Fallout 4

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Created by

Daniele Matteo Cereda -Gina Melasonolavatava- Raptorigi

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RaptorIGI

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About this mod

Beds 56, Defense 999+, Energy 300, Water 130, all shops (DLC included).
Main building with shops and bedrooms, plus one house and rebuilded catrails.

Requirements
Permissions and credits
Create a folder "47" in your "Fallout 4\Data\F4SE\Plugins\TransferSettlements\blueprints\" path.
If you already have a folder with "47" number, rename with another and not used number.

First of all, scrap all beds, scrap all catrails around the complex, scrap even the blue steel building where you find a trunk and a sofa.
They will be all replaced.
Scrap every crops, and move up somewhere away one or two crop per person (child one and not commandable NPC) or they will not work ever again (without doing things with console or other mods).

In this blueprint i've found difficult building a "village", so i opted again for a mansion, plus a yellow house "for the Warwick family".

After import, you will find:
56 beds
Walls around the complex with 999+ defense.
2 boat to give an impression of "fishing area".
300 energy
80+ food
130 water, all water-pumps are inside the "warwick home".
The top now is reacheable with ladders added with all the new catrails (from SOE mod).
The blue building is replaced with a black one, and it's the barber-shop.
All shops (DLC included) are at the ground-floor.
Cats-traps, dogs-traps, brahmin-traps.
1-2 bar\restaurant: 1 Clintsters Vendor Cash Registers, 1 Slocum's Joe inside the red brick building. No swimming pool, i'm sorry but if i build more terraint to level up it will be a mess of FPS-drop. Just tested before.

Enemy will spawn just outside the walls, i've counted the distance to avoid building in enemy re-spawn area.

Second thing: i've used some mods, but not all are required: you can use vanilla furniture if you want, and ignore some.
So, please, relax. If you don't want use some mods listed it's simple:
don't use them. Use just the main where i've wrote "required".
The rest are just "extra", aesthetics, maybe some good use but still extra.
DLC are required? Yes and no. Yes if you want use even DLC items, no if you
don't care about DLC items. There will be just an empy room (barber
shop) and just a need to replace the medical vendor register with a
Vanilla one or with clinister's one.

If you don't like the blueprint, just don't use it, there are plenty of blueprint for this settlement. Easy.

Needed and optional mod-list:
>AnnoyingObjects - Optional. It's for the decals-debris inside the big house. Even if you replace everything, the "dirt" effect still persist. 
>Settlement_Markers - Required for Tarberry and parts of the buildings.
>Clintsters Vendor Cash Registers Optional. You can place Vanilla's or DLC's one
>CREAtive Clutter - Optional, if not used you can replace all furniture, lights and more with Vanilla or another mod.
>CWSS Redux v2 - Craftable Working Showers Sinks Baths Toilets Urinals Kitchens etc - Optional, if not used you'll replace with Vanilla's creepy ones, or Vault DLC thing in the 7 bathroom if you want.
>Dicky's Pinup Outfit CBBE - Optional. Just a skimpy outfit for female bartender. As usual, it's for fun.
Do It Yourshelf - clutter for shelves and bookcases - Optional, if not used you can replace all furniture
Easy Homebuilder and Working Double Beds (Rebuild your Sanctuary) Required. 1 House from this mod. All bedroom doors Many doors. Many things.
Ground Required.
Instabell - Gather all Settlers INSTANTLY - Optional
Mod Configuration Menu Required
Multiple Floors Sandboxing - Reccomanded
Office and Store Buildings - Optional. Used only for some doors compatible with Auto-doors 2.8. You can use bob's iguana diners one if you want, but it will not be automated. And some seat.
Real Troughs - New Brahmin Feeders (standalone) - Optional, just for one brahmin feeders and one caravan post. The rest
have nukaworld only. Vanilla caravan post and vanilla brahmin feeders
sometimes don't appear inside the workshop menu (with or without mods
don't change, it's a bug).
Settlement Objects Expansion Pack Required. For cooking stove, lights, glass, some more objects.
Settler Sandbox Expansion Reccomanded
SnapBeds - Usable Bunk Beds - Mix and Match Beds - Optional, if you want use classic\vanilla, just remember there's almost 20 rooms to fill.
Snappy HouseKit - Required. All the structure, all the port (with Ground) is builded with this.
Transfer Settlements - Shareable Settlement Blueprints
Workshop Workbench Marker - OPTIONAL: if you want to move your settlement's Workbench.
Workshop Rearranged - Required.
Happy Maker 9000 - Optional - Many radios are stuck in the supports of the snapbeds mattresses

From Creation Club (if you have it)
> Slocum's Joe vendor inside the diner.

DLC item just reccomanded, if you don't have DLC then you'll not find some objects, but you can replace everything. Or not use.

My other work:

The Slog Little Village
https://www.nexusmods.com/fallout4/mods/35530

Longfellow's Cabin Little Village
https://www.nexusmods.com/fallout4/mods/35386

National Park Visitor's Center Little Village
https://www.nexusmods.com/fallout4/mods/35428

Somerville Place Little Place
https://www.nexusmods.com/fallout4/mods/35355


Egret Tours Marina Little Port
https://www.nexusmods.com/fallout4/mods/35354

Oberland Station Little Village
https://www.nexusmods.com/fallout4/mods/35233

Covenant Little Village
https://www.nexusmods.com/fallout4/mods/35193

The LITTLE Castle
https://www.nexusmods.com/fallout4/mods/35167

Taffington LITTLE Boathouse
https://www.nexusmods.com/fallout4/mods/35094

Starlight Drive In Little Village
https://www.nexusmods.com/fallout4/mods/35049

Murkwater construction site Little Village
https://www.nexusmods.com/fallout4/mods/35000

Echo Lake Lumber Mill - Mansion and more stuff
https://www.nexusmods.com/fallout4/mods/34118

Red Rocket - Little Village
https://www.nexusmods.com/fallout4/mods/34327

Abernathy Farm - Little Village
https://www.nexusmods.com/fallout4/mods/34329

Tenpines Bluff Little Village
https://www.nexusmods.com/fallout4/mods/34486

Sanctuary Little Village
https://www.nexusmods.com/fallout4/mods/34600

Outpost Zimonja - Little Mansion
https://www.nexusmods.com/fallout4/mods/34691

Nuka Red Rocket Little Village
https://www.nexusmods.com/fallout4/mods/34698

Greentop Nursery Little Village
https://www.nexusmods.com/fallout4/mods/34733

Fallout 4 Coastal Cottage Little Mansion and Cottages
https://www.nexusmods.com/fallout4/mods/34788

Vault 88 - A little tiny vault...or not
https://www.nexusmods.com/fallout4/mods/34864

Kingsport Lighthouse Little Village
https://www.nexusmods.com/fallout4/mods/34948



NEXT BLUEPRINT RELEASE
-Update from last mod advice:

>New project: I'm finishing Nordhagen Beach. But i don't know if i'll finish it until this week-end, cause lack of time.

>Re-working on Nuka Red Rocket, i'm trying to create a perfect assembly line for
the attacking raiders\gunners\supermutans who attack, to get them to end
up directly in the auto-butcher machine. They appear, boom from 30
missile turrets and gun\shotgun turret. Butchered, caps\weapons\items
gained without any hardwork. - Will be done next month. I hope.

>Warwick is causing problems, too much water around me, I have to level with layers of ground. - DONE (apparently)

>Dalton farm is a pain in the ass. - 2 weeks later: Still a pain in the ass.