0 of 0

File information

Last updated

Original upload

Created by

jags78

Uploaded by

jags78

Virus scan

Safe to use

Tags for this mod

58 comments

  1. jags78
    jags78
    • supporter
    • 178 posts
    • 16 kudos
    Locked
    Sticky
    Status Update:

    I've added Vivid Weathers support on my local beta build which adds an additional weather type called 'Snowy'.

    I'm working on the 'Dialogue' option now. NAC support will be added after that.

    You'll get further informations here.
  2. AHMKHA97
    AHMKHA97
    • member
    • 28 posts
    • 0 kudos
    Am I able to put on my helmet and mask after I draw my weapon, and remove my helmet and mask after holstering my weapons all automatically with this mod?
    1. jags78
      jags78
      • supporter
      • 178 posts
      • 16 kudos
      Nope. It's driven by external actions (combat-state and weather/location) not by player actions.
  3. Sergdagangsta
    Sergdagangsta
    • member
    • 2 posts
    • 0 kudos
    @ jags78

    First off thank you for this mod---this has been needed for a long time!! I'm posting because I'm having an issue with this mod, after set loadouts the mod will work for one single demonstration only, then stop working correctly:

    I set my loadout for interior and it works fine as it should, then when I exit an interior it works fine as it should again, but when I re-enter the interior it does not work. Any idea what may be causing this issue? any advice would be appreciated, thank you!
    1. jags78
      jags78
      • supporter
      • 178 posts
      • 16 kudos
      Thank you for your feedback. I'm on a trip for the next 2 weeks so I have no access to my rig. I'll try to replicate the problem as soon as I'm back.

      Did you try to disable the mod with the holotape for a while and then reenablibg it? Maybe a "soft reboot" solves the problem.
  4. ATransKitten
    ATransKitten
    • member
    • 4 posts
    • 0 kudos
    I dont know if im doing this wrong but ive done everything right but they not changing :(
    1. jags78
      jags78
      • supporter
      • 178 posts
      • 16 kudos
      R u using some weather-mod that isn't on the supported list? Did you save the loadouts first with 'Outfit Switcher'?

      Could use some more infos...
  5. User_24199404
    User_24199404
    • account closed
    • 26 posts
    • 2 kudos
    Is this only vanilla & True Storms? I assume so, just want to confirm.
    1. jags78
      jags78
      • supporter
      • 178 posts
      • 16 kudos
      You're correct. I may add support for more weather mods in the near future.
  6. CDante
    CDante
    • premium
    • 1,834 posts
    • 532 kudos
    people still playing Fallout 4 must be carrying at least a 100 custom weapons in their inventories as a new weapon mod instantly gets like 300 endorsements and something like this ends up with 15 in 7 days... it's just something I will NEVER understand.

    so I was thinking of making a mod like this for a few days now for my personal playthrough and then I saw this one in JuiceHead's latest video, and I'm so glad there's already a great implementation of this idea. basing it on Outfit Switcher was exactly my idea as well.

    the only thing I would add is an option to auto-switch into Charisma gear either when the player arrives at a friendly settlement or when entering the dialogue menu.
    also maybe a toggle for fadingsignal's West Tek Tactical Optics at nighttime/daytime. :)
    (cqf WestTek_GoggleControlQuest GoggleToggle)

    btw seems like we have a very similar taste when it comes to mod ideas. ;) https://www.youtube.com/watch?v=zkJEez89i-0
    1. jags78
      jags78
      • supporter
      • 178 posts
      • 16 kudos
      CDante acknowledged my mod AND endorsed it... THE CDANTE !!!

      "I'm not worthy!! I'm not worthy!! I'm not worthy!!"

      Dude, thank you very much for this post. This give me so much motivation. I'm tracking the feedbacks and requests on this comment section and the dialogue option was mentioned several times already. I'll add it to my (extremly long) To Do list.

      BTW... Your mods are awesome !!
  7. bryantstanfield
    bryantstanfield
    • member
    • 3 posts
    • 0 kudos
    Dude this is awesome I always wanted something like this in my games. Hopefully one day you or someone could make like a follow up to this mod with like every character changing clothes depending on like the time of day or just the situations that they are in. It kinda always bothered me that video game characters never changed clothes.
  8. RadicalPower170
    RadicalPower170
    • member
    • 4 posts
    • 0 kudos
    If you're in the middle of a rad storm, and you get into combat, what happens? Do you swap back and forth between outfits constantly? Or are you able to set priority of outfits?
    1. jags78
      jags78
      • supporter
      • 178 posts
      • 16 kudos
      It all depends on the situation and the settings you made in the holotape... check the option section on the mod-page.

      It's easiest if you experiment with the settings or choosing one of the presets in the holotape. There should be something for most playstyles.
    2. RadicalPower170
      RadicalPower170
      • member
      • 4 posts
      • 0 kudos
      I just installed the mod, can you only get the holotape on a new game? I'm already a few levels into my game, and don't see it available in the chem station like other mod items
    3. jags78
      jags78
      • supporter
      • 178 posts
      • 16 kudos
      Quote from the Mod-Page:
      You'll get a Settings Holotape when exiting Vault 111 (or starting a new game with Start Me Up)

      It does also work on a existing game. If for some reason you didn't get one, you can craft one at the chem-station under the utility section. There is one with and without VIS Tag.
    4. RadicalPower170
      RadicalPower170
      • member
      • 4 posts
      • 0 kudos
      Got it figure out! I looked up items available via the console, and the settings holotape wasn't there. Downloaded the .ESP file instead and got it as soon as I launched my game. Thanks!
  9. GameDev1995
    GameDev1995
    • supporter
    • 215 posts
    • 30 kudos
    Really cool concept, good job!
    1. jags78
      jags78
      • supporter
      • 178 posts
      • 16 kudos
      thx :)
  10. zorak912
    zorak912
    • member
    • 565 posts
    • 4 kudos
    Do you think this can be implemented in companions?
    1. jags78
      jags78
      • supporter
      • 178 posts
      • 16 kudos
      Maybe... Didn't look into it.
  11. ImmortalAbsol
    ImmortalAbsol
    • premium
    • 635 posts
    • 3 kudos
    I'd love my companions and settlers to do this if the item is in their inventory but not necessarily my character.

    Awesome mod though.
Top