The archive and program do NOT contain any viruses. Any warnings from your browser or anti-virus software are false positives, because they don't like unsigned executables in ZIP files.
Version 1.8.0 is up! - Several minor UI/UX improvements. - Tab with texture paths is now selected by default. - Added a dropdown selection for the type of material file (BGSM vs. BGEM) - Auto-select game based on binary material file version. - Font and font size can be changed in the menu. - Improved scaling based on font size or DPI. - Fixed color values not showing initially after loading a file. - Fixed cancelling file picker clearing texture path. - Added red/green indication to checkboxes. - Executable is now using .NET 7 as a single-file-app (increased file size but no requirements).
Been trying to add a glow map to a bgem file, but every time I save the file and close/reopen the editor, the glow map is absent. Then I have to re add the map back in, but the same thing happens over and over. Ticking "Effect Lighting Enabled" does not change this at all, and there is no longer a "Enable Glow Map" check in the effects tab. Is the program borked? Thanks
I've been using this editor for close to 3 years now without any issues. I recently updated my pc to 11 and now I can not figure out how to get this tool to work, would anyone have any ideas about what to do? I've made exceptions in defender, I've even disabled defender. Nothing seems to work. The only thing I have been able to do is drag and drop the bgsm onto the exe, then it will open, but that is an unnecessary step and will end up taking a lot of time when its all added up.
Er, you told everyone you had a conversation without saying if/how you resolved your issue... Anyway I'm not using this mod and just passing by, but it reads as if it might be one of the many stupid Win11 changes - in this case its changed right-click context menu? If so there's a fix here with instruction vid to bring back Win10's right-click context menu (and how to restore Win11's again if you like).
Hey all, I used the tutorial and successfully added a glow to a helmet, however, the main texture of the helm, the part covered by the _g.dds glow map which is pure black, is now showing with a black tint over the actual texture in game, and not the cloth part of the helm, just the metallic part, what am I doing wrong?
I keep trying to delete the alpha channel from the _d.dds but it doesnt save it, What am I missing? I am using Gimp
So how to I export the .dds file so I can open it in Photoshop?
I get to the point where I can open the bgsm file in Material Editor and i can see the diffuse map listed, but the only option is to open another file and replace it.
Material Editor is for editing the material files (*.bgsm and *.bgem). Those files are just the ones linking the texture paths and material settings to the game objects.
For actually accessing or extracting the texture files (*.dds) themselves, you need to use an archive extractor such as B.A.E. (found on the Nexus) and extract the BA2 archives.
BGEM files do not contain/store any information from the "Material" tab. Only the "General" and "Effect" tab. Anything you set up in "Material" won't be saved.
257 comments
Any warnings from your browser or anti-virus software are false positives, because they don't like unsigned executables in ZIP files.
Version 1.8.0 is up!
- Several minor UI/UX improvements.
- Tab with texture paths is now selected by default.
- Added a dropdown selection for the type of material file (BGSM vs. BGEM)
- Auto-select game based on binary material file version.
- Font and font size can be changed in the menu.
- Improved scaling based on font size or DPI.
- Fixed color values not showing initially after loading a file.
- Fixed cancelling file picker clearing texture path.
- Added red/green indication to checkboxes.
- Executable is now using .NET 7 as a single-file-app (increased file size but no requirements).
I've been using this editor for close to 3 years now without any issues. I recently updated my pc to 11 and now I can not figure out how to get this tool to work, would anyone have any ideas about what to do? I've made exceptions in defender, I've even disabled defender. Nothing seems to work. The only thing I have been able to do is drag and drop the bgsm onto the exe, then it will open, but that is an unnecessary step and will end up taking a lot of time when its all added up.
I keep trying to delete the alpha channel from the _d.dds but it doesnt save it, What am I missing?
I am using Gimp
I get to the point where I can open the bgsm file in Material Editor and i can see the diffuse map listed, but the only option is to open another file and replace it.
Where, or how, can I export the diffuse map?
For actually accessing or extracting the texture files (*.dds) themselves, you need to use an archive extractor such as B.A.E. (found on the Nexus) and extract the BA2 archives.
I've been Googling how to open those, or extract the diffuse map from them, but everything I find leads back to Material Editor.
There's got to be a way to access/export the diffuse map in the bgsm file somehow.
Very creepy!
Anything you set up in "Material" won't be saved.