Fallout 4

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Created by

DarkWolfModding

Uploaded by

DarkWolfModding

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About this mod

although the games default textures for the power fist are 2K they look low res to me, so I made my own textures trying to fit with the vanilla style that are also 2k but look better in my opinion

Permissions and credits
[Description]
  although the games default textures for the power fist are 2K they look low res to me, so I made my own textures trying to fit with the vanilla style that are also 2k but look better in my opinion
 
These textures are made in Substance Painter using the Metalness/Roughness PBR workflow then converted to Specular/Glossiness on export to work better with the game.

Default file download does not have the ambient occlusion baked over the diffuse texture but there is a optional file to replace it with one that does
 
All Textures are 2K compressed DDS files

  *IMPORTANT* The Substance Painter Renders will always look better than the actual game models, that's just because Substance Painter uses nVidia Iray Renderer made for PBR Rendering, and the game is sorta half assed PBR workflow

[Tools Used]

  -Substance Painter 2018.3.0
  -Blender 2.80 Beta
  -Nifskope 2.0 Dev 7
  -Photoshop CC 2019

[Installation]
  -Use NMM or Drag contents of "Data" Folder to your games "Data" Folder

  *IMPORTANT* Make sure game is able to load loose files or this will not work to do this
  under Fallout4.ini Edit or Create the following
  [Archive]
    bInvalidateOlderFiles=1
    sResourceDataDirsFinal=

[Uninstallation]
  -Remove Folder "PBR" from "Data\Materials\Weapons\PowerFist"
  -Remove Folder "PowerFist" From "Data\Meshes\Weapons"
  -Remove Folder "PBR" from "Data\Textures\Weapons\PowerFist"

[Incompatibilities]
  -Any mod that changes the models of the Power Fist this is because this mod overwrites the model files to redirect the materials to the new ones. Other Retextures will have no effect in game due to the remapped Material and texture directories

[Change Log]
  [Version 1.0]
    -Initial Nexus Release