This mod requires Far Harbor and Nuka World. Night time looks cool with the right mods, but I still prefer it to be sunny.
The Perk Version makes changes to the "Solar Powered" and "Night Person" Perks.
Without mod: Sunrises started at 5 am and the sun reached full strength by 9 am.
With mod: Sunrises start at 4 am and the sun is full strength by 7 am.
Without mod: Sunsets started at 5pm and the sun was completely gone by 9pm.
With mod: Sunsets start at 7pm and the sun is completely gone by 10pm.
This gives you roughly 3 more hours of daylight in the Commonwealth, Nuka World, and Far Harbor.
Perk Version Details:
The times are adjusted so they more appropriately match the new longer day cycle.
Solar Powered is nerfed, since it lasts much longer. Night Person is made stronger, since it doesn't last as long.
The Perk Version makes changes to the "Solar Powered" and "Night Person" Perks.
Without mod: Sunrises started at 5 am and the sun reached full strength by 9 am.
With mod: Sunrises start at 4 am and the sun is full strength by 7 am.
Without mod: Sunsets started at 5pm and the sun was completely gone by 9pm.
With mod: Sunsets start at 7pm and the sun is completely gone by 10pm.
This gives you roughly 3 more hours of daylight in the Commonwealth, Nuka World, and Far Harbor.
Perk Version Details:
The times are adjusted so they more appropriately match the new longer day cycle.
Solar Powered is nerfed, since it lasts much longer. Night Person is made stronger, since it doesn't last as long.