I want to apologize to everyone for being gone for so long.I have just been doing some testing and I am looking over your comments.I saw some of the issues in the thread below and I plan to release a fix along with the new Urgent Care -Entertainment- model.
Hi, I added a temp photo so you could see this particular plot had a bed and a desk together over each other. I did a refresh, but it didn't help. Of course please delete the photo - it was just for a fix.
Thanks for the hard work! I see that this has been included in the Sim Settlements Year 2 Megapack which I have installed. Should it be up updated by installing the new 1.3.0 version of your mod? Thanks!
Found a bug the interior residential plot Institute Whitewall is stuck on the construction phase. Even after days, it won't finish building (level 1). Realistic build times are off.
Another bug, in your gorilla plot, the doors can't be opened. If you hover right next to the lasers, it says door E to open, and it doesn't do anything.
Also, it would be amazing if you made an advanced industrial plot chain, it could have research labs, synth actor NPC spawns, high-tech factories, etc.
I also had an idea for residential plots - make some of them spawn in npc actors, for example, Mr. Handy/Nanny robots along with animation markers for them around the plot to trim the plants and stuff.
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Sim Settlements 2 - Tech Settlements
https://www.nexusmods.com/fallout4/mods/49342
i read that some addon packs come with such plots.
are those duplicates necessary?
Another bug, in your gorilla plot, the doors can't be opened. If you hover right next to the lasers, it says door E to open, and it doesn't do anything.
Also, it would be amazing if you made an advanced industrial plot chain, it could have research labs, synth actor NPC spawns, high-tech factories, etc.
I also had an idea for residential plots - make some of them spawn in npc actors, for example, Mr. Handy/Nanny robots along with animation markers for them around the plot to trim the plants and stuff.