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pra

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pra

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170 comments

  1. TheRealGeneral
    TheRealGeneral
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    like the Thieves' Guild, err... i mean Cistern basement ;) 
  2. 1PrimeBrass
    1PrimeBrass
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    is there a way to build a cell within a cell??
  3. actxD
    actxD
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    Very great mod, but I was wondering if there is a way to reset the interiors I accidentally deleted in these rooms? To return everything to default, for example. Thank you in advance for your reply.
  4. 1PrimeBrass
    1PrimeBrass
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    I need help.

    In a previous playthough the mod was working perfectly fine. but now after installing all the required mods along with this mod its just not showing up in the workshop menu for some reason.

    Its not under structures or anything else. I don't think i did anything different than before some im just dumbfounded as to why it is not wokring
    1. free8082002
      free8082002
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      • 7 kudos
      Same. Cant understand why.
    2. pra
      pra
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      some SMM issue?
  5. AeviDaudi
    AeviDaudi
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    Hi Pra! I love this mod so much! This is exactly the type of basement mod I wanted for the longest time! I think I'm currently using the Warehouse variant as my little home at Red Rocket and it's amazing ❤️

    I was wondering - would you happen to know it's possible for me to modify the ambient music playlist that plays in the basements with Fo4Edit? I think it currently plays dungeon tracks and I would like to switch it to exploration/settlement tracks. Or would that be more of a Creation Kit situation?

    1. pra
      pra
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      I think it's a setting of the individual cells, but not 100% sure
    2. AeviDaudi
      AeviDaudi
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      Gotcha okay, I appreciate your response! I'll do some investigating sometime soon, I'm still learning my way around Fo4Edit, if it's even an option in there.
    3. pra
      pra
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      It is, it's XCMO - Music Type on the CELL record.
    4. AeviDaudi
      AeviDaudi
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      Thank you so much! I'll look into this when I have another chance to jump into fo4Edit! ❤️
    5. pra
      pra
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      Np, and thank you for the nice screenshots, just approved them
  6. jaybird0909
    jaybird0909
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    Really been looking for a mod like this, only issue is cannot place settlers inside, is there a mod to allow that or console commands to allow settlers to be placed in these interior cells.
    1. pra
      pra
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      you can always click an NPC in console mode, move into an interior, and then do "moveto player". But they won't be able to do much in there, I think. Might even leave.
    2. jaybird0909
      jaybird0909
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      yeah, I tried that, tried everything possible, They will go and interact with the shop, but you cannot trade with them. I feel theres gotta be a way, seeing how there are vendors indoors in like diamond city. 
    3. pra
      pra
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      Pre-placed vendors are set up completely differently from the spawned dynamic settlers...
  7. Theoneguy6000000
    Theoneguy6000000
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    Pra,

    Do you know about the nav mesh cutting?

    Do you think that could cause problems with this mod?
    1. pra
      pra
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      I am aware, and, unfortunately yes.

      There is no way to to fix this while keeping old save compatibility, however...

      I will probably make a new version at some point which will break compatibility, by using new wolrdspaces instead of interior cells.
    2. seki5656
      seki5656
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      • 53 kudos
      It seems that the latest version of Interior NavCut Fix also addresses bugs that are occurring with existing saves, but does that solve the problem?
    3. pra
      pra
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      It should
    4. seki5656
      seki5656
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      Thank you
      I wanted a private space to rest and save near my residence, so I'm happy to be able to use this MOD.
  8. zek755
    zek755
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    Man, all this is missing is just a way to assign settlers to jobs in the cells. Then it would be perfect.
  9. kenal2
    kenal2
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    Exactly what I was looking for, thanks G!
  10. RhaevynHart
    RhaevynHart
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    Hey Pra!

    I love this mod. I'm currently doing a fresh install (again) because it was just that time. Last play I was getting a few Buffout errors for this mod, crashed exiting (basement bunker) a couple times. But that's neither here nor there for the moment, I just wanted to know best LO practices as NJB does clash a tiny bit with some of the SS2 addons so I'm thinking this should go before them, and also wanted to know if this should be before or after PRP if that even matters.

    Thanks, always appreciate your mods, you rock!