Fallout 4

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Argyuile AKA MrTrust

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Argyuile

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42 comments

  1. evilcouchpotato
    evilcouchpotato
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    Playing SS1 again, and these plots are delicious!
  2. jeggstar
    jeggstar
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    looking for the ss2 version any links as cant seem to find it
    1. Jpwolf69
      Jpwolf69
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      It might be this one by the same author:-
      Sim Settlements 2 - Tech Settlements
      https://www.nexusmods.com/fallout4/mods/49342
  3. Ian1013
    Ian1013
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    I find the institute plans pretty immersive when they pop up in random settlements in conqueror. Any way to disable just that pack in FO4edit?
    1. mbrto1
      mbrto1
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      maybe you can make the plot "player selected only" somehow.
      i read that some addon packs come with such plots.
    2. Argyuile
      Argyuile
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      Hell Ian Sim Settlements allows you to disable particular models from coming up in the random settlement structures.
  4. Argyuile
    Argyuile
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    I want to apologize to everyone for being gone for so long.I have just been doing some testing and I am looking over your comments.I saw some of the issues in the thread below and I plan to release a fix along with the new Urgent Care -Entertainment- model.
  5. mbrto1
    mbrto1
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    why does this add new items like "Fresh Mutfruit" when they are already in the game?
    are those duplicates necessary?
  6. User_35607895
    User_35607895
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    Hi, I added a temp photo so you could see this particular plot had a bed and a desk together over each other. I did a refresh, but it didn't help. Of course please delete the photo - it was just for a fix.
  7. JamesRook
    JamesRook
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    Thanks for the hard work! I see that this has been included in the Sim Settlements Year 2 Megapack which I have installed. Should it be up updated by installing the new 1.3.0 version of your mod? Thanks!
  8. someguynamedjoe
    someguynamedjoe
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    Are you considering doing anything for Conqueror?
    1. adammcbane
      adammcbane
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      Second this.
  9. dsalter
    dsalter
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    how are things coming along fellow scientist? :P
  10. bonkbonk9
    bonkbonk9
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    Found a bug the interior residential plot Institute Whitewall is stuck on the construction phase. Even after days, it won't finish building (level 1). Realistic build times are off.

    Another bug, in your gorilla plot, the doors can't be opened. If you hover right next to the lasers, it says door E to open, and it doesn't do anything.

    Also, it would be amazing if you made an advanced industrial plot chain, it could have research labs, synth actor NPC spawns, high-tech factories, etc.

    I also had an idea for residential plots - make some of them spawn in npc actors, for example, Mr. Handy/Nanny robots along with animation markers for them around the plot to trim the plants and stuff.
    1. Argyuile
      Argyuile
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      Yes it was all I could do to get the laser grids in there this time around.This is going to be the way it is until I go to the 2.0 update.