlement upgrades, so you know that crazy long save issue you have been having? that is caused well i think it's caused by the settlement upgrades that take place after a while, so i pretty much ran into issues when they upgraded, now in a new playthrough i have decided to allow all the city's build, and when they finally finish, that's when i stop every upgrade from functioning, i also adjusted some other settings within the performance in the settlements city holotape, anyway this also might save other issues regarding when a city CTD's on you, i had this happen to me lots when playing sim settlements 2 chapter 3 and it was damn near impossible to finish the mods story and do much of anything else after only a hour or 2 of play time from a fresh save game, anyway i had this issue with this mod as well.

    so it has something to do with the upgrades added on top of the city builder of the mod, although i will say this mod seems quite a bit more stable than SS2 chapter 3, this mod builds up all the settlements in a matter of a half an hour of play time, and SS2 chapter 3 you can barely build your own settlement and a few others before you start to run into the major issues of it causing CTD's or major save bloat, and again i think it has something to do with the upgrades of the settlements. 

    but, maybe it's my old ass machine, or maybe it's the mod, i honestly don't really know, but what i do know is my game is suddenly running far better with this adjustment and i have not run into any save bloat that causes crazy long saves that take forever, and what i mean by forever, they will take up to 5 minutes sometimes just for a save to finish.

    i'm a full day into this save game without issues, but before i ran into these issues only after hour 2 or 3 and it just got progressively worse as time went on. 

    EDIT: well everything was working fine until i started adding NPC's to settlements and then there was suddenly another auto update feature that was causing issues again, so i learned that you can't completely turn off the auto updates because there is a hidden option that for some odd reason disregards your settings where you turned them off, it's when you start sending NPC's to an established location, and because you send NPC's to that location the mod confuses this with turning on the updates without your say on the matter even when you set the updates to only happen at your say and they automatically upgrade their plots regardless what setting you thought you stopped, and now i'm running into these stupid issues again, long ass save times from hell, CTD issues in some cities, like there really should be a downgrade city option, because it's unsustainable with the auto updates in this mod.

    i turned down my threads to 1 and turned off the multithreading because that option at least slows down the process so you can manually stop houses from updating and i also learned realistic build times also slows down the process, it's one hell of an annoying process doing it individually in every freaking settlement, but that's the only other option i have and it's the most annoying thing ever.

    the updates have got to go! they are just too damn buggy to run alongside the mod, i'm sorry but i also have this issue in SS2 chapter 3, but this mod seems to be a bit easier to control in comparison, but still really bad when it comes to full control.

    if all else fails and i find another bug that i can't turn off, i might have to use the workshop mod to dismantle settlements remotely, i try my best to avoid this option at all costs, but sometimes you have no choice depending on what the mod upgraded without your knowledge, now i really don't want to do this because i really do love the look of these cities, but hell, if it stops the damn CTD's i might have to do that to prevent the crashing in these locations, i just really hate using that option because it destroys the city every time and as far as i know there is no way to rebuild the city exactly the same as it was, the updates f*#@ it up so much. 
  11. cubbyman1
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    so i'm trying to find a fix for the crazy long save times thing that often happens when using any of the sim settlements mods, i always run into this major issue when playing, but i decided this time maybe i should do something about it because i'm motivated and in the middle of a playthrough where it's happening more and more often and i want it to go back to normal saving without these issues. 
  12. DaVincie289
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    I don't know what it is but every time after the gunner raid Jammer just stops talking to me, just general chatter. I've tried console commands, turning off mods that I thought might screw with the mod, and even started a new game but every time it's the same after the Gunner raid everything goes to shit.
    Otherwise love the mod.
    1. DaVincie289
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      fixed found the right console commands to get it going
    2. cod3dixon
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      im having the same issue what command did you use?
    3. Esko305er
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      I don't know if you ever figured it out, but I think he used the set stage commands listed in one of the top 3 posts. I'm going to try it myself.
    4. cubbyman1
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      i was going to add a long winded argument against this mod, but i'm afraid i will just get banned for my critiques of the mod, so i will just leave, there is no point in commenting on something if it's going to be ignored anyway.

      let's just leave it like this, i love this mod, but it has major issues and leave it at that. 
  13. TheGrimWonB82
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    So are you guys ever going to finish the Conqueror storyline? I'm kinda disappointed that it just abruptly ended and you moved on to the goody twoshoes story
    1. cubbyman1
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      huh, and i just discovered this mod after playing the goody to shoes quest a few times, and holy crap i just found out just how large this sim settlements thing actually is, i thought it was just the goody to shoes mod and that was it, until i came across a random youtuber talking about this quest mod and i thought i would look it up.