Changes the quest for the Fantasy Hero Set from the Creation Club. The quest no longer starts when exiting vault 111, or on first load. Instead the quests trigger when you are near the location of the Hubris Comics.
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Changelogs
Version 1.0.1
This update has been provided by Chucksteel.
Fixes a Vanilla Bug that prevented the quest from firing with a proper notification.
He also increased the size of the trigger, so now when the player walks into Hubris Comics the quest will fire.
Version 1.0
First release
Like the other mods in my "More Immersive Quest Start" series, this changes the quest so that it no longer starts when you exit vault 111 for the first time or on game load when you first install the Fantasy Hero Set.
Adds in a Player Only, SetStage Trigger at Hubris Comics. When you get close enough, the quest will then pop up.
Check the top floor inside of Hubris Comics.
V1.0.1 This update has been provided by Chucksteel. Fixes a Vanilla Bug that prevented the quest from firing with a proper notification. He also increased the size of the trigger, so now when the player walks into Hubris Comics the quest will fire. I have not had the chance to test this one myself, but I trust Chucksteel's work.
The latest update to MO2 broke something on my machine, and my Fallout 4 setup might be fubared. Once I get things figured out, I might release a version without the changes to the trigger, as I personally liked it triggering when in line of sight of the one item on the top floor. If I do, I will keep the Chucksteel update for those who prefer it.
Now available on Bethesda.net for XBOX & PS4 users thanks to the efforts of Chucksteel.