Main files
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Adds minutemen patrols between settlements you control.
Update files
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Use this if you're having issues with patrols taking a swim when traveling to and from Warwick Homestead.
Optional files
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A holotape-based configuration menu for those who cannot or will not use Mod Configuration Menu. Acquired by crafting it at a chemistry station.
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Prevents patrols from respawning over time.
Patrols will still respawn once if you change the base actor, enable robots or eyebots, or complete the quests to gain access to robots/eyebots. -
Edits patrollers added by You and What Army to give them immunity to radiation damage. This is useful if you have settlements in the glowing sea. Will make the default weapons used by the Children of Atom basically useless against the minutemen.
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Allows the player to unlock eyebots via Taking Independence and robots via Old Guns rather than relying on Automatron quests. Does not remove Automatron as a requirement for the main mod.
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Makes use of a More Enemies utility faction to prevent patrols from being duplicated.
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Carries changes made by NPC Level Scaling forward into NPCs added by You And What Army.
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Patches the configuration menus and manager quest to allow eyebots from You and What Army to play stations from Old World Radio - Boston.
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Merged patch for:
- - No Respawning Over Time
- Unlock Robots Via Minutemen Quests