Oh, I totally forgot to mention in the description: The Antique Synth Uniform swaps out the standard Synth Uniform's +1 to Perception for a +1 to Intelligence, just to make it a little more unique.
Also, the images section is free to post in, no verification required. So please, any of you talented screen archers with way better rigs and visual mods than mine, feel free to show off!
If you're still interested, I looked into this. I just had to use FO4Edit to change MQ101InstAgentOutfit to use the antique uniform. (Unfortunately, it conflicts with the expeditionary suit mod.)
Kudos for the info. It turned out to be pretty easy to have the suit override the IEX change as well, so I went ahead and made it. It's up as an optional download, if you're interested. It's just an override to the plugin, so the main file is still required first.
this looks absolutely beautiful, I know this is an older mod and you may no longer be active but is it possible to make this into a 2k instead of 4k? I know that might be a pain but ide appreciate it if you had the time, love how it looks but my computer unfortunately cant handle 4k. thanks in advance!
Great job, just hoping for a non-replacer version which allows you to craft the uniform (maybe after you join the institute as a requirement) instead of having the institute vendor selling it.
Much appreciated. But honestly, I'm surprised it's doing this well. I made it for myself and figured it looked okay and a few people might like it, so I may as well release it. Never expected nearly 500 unique downloads. :)
This is really nice! Have you thought about retexturing other Institute equipment (like the lab coats, synth armor, and institute laser) to fit in better with this color scheme?
Not really. I've been working on some other stuff (very slowly, as I'm learning everything as I go), but not continuing along this antique Institute theme. Maybe I'll come back to it eventually, though.
I already rambled about how much I love the concept behind this in a comment on the image, I really hope you do more along these same lines. The base game brought the point up with the synths themselves, but it still felt overlooked that as one of the few 'cutting edge' factions in the setting with the practice of updating their gear there ought to be a bunch of old Institute surplus. Either they have it all stored away somewhere, or they've been sending outdated synths with outdated gear topside for years with no intention of retrieving it.
Other stuff that would be amazing to see might be early synth armor, presumably something closer to stuff like Vault Tec security armor/helmets but left with unpainted polymer with a few tacticool gadgets tacked on by advanced systems, or whatever guns or modified military lasers the Institute used before their own designs.
I completely agree. The Institute should have so much old junk lying around. I guess they could incinerate it or something, but erasing past tech seems to run counter to their background as the world's best scientists and engineers.
If you haven't seen it, you should check out m's Institute Power Armor mod. It adds the power armor from the concept art into the game, and then this other mod places it in the Institute, abandoned in an Advanced Systems lab: https://www.nexusmods.com/fallout4/mods/30056
Honestly, playing the game, Father struck me as a deeply sentimental character. There's some evidence to suggest he's the one who woke the Sole Survivor up, he's incredibly passionate about the history and potential for good of the Institute, he wants the SS to succeed him as director, and he considers the SS' killing of Kellogg as justice for his other parent, etc. It makes total sense to me that he would like keep little knickknacks and old designs and tech around to honor that history.
I absolutely love the idea of fleshing out the Institute, and hope the Fallout 4 modding scene continues on like the Skyrim one, with Institute science magic in the place of Dwemer science magic leading to a constant drip of Institute material into the game. Again I hope you keep working on more on this theme, adding to the core bits of the Commonwealth setting really improves the game in my view. I don't actually have the technical skills, but I've been playing with the idea of how I'd want to expand on the Institute if I could. One idea was adding additional cells with stuff like an archive/library of collected knowledge, a museum of natural history and technology, a lecture hall and so on, the things that would make it feel like they were a real society of the mind underneath Boston instead of a pretentious android factory. Something to make it feel more like the mage's college it is, where people really do learn and create. Another was the possibility of Institute settlement objects to utilize after becoming Director, like laser artillery from the concept art, or experiments and observatories, or giant matter manipulation devices, all fed by the reactor deep below and granting insane new benefits to efforts on the surface. In the same vein would be more abundant Institute castoffs, more discarded technological and mutant horrors than just the supermutants and old synths, but unstable discarded weapons and failed experiments teleported topside before they could cause harm, or even just better communication that the horrors above ground are as much their fault as the war's. No technical skills as I said, so might as well think big.
Very nice! I too have been working on some retextures for this outfit. Turns out to be one of my favorite outfits, but the vanilla plain white texture was just so bland.
I'll upload some WIP pics tomorrow. Most of the textures are done, just need to build the plugin file for it. I may have gone a bit overboard with it and made about 50 different variations including one for each main Factions, some of the secondary/DLC factions, and several Institute variations for each of the departments within the Institute.
Those are awesome. I particularly like the Gunner ones down at the bottom. Kind of makes sense for them too, since they're all military-esque. Militaries love uniforms.
I like your version of the synth uniform a lot. Its much better than the original that looks like an apple store employee uniform minus the apple logo...
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Also, the images section is free to post in, no verification required. So please, any of you talented screen archers with way better rigs and visual mods than mine, feel free to show off!
Other stuff that would be amazing to see might be early synth armor, presumably something closer to stuff like Vault Tec security armor/helmets but left with unpainted polymer with a few tacticool gadgets tacked on by advanced systems, or whatever guns or modified military lasers the Institute used before their own designs.
If you haven't seen it, you should check out m's Institute Power Armor mod. It adds the power armor from the concept art into the game, and then this other mod places it in the Institute, abandoned in an Advanced Systems lab: https://www.nexusmods.com/fallout4/mods/30056
Honestly, playing the game, Father struck me as a deeply sentimental character. There's some evidence to suggest he's the one who woke the Sole Survivor up, he's incredibly passionate about the history and potential for good of the Institute, he wants the SS to succeed him as director, and he considers the SS' killing of Kellogg as justice for his other parent, etc. It makes total sense to me that he would like keep little knickknacks and old designs and tech around to honor that history.
I may have gone a bit overboard with it and made about 50 different variations including one for each main Factions, some of the secondary/DLC factions, and several Institute variations for each of the departments within the Institute.
Hope to see more of your work in the future.
Cheers.