I know this is an old post below, someone asked if they knew what the other numbers do I am posting here what I found on a forum a while back. I cannot find the post anymore but I saved the info to my notepad doc I made on lighting. Don't know if it is 100 % accurate on the default numbers or not maybe here it is.
That's great info! I'm going to make it sticky. Also, I'm using something else now. https://www.nexusmods.com/fallout4/mods/36991 gives you a holotape you can use in game to change brightness, contrast, saturation and a lot more. So my bat file might be obsolete, except for those that would rather use the bat file.
Can I find out where the information is that the settings (SHP 4.0,0.02,0.02,0.65,0.2,6.0,1.5,3.6,2.0) are default? For version 1.9.4, the picture looks a little different if I enter this.
Amazing mod, this is just what i've been looking for! When i first started it up the sky was a smudgy mess but then i realised i used darker nights at the same time lol. Anyway i tweaked with the sky and lights abit and this is what i've come up with as my favorite so far. shp 4.0,0.02,0.02,0.65,0.2,0.6,1.5,3.6,0.6
Great mod. Added a picture for better comparison i took in the sewers of Concord. Personally i go with 0.6, makes the places pretty dark, but wearable lightsources like WestTek Tacticals or modifications on weapons give enough light to play with. Can't wait to try out that Horrorhouse-Mod with this little extra. ;)
PS1: the file is named "lights.txt", so the command should be "bat lights" instead of "bat lighting" PS2: I made a duplicate with 2.0 for the 0.3 to revert it back to normal (named the file "lightsoff"); this trick can be used to make various files with different settings to try them all out ingame without the need to leave the game each time you want to change it.
Yeah, the 0.3 is a bit too harsh, I tested it with 1.2, it's way better. I don't test the other numbers, but I'm curious...but, the more numbers you change, the more it's getting worse, I think. The light sources in the vanilla game are very poor, depending on the lights you're using.
It's going to take some tweaking to get the perfect settings. I'm experimenting with the other numbers to see what effect they have on the lights. Will update as I know. If anyone else figures out what a number in the list does, please post it so I can add the info to the description. This is definitely a team effort.
I notice, that the .bat number doesn't affect the sky. it seems, that the sky has another value. It makes sense, because in "Darker Nights" you have to choose the sky seperately.
Can anyone think of any reason this would turn everything completely gray? Like, flat gray, all over, can't see anything whatsoever. That's really weird.
Yes sir. I have to run it every time. I guess a better modder could make a mod that does it automatically. But sometimes I'm loading a save and I want to keep the lights on for a bit.
Thank you very much for this .bat file. I had to figure out in which way you have to edit the numbers. Increase the number means less dark, and decrease more dark. I'm currently at the Rust Devils bunker near Fort Hagen and could test it a little bit. So 1.2 makes it a bit darker than vanilla, but for my taste it's a good start. 0.3 nearly disables the light sources in interiors. But all in all, it's better than another plugin and you have to check compatibility when using a combination of ambient light mods. Endorsed. :-)
Thanks. I think it will be different for everyone, depending on their machine, other atmospheric mods, etc. But, yeah, I do like doing it without another plugin and having some control over what I want. I plan to play around with the other numbers to see what I can do as well. I just saw a lot of bug reports with darker nights and wanted a better way.
Oh yeah, if you get the chance, please add some screenshots here and share what else you learn about it.
Welcome :-) I posted 4 Images from the Rust Devils headquarter. 2 Vanilla and 2 with my own settings 1.2 instead of 0.3, because 0.3 is way too dark imo. Maybe it depends on the monitor you have. I have a curved Samsung (C27F390) and with the 0.3 settings the black area seems like "monitor off" so could see some pixel. But as I say, it depends on the monitor. Mine is a simple normal one. I will test it outside in the wasteland and will post some more images. I think the look will different because I have this mod installed: https://www.nexusmods.com/fallout4/mods/35927 It's the Fallout 76 weather mod. It's not a big change, but it will look a bit different.
Yeah, I think the bat file is a good start and with some tweaks everyone will be able to get the look they want. Thanks for uploading images. First mod I uploaded. I keep approving the images you added and even hit save, still not showing. Gotta figure it out. Ok. Got it. They're on the front page now. Thanks for the help. Gave you a credit on the front page.
No problem. I'm still checking the outside, just to find the most noticable screenshots. I think it's most effective in the downtown area of Boston. If I got some shots, I will post some of them here. :-)
It's an image I chose on the fly because one was required and I didn't have an actual screen. It's called a header. People use them on webpages. No mislead intended, but thanks for coming. The great things about mods or bat files is that you aren't required to use them. And the thing about this bat file is that you can customize it yourself. But I'm sure you were just compelled to post something. Couldn't resist. So thank you for your kind comment and valuable contribution.
Oh, and thanks to users like QBit71 who actually have something to add, there are now plenty of screens to give you an idea of how it looks.
24 comments
The default numbers by Bethesda are:
SHP 4.0,0.02,0.02,0.65,0.2,6.0,1.5,3.6,2.0
1 through 9 -
SHP 1- <Eye Adapt Speed, 2- float> <Eye Adapt Strength,
3- float> <Bloom Radius, 4- float> <Bloom Threshold,
5- float> <Bloom Scale, 6- float> <Target Luminance,
7- float> <Target Luminance, 8- float> <Sunlight Scale,
9- float> <Sky Scale, float>
--------------------------------------------------------
Definitions:
1- Eye Adapt Speed - How fast your characters eyes adjust from one Target Luminescence number to the other.
2- Eye Adapt Strength - The sensitivity of HDR. Higher the number the less your pupils will try to change based on amount of light.
3- Bloom Radius - Lowering this number brightens the screen but takes away contrast.
4- Bloom Threshold - How powerful a light source needs to be before it causes bloom.
The lower you make this number the less powerful the light needs to be to cause bloom resulting in bloom everywhere.
5- Bloom Scale - The power of the bloom when the threshold is met. setting this number to zero will remove bloom.
6 - 7 -Target Luminescence - there are 2 values.
The target brightness settings that HDR will try to reach for dark areas and light areas.
The first is base level brightness, and the second is fully contracted
(the brightness your pupils will try to contract down to when you stare at bright things or are in bright areas).
Sunlight Scale - The power of the sun. Lowering this number makes the sun and the light it emits less powerful.
Sky Scale - The brightness of the sky. Lowering this number will make the sky darker.
Anyway i tweaked with the sky and lights abit and this is what i've come up with as my favorite so far. shp 4.0,0.02,0.02,0.65,0.2,0.6,1.5,3.6,0.6
Personally i go with 0.6, makes the places pretty dark, but wearable lightsources like WestTek Tacticals or modifications on weapons give enough light to play with.
Can't wait to try out that Horrorhouse-Mod with this little extra. ;)
PS1: the file is named "lights.txt", so the command should be "bat lights" instead of "bat lighting"
PS2: I made a duplicate with 2.0 for the 0.3 to revert it back to normal (named the file "lightsoff"); this trick can be used to make various files with different settings to try them all out ingame without the need to leave the game each time you want to change it.
Oh yeah, if you get the chance, please add some screenshots here and share what else you learn about it.
I posted 4 Images from the Rust Devils headquarter. 2 Vanilla and 2 with my own settings 1.2 instead of 0.3, because 0.3 is way too dark imo. Maybe it depends on the monitor you have. I have a curved Samsung (C27F390) and with the 0.3 settings the black area seems like "monitor off" so could see some pixel. But as I say, it depends on the monitor. Mine is a simple normal one.
I will test it outside in the wasteland and will post some more images. I think the look will different because I have this mod installed: https://www.nexusmods.com/fallout4/mods/35927
It's the Fallout 76 weather mod. It's not a big change, but it will look a bit different.
Oh, and thanks to users like QBit71 who actually have something to add, there are now plenty of screens to give you an idea of how it looks.