Fallout 4

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Chuck Yufarley

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ChuckYufarley

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118 comments

  1. Alexiel0105
    Alexiel0105
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    I'm having a problem my character doesn't dance when music is playing. Is there supposed to be a craftable marker somewhere or is the player/npc just supposed to dance automatically?
    1. ChuckYufarley
      ChuckYufarley
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      While in first person mode, scan the floor in front of the jukebox. You should see click-able dance activators for your player. There are 4 different markers to choose from. You might be able to see them in third person mode, but they are much easier to find in first person. There is a picture under the images tab that will give you a rough idea of where the dance markers are located in relation to the jukebox.
  2. spec02alex
    spec02alex
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    Great mod. Is there any plan to make a settlement dance mat or rug that can be assigned to a settler so they never stop dancing?
    1. ChuckYufarley
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      Like...it's their job? Hmmmm.....I might as well add a mini skirt, some go-go boots, and a giant cage while I'm at it.
    2. Rokko5
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      i cant tell if that was a yes or a no?
  3. omfgroftlol
    omfgroftlol
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    you mods are amazing. Such nice work. Added life to my settlements. Thank you so much
  4. Roudgar
    Roudgar
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    Hey, Chuck
    Your Dance-Ola gets the missed life to settlement, for me for a long time.
    I'm from Germany, so some things I hope won't be misunderstood in the writing,
    some parts are maschine made.....

    My question, request.
    - Sometimes Dance-Ola let make them dance, sometimes not. Or they will interrupt
    their dance and walk away, to stand around, doing nothing. Depending from daytime
    or ingame timer ( set timescale ? ) I don't know.
    - Not all dance-marker work, the far aways right and left, if there are any, I think?
    - Beside Dance-Ola right-left and the twos in the middle side to side are ok, mostly work best.

    Would it be possible to make companions and NPCs more busy with dancing
    - and won't be interrupted by NPCs walk by?
    - If Dance-Ola begins to play, companions and NPCs will recognize dancing at once,
    instead of only standing around?
    - to set own dance-marker?
    - some new dance-animations around? I don't know.

    Hope for help, upgrade?
    Thank you.
    1. ChuckYufarley
      ChuckYufarley
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      As far as NPCs engaging with idle markers, I'm afraid I couldn't tell you how to make them engage consistently with specific markers and stay engaged for any length of time. If there is a way to do so, it's beyond my current skill set. From the testing I've done, the NPCs seem to jump between idle markers randomly. I will look into this however. Perhaps there is a priority setting for the idle markers that I overlooked. Thank you for your input.
    2. Roudgar
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      Perhaps it has something to do with priorities. I don't know that much about it. In automatic Dance-Ola sometimes jump in between the markers. They dance until the songs are played, then do wait until Ola is started again, or walk away.

      I am curious if something can be done, that would be great.
    3. Roudgar
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      Ed:
      - In an other settlement companions and NPCs first do like dancing, then the same as above do like more sitting on chairs.
  5. RollahSkizzy
    RollahSkizzy
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    Well, I tried linking a video clip to your video library of how I used The Dance-Ola in my Vault 88 build but it doesn't seem to have gone through. So I'm just pasting the link to it here in the comments.

    https://www.youtube.com/watch?v=s4zJHANldKA

    BTW, thanks again for the great mod and Merry Christmas everyone!
    1. ChuckYufarley
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      You video was just awaiting approval. It's in the library now. Thanks for sharing. Glad you're getting some use out of the mod.
    2. RollahSkizzy
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      Ah, that explains alot. The Dance-Ola has brought me to tears laughing because of some unexpected and very comical dancing by NPC's. It's most definitely part of my peranent mod list. Any plan on grouping the elements so that it can be repositioned?
    3. ChuckYufarley
      ChuckYufarley
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      Not sure I understand what you mean by "regrouping elements". Are you asking if I can reposition the dance markers? In case you missed it, I posted an image showing where all the dance markers spawn so users know where they can and cannot place the jukebox. I wanted to space them far enough apart so that they wouldn't interfere with one another while giving the player and NPCs enough room to dance simultaneously. The markers are positioned in a way that should let you place the jukebox in the corner of a room, so long as it is approximately at a 45 degree angle. As long as there are no objects directly in front of it, you should be able to place the jukebox just about anywhere. I hope that answers your question.
    4. RollahSkizzy
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      Nope. I meant that, once placed, the jukebox itself cannot be moved and if you forget to save before placing it, and don't get it just right, you have to resort to opening the console and disabling the jukebox, each individual button, etc. I meant grouping as in a parent child hirarchy for the jukebox and it's dependent elements such as the buttons.

      But I just noticed that you'd answered this a while back so I apologize for bringing it up again without looking at my previous post. So I sincerely apologize for being such a dork and I thank you once again for a beautiful mod. That being said, I'm off to fine tune the position of the machine.
  6. Adrob77
    Adrob77
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    Just amazing, I have it in my own personal bunker because switching on the radio is just not the same as slipping some caps in the juke box to watch the arm select the LP and put it on the spindle and wait for the needle to drop. Much better than I was expecting!
    1. ChuckYufarley
      ChuckYufarley
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      Glad you like it!
  7. RollahSkizzy
    RollahSkizzy
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    I have to say that I truly enjoy this mod. It brings a smile to my face every time I see someone dancing to it, including my character.

    I do have a problem with it though. I don't know if it's a problem with the mod or it is being caused by a conflict of sorts. I MUST remember to save immediately before placing your jukebox because it cannot be moved nor deleted in workshop mode once it's on the ground. Attempting to fine tune position in the console is impossible because all the components used are their own parent, meaning a MODPOS command would have to be used on each and every one of it's components to adjust position in this way. Are there plans on updating the mod so that the components are child to the jukebox case?
    1. ChuckYufarley
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      The body of the jukebox only has a small collision mesh surrounding the coin slot, and that is where you must focus your attention when selecting it in workshop mode. I designed it this way so that you would need to focus directly on the coin slot in order to activate the machine. A larger collision encompassing the entire object would be select-able from a much further range and from any direction, and that's not how coin operated thingies work in the real world. A second, larger collision mesh that keeps you from being able to walk through the jukebox and is not select-able in workshop mode does spawn in when the jukebox is built, along with a number of other animated meshes and buttons and whatnot, but they are all deleted whenever the jukebox is scrapped. In workshop mode, if you focus on the coin slot, you will be able to select the jukebox and move it. The additional meshes will remain in place until the jukebox is placed in a new spot, at which point all the additional meshes will be deleted and new ones will respawn in the new jukebox location. Hope that helps.
  8. mlmlars
    mlmlars
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    settlers avoid the dancing area. they prefer do all things aviable around it. ie chairs. when i remove the chairs and everything, they just stand anywhere across my settlement. at times caravan guards use the dance markers.
    in load order this mod is second to the last.
  9. Olmech
    Olmech
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    Just wanted to say I really enjoy this mod. Thank you.
    1. ChuckYufarley
      ChuckYufarley
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      I'm so glad you like the mod. Thanks for the feedback, and you're welcome.
  10. jinhunik
    jinhunik
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    Can i dance animation using the console command?
    1. ChuckYufarley
      ChuckYufarley
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      I've never used console commands for dancing, so I cannot answer that. However, there should be player dance markers spawning in once the music starts. They're easier to see in first person. Just scan the floor around the front of the jukebox.