This mod is now open-source!
You're free to do anything you want with it.
Edit, modify, re-upload, add it to your own mod, whatever.
No credit necessary, as this is a vanilla asset and I only simply added it as a wearable item.
You're free to do anything you want with it.
Edit, modify, re-upload, add it to your own mod, whatever.
No credit necessary, as this is a vanilla asset and I only simply added it as a wearable item.
This mod lets you wear a cape, uses the ring slot or bandana slot. Ballistic Weave compatible.
Found a cape model in the vanilla files that I don't believe is in game and created an .esp to make it wearable.
Minor issues: Clips through most clothing (best when used with vault suits, BOS uniforms, thin/no clothing), and elbows clip through when running.
It's recommended that you use Nexus Mod Manager to install.
If you're doing a manual install, copy Maxson_Cape.esp from the Data folder to your Fallout 4 Data folder & enable it.
For color retextures: choose a color folder and place MaxonCape_d.DDS in Data/Textures/Armor/KnightUnderArmor/
How to obtain:
- Open your console with ~
- Enter help cape 4
- Find Maxson's Cape item ID number. (Example: XX000804)
- Enter player.additem IDNumber 1
- Close your console with ~
Fixes/Improvements:
- Old Textile Texture by M113 - A great and lore-friendly retexture for Maxson's Cape.
Update:
- Added an alternate version which uses the bandana slot instead of the ring slot.
- Fixed Grey retexture (was previously using default red texture).
- Added more colored retextures (Brown, Blue, Green).
- Added Black Retexture (had issues with specular map saving).
- Figured out how to hide the belt. New "belt-less" retextures released.
- Released a fomod installer which includes all current color options.
- Dec 19: Version 1.2 includes all previous fixes, and changes slot to 56. M113's retexture included as an install option.
To do:
Consolidate the retextures into a more manageable pack file.
Created with xEdit.