About this mod
Hate wires? Here are a few of the basic and DLC workshop items converted to use wireless power.
- Requirements
- Permissions and credits
- Changelogs
Hate wires? Here are a few of the basic and DLC workshop items converted to use wireless power. (An old version with just basic items is still available.)
NOTE: Uses Settlement Menu Manager.
NOTE: Future development will be with the ESP-tagged ESL version only.
~~~Wireless Items Available~~~
Lightbox - cannot be controlled by a terminal, cannot be programmed, uses power, does not use 1 power per light though
Construction Light - toggle off/on manually by player
Terminal - cannot be used to control wired items (you cannot wire to it - useful for holotapes though)
Laser Turret
Shotgun Turret
Spotlight Turret
Heavy Laser Turret
Missile Turret
Large Water Purifier
Industrial Water Purifier
Settlement Recruitment Beacon
All items use an extra 1 copper/1 ceramic over what the vanilla items use.
~~~Wireless DLC Items Available~~~
Tiny Lightbox (as above)
Street Lights (x3)
PA Display Stands (x4)
Marquee Sign
Vault-Tec Population Management System
Water Pump
Decontamination Arch
~~~Conduits and Pylons Available~~~
0x radius (for stringing wires without powering anything in that area)
5x radius (for easy area use)
Includes switch boxes
Includes Contraptions power radiators and Vault-Tec connectors
~~~Location~~~
In your Powered items, at the end of the menu, is the new Wireless Workshop section. This holds the lot: lights, terminals, turrets, resources, and settlement objects.
~~~Suggested Companion Mods~~~
Not mine, yet very handy: PCPO - Power Conduits and Pylons Overhaul
By Damanding, adds several powered fuseboxes (on BethNet):
PC Version
XBox Version
PS Version
~~~F.A.Q.~~~
Q: Your mod broke my game!
A: Uninstall and revert to an earlier save.
Q: The wireless turret/s won't power up?
A: It's a limitation with the game. Put the wireless area down first, *then* the wireless turret.
~~~BethNet~~~
PC Version
XBox Version
PS Version