Fallout 4

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ViciousCeph

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ViciousCeph

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189 comments

  1. moterovinus
    moterovinus
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    Locked
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  2. ViciousCeph
    ViciousCeph
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    Currently working on a massive update that will make drivable cars spawn in commonwelth instead of some car wrecks.

    If you want a smooth experience, make sure you're using the latest version. =)

    Sorry, but at the moment I can't promise anything about the companion rework.
  3. Belnick
    Belnick
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    so this mod req Vault 119 The Enclave City? and Vault 119 The Enclave City req 50 mods and in those 50 mods, 10 of those need additional 20 mods and then those 400 mods here are 120 of those mods that require 10 other mods and out of those 5000 mods then require......uugh

    I wish I could search for stand alone mods only
    1. SkippyDinglechalk101
      SkippyDinglechalk101
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      No this mod doesn't require vault 119 the enclave city. INSTEAD,  vault 119 the enclave city requires this mod.
  4. thisbobcat70
    thisbobcat70
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    is it a craftible vehicle mod or is it a look for one
  5. orsowox
    orsowox
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    I think the INI settings may have messed up the haircut chair perspective. It places the camera behind your head and you really can't see what the styles look like.
    1. ViciousCeph
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      After next update the ini edit won't be required.
  6. pugsly20
    pugsly20
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    where are they made and located?
    1. ViciousCeph
      ViciousCeph
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      Crafted at settlement workbench.
    2. pugsly20
      pugsly20
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      which workbench?
    3. pugsly20
      pugsly20
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      nevermind
  7. Apolskis11
    Apolskis11
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    Mod looks interesting, but there is nothing in my chem station..... What a shame. x'(
    1. ViciousCeph
      ViciousCeph
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      They are crafted in the settlement workbench. The the video is outdated.
    2. pugsly20
      pugsly20
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  8. Darkai125
    Darkai125
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    How do I add the mods?
    1. Darkai125
      Darkai125
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      Do I just place them in the mods file?
      I'm not very good at adding mods manually.
    2. ViciousCeph
      ViciousCeph
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      I recommend using nexus mod manager.
  9. Jenny0402
    Jenny0402
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    @ViciousCeph
    @moterovinus
    Im having an issue. I downloaded the mod but can not seem to get it to work i fast traveled but no avail. I am level 32. No crafting menu at all anywhere. I am new to modding but am only running this mod so far and pre war houses. My issue might be that i am lost on where to write the ini source line.

    Please help.
    1. ViciousCeph
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      The category should really appear when you chage your location, that's how the script works.

      I use NexusModManager to install mods and i ren recommend it to you. I have no clue how to manually instal mods.

      I will investigate that when i have more time.
  10. Mrmole2000
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    would it be possible to make the drivable cars appear in the wasteland? I don't mean like putting them all over the map but maybe in a parking garage here and there or somewhere it would be possible for something to survive...
    1. ViciousCeph
      ViciousCeph
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      I'm already working on it. It takes a lot of time, so i'm not sure when i will finish it, but i will.
  11. T4T3P4KK4N
    T4T3P4KK4N
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    I think I have an idea: https://www.nexusmods.com/fallout4/mods/18732
    make these drivable!, They deserve to be more than just glorified explosive barrels!
    1. ViciousCeph
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      Most of these (all except heavy trucks) are already included in MoreCars.
  12. Stormbearer
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    REALLY wanted to use this mod ..recommended by moterovinus to me ..problem is..I downloaded it.. and the extra ( for the police car ) and although it showed up in my mod manager and esp list as THERE...nothing in game..no new recipe column ..no nada zilch zip...tried multiple times..nope.. had wife do the same..nope again...something were missing perhaps?
    1. moterovinus
      moterovinus
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      fast travel in another settlement, the script will be activated, then in workshop mode you will have a new category

    2. ViciousCeph
      ViciousCeph
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      Police cars are in the Sedan section. on the far right. There are 2 police cars, the regular and the "interceptor" one. If you are using the regular one, after placing it, save, exit to menu and reload to make it work properly. (vanilla bug).
    3. Stormbearer
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      nope..did the whole travel thing..so did the wife..nada..no list showed up..traveled to 7 different places still nothing....ok..now wait a second..the list youre showing is the crafting section of the main bench ..it ( the mod description ) says to use a chem station to make them..now which is it?
    4. ViciousCeph
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      This mod adds a drivable version of every vanilla car of various colors that can be built at the settlement workbench.

      So that's Settlement Workbench, not the chem station. Cars have their own section (not crafting section).
    5. Stormbearer
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      you probably should remove your video then since it shows it being created at a chem bench??? just a thought...
    6. Stormbearer
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      anyways..thanks ..apparently the video is outdated and causes confusion as to HOW to create the car... it shows that you need the chem station and it isnt such... got the car at the SRP PD... one side of the writing/symbols on the car is backwards though..ehhh... just wont SS the backwards side ..
    7. ViciousCeph
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      Yeah, it's one really outdated video, it's for the first ever release of this. The description was updated but not the video. I'm sorry for that. Im gonna upload some new screenshots and the video at some point.
    8. Stormbearer
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      no worries... it was just seriously confounding to encounter at the end of the day is all..lol... got it sorted out now so thats what counts thanks for the car... its been added to my PD station in my newest revival project...