Fallout 4

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Sim Settlements Team

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kinggath

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  1. kinggath
    kinggath
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    If you have the time, please post all bug reports to SimSettlements.com where we have lots of people helping out. Thanks!

    -kinggath
  2. uituit
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    For all those having trouble with Sanctuary,Red Rocket and Abernathy farm please check this out.

    Triangle Of Death
  3. eldiabs
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    Some helpful tips for anyone having issues with quests and assaults. These worked for me.

    1. Load conqueror as close to the bottom of your load order as possible. Conqueror's quests cover a lot of areas, and in doing so, will conflict with other mods. Example being the excavator power armor mod. If it's loaded after conqueror, a certain bounty quest won't properly fire at the quarry. The quad barrel shotgun is another mod that has a direct worldspace conflict with conqueror. There are plenty more. No biggy, just something to keep in mind.

    2. Save before every single conqueror mission. Save after every single quest stage. Try reloading to one of those points if something goes weird with the quest. And chances are something is going to go wrong on at least one of the quests. Waiting and fast travel back and forth to quest points have never worked for me, only reloads have. This is especially true if you use mods that spawn more enemies or patrols in the game. Conqueror does not handle extra enemies during those prolonged point to point conversation missions very well at all. If the quest NPCs go off track it's time to reload because there is no fixing them. Especially the one around Diamond City and the Maul quest chain. The console command kah is very handy in these situations. Kill everything before it bugs out the quest. Otherwise the quest npcs are just going to wander off into oblivion.

    3. I'm sure the ss team spent a lot of time bug testing, but it's impossible to test against every possible mod list. So know your quest console codes. After a quest is dropped into your pipboy, use sqt in your console, locate the conqueror quest (they are pretty obviously named), and make note of it. You may need to make use of quest console codes to set specific stage numbers. A google search will send you to what you need. sqt, getstage, setstage, sqs, sqo, and movetoqt being the most useful. Use these if the quest just isn't working for you or causing ctds as certain quest stages. Or if the quest npc wandered off or never showed up. Patience is not a virtue here, you're just wasting your time. Either reload to a previous save point and try again, or use the console codes to move the quest forward.

    4. If conqueror scripts seem like they are taking a long time to fire (assaults are not working or assignments are taking forever, slow UI, etc), something is hogging your resources. Either you have a heavily scripted game, and you're going to have trouble no matter what (reduce the amount of script heavy mods you use), or you have soldiermanager script spam. The SS team says waiting indoors for a long time will help resolve this, but it never worked for me. Check your save in fallrim/resaver. If you see a ton of soldiermanager 5 frame zero instance scripts, terminate all or as many of them as you can that don't cause a ctd or infinite loading screen upon save load. Make backup saves, save often, etc. Chances are your game is going to start responding again. Report the soldiermanager script spam in the sim settlements forum.

    These methods have helped me enjoy the conqueror mechanics for quite a while now. Some of the quests can be a headache to get through, but they are awesome when they function correctly. Especially the dialog stage points. Those are really cool when they work. And the entire raider system is the only reason why I still play this game after so many hours. Hope these tips help others.
  4. SovietGeneral69
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    Mod makes me ctd as soon as i launch game
  5. demon1198
    demon1198
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    Does anyone know if this is already a part of SS2 or if it's compatible? I'm really interested in a mod like this, but I never got to use it.
    1. Alek7Villa
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  6. eldiosvivo
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    Been looking around and can't find much on this. Is it possible to unlock artillery support if you kill Preston and work for the raiders? Even through console commands or another mod?
  7. Cyclone2123
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    Anyone just has settlers randomly disappear. I'm uniting the commonwealth with the minutemen by talking to Preston and doing his missions. I'm only using this mod for the prebuilt settlements a lived-in experience. My settlements went from 15 settlers per settlement to just 1.
  8. SlaveToTheGames
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    Please create support and compatibility to work with SS2 & SS2 Chapter 2! I absolutely LOVE the idea of attacking bases, conquering, and having my basses stolen from me!
    1. DeadMartyr
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      The Sim Settlements website says it works with SS2 through patches but I have no idea where to find those after looking for ages, I'm about to attempt to load it in as is and see if it works
    2. SlaveToTheGames
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      Omg, if it works please let me know! I am away from my computers and this sounds dope!
    3. xisddsdsd
      xisddsdsd
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      Really That's amazing.... by the way I really hope we can see Jams and Lia in SS2 chapter 3
    4. rmfranco
      rmfranco
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      Did it work?
  9. pixeljohan00
    pixeljohan00
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    Is there a version for SS2?
  10. IsolationFostersDepression
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    is there a way to get this to work with sim settlements 2? i really love the idea of this mod for a raider eventually turned Merc eventually turned brotherhood playthrough.
  11. toronagashi
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    is there a way to allow regular settlers to move to my outposts?
  12. xisddsdsd
    xisddsdsd
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    Hi KG, After Maul try to find the YaoGuai(bear) Ophilia didn't go with me ....the quest showed me  meet her at that place, but she didn't go there.....I have saw your video... I remember you fixed this bug....
    So what should I do now ?
  13. Nocturnal3
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    Does anyone know why the raider at the top of the building wont talk to me. I started a new save and made it to concord he just sits there and stares at me 
    is he the only way I can start the mod? 
    1. blonx55
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      Any chance there is a non typical enemy (or perhaps corpse if they die before you get there) that spawns in the region? The mod for me that has this issue is "Misriah Armory". For some reason Jammer's (the raider) intro script seems to break permanently if he enters combat. 


      If this is the case, the solution is to save before you get into the town - then go in and find the offending npc that he fights - select them with console - reload before you get close enough to trigger their AI - kill them with console.


      If this isnt your issue I imagine it may be possible to start the mod using console commands to start the quest. You would probably have to find the quest ID by typing [help "In it for the money" 4] in console (without the brackets). I am not sure if this will show up (the name may not be the same as it is in the quest log).