Fallout 4

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Created by

Jake Zahn

Uploaded by

Offkorn

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Safe to use

About this mod

De-levels the item leveled lists and modifies their rarities. Adds destructibility to various explosives. Overhauls some enemies. May do other things later.

Permissions and credits
This has three parts, each with its own separate ESP file. Only the first part is complete at the moment, and just the GMST part of the second phase and a portion of the third are done.

Phase 1 - Item Rarity Alterations
  • Item leveled lists have been de-leveled.
  • Mod rarity is now based on perk requirements for construction.
  • Weapon/Armor/Item rarity is now based on rarity tiers.
  • Rarity tiers are currently based on 'intuition' (i.e. guesswork).

Phase 2 - Weapon Damage Overhaul
  • Various explosives are now both targetable in VATS and will explode if damaged enough.
  • Some GMSTs have been changed (and some are included unchanged for ~reasons~).
  • Weapon damage changes pending on FO4Edit.

Phase 3 - Enemy Overhaul
  • Gives respawnable encountered NPCs Stat and Perk totals equal/similar to a PC of the same level.
  • Generally this means: Low-level enemies have more HP, high-level ones have less, and all should be more deadly.
  • Removes any random damage boost/resistance effects they may have.
  • Body part damage modifiers altered to fit the creature (e.g. if they have natural armor, the parts armored will take less damage).
  • Legendary creatures are 5 levels higher than their regular counterparts.
  • The handful of respawnable NPCs that leveled to the player have set levels instead.
  • Does not cover synths or robots.