Fallout 4
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ChibiCD

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ChibiCD

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About this mod

Changes the quest for the Anti-materiel rifle from the Creation Club. The quest no longer starts when exiting vault 111, or on first load. Instead the quests trigger when you are near the location of the "Players Story".

Requirements
Permissions and credits
Changelogs
Like the other mods in my "More Immersive Quest Start" series, this changes the quest so that it no longer starts when you exit vault 111 for the first time or on game load when you first install the Anti-materiel Rifle.

Adds in a Player Only, SetStage Trigger at the location of the "Player's Story". When you get close enough, the quest will then pop up.

Without spoiling to much, head inside the Museum of Witchcraft.

Now available on Bethesda.net for XBOX & PS4 users thanks to the efforts of Chucksteel.

Compatibility Issues
Creation Club Immersion and Balance Patches by Bretton
His patches edit the Quest entry to remove Leveled List script injections, but has not removed the CC Quest start script.
A patch will be needed to make both mods work together. See Misc Downloads.

Other Mods In the 'More Immersive Quest Start' Series
Captain Cosmos
Doom BFG
Dogs
Fantasy Hero Set
Nuka-Cola Collector Workshop
Pint-sized Slasher
Prototype Gauss Rifle
Solar Cannon
Tunnel Snakes Rule!
Zetan Arsenal