Fallout 4
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ousnius

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  1. ousnius
    ousnius
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    Locked
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    Hint:
    Intel released a new Photoshop plugin for the new texture formats (BC5/BC5U/BC7).
    You can read about it and try it here: http://gametechdev.github.io/Intel-Texture-Works-Plugin/

    The archive and program do NOT contain any viruses.
    Any warnings from your browser or anti-virus software are false positives, because they don't like exactly one executable in a ZIP.

    Version 1.7.2 is up!
    - Fixed environment mapping serialization.
    - Fixed reading config when opening a file from explorer (game version).

    Version 1.7.1 is up!
    - Fixed saving the environment mapping checkbox for FO4 BGEM (bug introduced in 1.7).

    Version 1.7 is up!
    - Support for material file version 20.
    - Added tooltips to all properties.
    - Added game dropdown selection.
    - Added config file that stores last selected game.
    - Removed smoothness limit. It should still be between 0 and 1, though.
    - Moved on to .NET Framework 4.7.2
    - Added support for per-monitor DPI scaling (PerMonitorV2 with Windows 10).
  2. BorderXer
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    GitHub has been down since noon EST time. Over 25 mins easy.
    ( 4:00 PM Coordinated Universal Time ... aka 16:00 UT , )
    I wonder if Bill Gates & team decided to dedicate some of GitHub's server
    resources of hundreds of additional connection nodes(?) and computational
    power related to boosting bandwidth & compression of data stream
    to help speed up systems used by dedicated teams aiming to finding cures to
    the Corona Virus 2019, aka COVID19.
    Spoiler:  
    Show
    https://www.cdc.gov/coronavirus/general-information.html
    https://www.mayoclinic.org/diseases-conditions/coronavirus/symptoms-causes/syc-20479963
    1. bl3azy
      bl3azy
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      I dunno about that.
  3. steve40
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    How do I set glossiness using Material Editor, I can't find any setting for this? BSLightingShaderProperty has such option.
    1. ousnius
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      FO4 doesn't have glossiness, only smoothness.
  4. x2ego
    x2ego
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    Hi all, been experimenting with partial transparency on armor. Full transparency is no problem. After doing some research, I found that I need BGEM instead of BGSM? I tried editing an existing bgsm file and saving it as a bgem file, but so far that doesn't seem to work. Specifically, when I edit the material Diffuse, Normal, and Spec paths, upon saving and re opening the file, the newly input paths are gone. I tried editing a couple of other sections on the material tab, but none get saved. Editing in the General tab seems to work, just nothing in the material tab. I hope someone can shed some light on this. Yes, I do do use "save as" and it gives me only one option Save as type: Material/Effect File (.bgsm; .bgem)(*.bgsm;*.bgem)

    Thanks
    1. ousnius
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      BGEM files only store the properties under Effects, it's not possible to store the material tab.
  5. robotized
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    Recently I was trying to solve an issue for a mod, with pink coloring, like when a texture is missing. The problematic mesh uses BGEM material. The Base Texture is present, nothing wrong there. The only thing I could narrow down as problem - Environment Mapping was enabled. If Environmnet Mapping is left on and there is nothing set as Envmap Texture, could that be treated as a missing texture in the game?
  6. Acidbite
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    How come the editor does not save Enviorment Mapping setting for BGEM files. It seems to be ignoring that setting when it comes to BGEM files. Works for BGSM. I make my own BGEM file, try to enable the setting to no avail, I open bethesda original BGEM files where this setting is enabled, and try to disable it to no avail. The program seems to be ignoring that setting when saving for BGEM files.
    1. HULKHOD3N
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      Confirmed, just came here because of the exact same reason.
    2. ousnius
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      Fixed in 1.7.1, thanks.
    3. HULKHOD3N
      HULKHOD3N
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      Awesome! Thanks a lot for the quick fix.
    4. SQr17
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      Thanks for the update. Unfortunately, it seems to break Environment Mapping in BGSMs now, if you modify the texture paths.

      Can anyone else confirm this too?
    5. TwistedTexan4Life
      TwistedTexan4Life
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      I've been having issues with it as well but that could be user error.
    6. ousnius
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      What do you mean "breaks environment mapping if you modify texture paths"? The checkbox isn't set anymore when reloading? If it's in the game then it probably doesn't have anything to do with the Material Editor.
    7. HULKHOD3N
      HULKHOD3N
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      Can confirm this. If you change the environment map filepath the environment checkbox is unchecked when re-opening the file. Re-checking and saving it again works though.
    8. ousnius
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      Fixed in 1.7.2.
    9. SQr17
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      Thanks, ousnius.
    10. calscks
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      Material Editor refuses to save anything I have added under the "Effects" tab. anybody can confirm this?
    11. ousnius
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      The effects tab is only saved when you choose the .bgem file format in the save dialog.
  7. uedftus
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    all my attempts to google "how to extract BGSM files" lead back to this program but for the life of me I can't figure out how to do it. ACTUALLY extract some bgsm files. Help
    1. hukumkarama
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      you need Archive2 or BAE to extract the bgsm/bgem file.
      the file that you need to extract, iirc is (materials.ba2) or (main.ba2) for some mod that don't have (materials.ba2)
      then extract the file away from fallout 4 directory, i'll prefer to extract it on desktop (created new folder) for an easy access.
      and then you should see the bgsm/bgem file inside the extracted path folder that you choose.
  8. se7enraven
    se7enraven
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    First mod for FO4 I downloaded and still using it. Thank you very much for this!

    -Peace!
  9. zxcv6023
    zxcv6023
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    this is amazing tool! best simple!
    (but... i need how to like setting high quality materials file. anyone make tutorials video upload.. )
  10. The6thMessenger
    The6thMessenger
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    Essential to modding. Seriously. Moddable Pipe Weapons Materials is NOTHING without this mod.
  11. EndoranWest
    EndoranWest
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    This is essential for modding. Would definitely recommend.