Fallout 4

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Legacyslayer and Toadie

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legacyslayer

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About this mod

Legacyslayer & Toadie2k's Nation Independant Arsenal HK416

This mod adds Toadies HK416 to the Boston Commonwealth, complete with custom animations, an in depth modding system, custom sounds and tons of interchangeable camo options using a custom space saving method I designed from the ground up.

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Translations
  • French
Changelogs
Legacyslayer & Toadie2k's Nation Independent Arsenal HK416

This mod adds Toadies HK416 (and variants) to the Boston Commonwealth, complete with custom animations, an in depth modding system, custom sounds and tons of interchangeable camo options using a custom space saving method I designed from the ground up.

To start the mod, simply craft "NIArms HK416 Introduction and Use"  and the "HK416 Modlist" from any Chemistry Station under the HK416 Mod Intro category. MAKE SURE TO READ THE INTRO THOROUGHLY, theres alot to this mod and you will be confused unless you read it!

Also make sure when you change calibers that you add the proper Barrel, Bolt Select Fire Mode and Magazine, or the gun will either A. Not work at all, or B. bullets will fly out of the barrel at every angle but forward!

One last thing: If you liked the mod please consider supporting Toadie and I on patreon, if you are financially able to. She spent countless hours modeling and texturing this gun (and many others) from scratch. Likewise I spent countless hours converting it all to Fallout 4's engine for you all to enjoy. If each person who downloads and liked the mod donated just $1 to each of us a month it would help us out tremendously and lets us know our hard work is appreciated. *Disclaimer: Donating is optional, this mod and any other of my mods will NEVER be locked behind a paywall*

SUPPORT the Modeler! - (Toadies Patreon)

SUPPORT the Modder! - (LegacySlayers Patreon)

0.95 Public Beta Changelog  WILL REQUIRE A CLEAN SAVE!!!, and only test on a separate save file! Most bugs are fixed but some may remain and this version utilizes alot of my new framework which is largely untested on a diverse scale.

-
 Fixed many issues that plagued the previous versions: No more compatibility issues with the RU556, Power Armor animations should work properly now - and many more

- Completely gutted the Blueprints system from previous version, No more blueprints system and they wont be returning either.

-  For the Beta, you can craft everything you will need at the Chem WorkBench and All the mods are free to craft at the Weapons Workbench. When changing Receiver to another Caliber you will have to select the proper mag in order to use the weapon.

-  Weapons will still spawn in the Leveled Lists, but its untouched from previous versions. This will be addressed in the Final 0.95 Version

- Animations still are not perfect, and not something i can fix yet.. But most have been improved where able

- Replaced the Less Than Lethal HK416 with my latest HK Prototype: The HK CQ12 shotgun

-  The main feature of this mod is my Legacy System Framework and I will go over some of the brief features included:

Legacy Weapon System: This is a very powerful, scratch-made framework that allows you to create insanely customizable weapon systems, with multiple attachments per rail, depending on the handguards size and rails available.

Legacy Sight System: This is an Add-On framework that relies on my Legacy Weapon System. This allows to select realistic optics, Magnification Options, Reticle Options and as a bonus: set a Dead Center zoom-data for perfectly aligned Sights every time, all without even having to load the CK or Game. 

Legacy Camo System: This is a simple and lightweight Camo system that allows you to have hundreds of Camo options, without the need for a whole new texture set for every item. Every SWAP in this mod utilizes this system, and while its not perfect and has limitations it is still a very useful Framework.

Legacy Ammo System: Ammo is the basic necessity for every single gun mod, and while im sure there are better options out there I wanted to make my own personal system. My system has scratch made assets that are higher quality than vanilla, yet UV Mapped to Vanilla 10MM textures to be extremely Lightweight. In addition to bullets, this Framework also features a custom projectile, Ballistics and Muzzleflash system.

Legacy Loadouts System: This is a complex series of leveled lists for NPCs that allows them spawn with "Roles". Though it is very limited in this mod, the fully fleshed out system is already active in Modern Firearms. It allows an NPC to spawn with a Primary weapon that has limited ammo, Secondary Weapon with Limited Ammo and either a Sidearm with Unlimited Ammo, or a melee of some flavor. It also has a chance to spawn a mini-boss with a badass gun and inflated stats, from any Humanoid NPC.

All the Framework listed in detail above shall be referred to as my Legacy System, and I retain full copyright for all of my hard work. However, in the future I will be making this system available as a free to use modders resource MasterFile, with brief tutorials on how to use this system for your own weapon mods

Quick New Features Guide:
 
Ballistic Shields, with the exception of the real life X-Armaments, will require both Left and Right Slot 3 BlackBeard Mounts. Using the shield gives you a perk that has a chance to negate received damage (Bullet hit the shield instead of you) that increases when crouched.

Added a new FOV option that allows you to customize how close or far you are from optics. This feature allows you to have a Zoomed out HK416 Shotgun or SMG, and a Zoomed in HK416 Marksmen Rifle at the same time. Some clipping may occur.

Optics, will always require a Reticle and some have Magnification options if the real steel optic does. Illuminated Reticles are meant for Reflex and Combat Scopes while Standard Reticles are designed for Magnified scopes.

Flashlights and Lasers, Require Lightbulb and Laser options respectively. Having multiple lasers works great, however multiple flashlights will not work due to the way the engine implements light overrides.

Certain Handguards may have limited, or no Rail options.


Credits: 90% of the assets used are from Toadie2K, or made from her assets. But some assets are from others and they are credited below...

LegacySlayer - All Plug-in work, Missing mod categories fix script, All camo related textures and the method used to employ them. The Legacy System Framework is Copyrighted by LegacySlayer under a Creative Content Custom License

RedRogueXIII - Magpul BAD and Magpul Grip
F34R - 40 RND P-Mag
Tigg - Laser Sight model
Shortez - XTM RailCovers
Heem - Spec Ops Bayonet 
Haru404 - Animations
NWI - Sounds and some Optics
Doomsentinel - Custom Silencer and EOTECH
A_Blind_Man - Scripts for LL injection
AI - Aimpoint Micro T2
Farengar/Siemko - Troy Modular Grip
Yukzx/Tigg - Elcan Spectre

Version .90 Update:

SPECIAL THANKS: To FX0x01 for allowing me to use some of his awesome RU556 assets!

SaberTube QD Stock, Mako SSR-25 Stock, Barska Sight, C-More, - Odec3d

Magpul UBR Gen2, FAB Defense MagWellGrip, X-15 50 Rnd Drum Mag, Salient Arms International SAI-GRY Handguards, SAI JailBrake, FAB Defense GL-Core Stock, MagPul MIssion ADaptable Grips, Strike Industries Viper MOD-1 Stock - F34R

New animations - F34R

Noveske NSR KEYMOD Handguard - Krycek

BattleLink Minimalist Stock - Max Bolyrev+KingstonCartel

R5 Parts - ImBrokeRU

HK47 Drum Mag, Bowers 50, Helix and Tundra Suppressors - r-populik

HK47 PMag, RMR, Ultrashot, Aimpoint T1 - Farengar

9mm Mags - soidev.50

Beowulf Muzzle Brake - Aleksander Milankovic

SOPMOD Handguard - Yukzx

X-Caliber Fluted barrels, Gemtech Integra, BlackBeard + Army of One + X-Armament Level III Balistic shields and all new Bullet models/Projectiles - Legacyslayer

HK417 A2 assets - Ubisoft / with heavy edits from Legacyslayer (This mod is not endorsed in any way by Ubisoft, and Ubisoft retains all rights to their assets used within)

Hartman MH1, Classic Army Airsoft Grip-Pod - Roman Bugaiev

Trijicon Accupoint 3-9x40 - Tenoyl and Blur

Version .95 Update:

HK417 Classic Assets, G28 Assets - Ivan Ferenandez (ArtStation) and a special thanks to the Arma Mod France Team for letting me use his assets!