This is a simple workaround to CK crashing with reShade file dxgi.dll in your fo4 folder.
You could manually rename dxgi.dll to something else to launch ck crash-free, but this way might be easier.
If you do not wish do download any files, simply make a new .txt file in your fo4 main directory (not data directory) and paste the contents below:
rename dxgi.dll dxgi.BAK
start /w CreationKit.exe
rename dxgi.BAK dxgi.dll
Save the file as something.bat. Make sure the file is not saved as something.bat.txt
Launching this file will temporarily rename dxgi.dll to dxgi.BAK, start the creationKit. Then it will wait for creationKit to exit and then, finally rename dxgi.BAK back to dxgi.dll.
.:panz
You could manually rename dxgi.dll to something else to launch ck crash-free, but this way might be easier.
If you do not wish do download any files, simply make a new .txt file in your fo4 main directory (not data directory) and paste the contents below:
rename dxgi.dll dxgi.BAK
start /w CreationKit.exe
rename dxgi.BAK dxgi.dll
Save the file as something.bat. Make sure the file is not saved as something.bat.txt
Launching this file will temporarily rename dxgi.dll to dxgi.BAK, start the creationKit. Then it will wait for creationKit to exit and then, finally rename dxgi.BAK back to dxgi.dll.
.:panz