I probably won't take requests, but you can ask if a patch will be planned or not. Chances are if it's something small, and not in Unique NPCs or in WSE2, then I'm planning on patching it.
Obviously I won't be patching any other overhauls though, just a few one-mechanic things like Soda Is For AP, and Crank To Charge. Someone else patched Fusion Cells are Batteries, and they will probably be gutting my VIS-G patch to JUST be an updated AWKCR patch, so don't ask me for that! With all my patches though, you'll pretty much be in the clear to pick up VIS-G though, very soon every patch will have a VIS-G version. I just forgot to make a Unique NPCs one, whoops. I'll make a VIS-G version of all the ones Son_of_Foamy made but I'll ask them to upload it, it won't be uploaded here. Mostly for consistency.
Also don't @ me about the WSE2 one not being done yet, I have xEdit open right now lol.
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BTW, the WSE2 Patch and the Modern Firearms patches will take away the new projectiles, so you'll have to use Shanic's mod: https://www.nexusmods.com/fallout4/mods/20389 (I will patch every one of his texture skins mods too btw) All the ammo from MF that's the same as WSE2 will be converted to the WSE2 version as well, don't worry. Well, rather, it'll be converted to New Calibers.
Link to Foamy's patches: https://www.nexusmods.com/fallout4/mods/35084
****yes I will Jerry-Rig a "Vanilla Damages" version of WSE2 and Modern Firearms that won't require Unbogus Fallout Overhaul, BUT, it will be balanced for Unbogus ranged and Unbogus Melee, which is mostly just vanilla-balance-based actually so it shouldn't be a problem. You bash-damage and out-of-range damage will be higher, and the gun sounds will be louder, though. Again, Jerry-Rigged, just to be nice.
Hi! Thanks for the great patches! I seem to have run into a weird error that I (so far) have only seen happen with one outfit. In the Armorsmith patch, NPCs wearing the Tattered field Jacket have invisible hands. Any ideas on how to remedy this issue?
Edit: I found a personal solution to the one npc who was wearing the outfit (Trashcan Carla) by editing UFO to just have her use her vanilla outfit instead but the outfit still is missing hands if someone else wears the same gear.
thanks for all your excellent work. I have two questions i wish to ask, mostly out of curiosity. please don't take this as me demanding things, i'm quite fine with waiting.
1)how goes your work on CC content and Unique NPCs? these are mentioned in the comments but there hasn't been news in several months for either of the Unique mods.
2)while WSE2 was dropped, can its data still be used for the individual mods? I mean, can your edits to something like the Glock P80 be easily transferred to it's original mod, or would they need to be rebuilt from scratch?
WSE2 is done but I actually won't be able to bug test it, as I decided to not use WSE2 anymore; instead I'll just be picking and choosing which weapon mods I want to use. So that means there'll be even more individual weapon patches.
Sorry friend, I have wayyy to much editing to do Vanilla Weights right now; I _just_ finished the WSE2 patch, which took aaaages. I will update that (Resource) tag though, thank you.
I can probably look for a way to make the player character have a smaller carry weight though to compensate for the free junk weight, so gun/armour inventory management is still a strategic thing? That would only be one edit instead of. . . a few hundred.
Fair enough. I do appreciate the hard work that has gone into making this patch all the same. And worry not, I can easily make the edits to carry weight myself.
Hey if you do upload them yourself and link back to this page/unbogus; I'd actually much prefer you upload them than me so more people can learn about Unbogus, since your file will be in the New Files =)
Hey if you do, upload them yourself and link back to this page/unbogus; I'd actually much prefer you upload them than me so more people can learn about Unbogus, since your file will be in the New Files =)
Eh, don't use them myself so that might not happen. By the way, while digging through the FO4Edit records, I noticed that harpoon ammunition and fragmentation mine are also not given tags.
Will do that also, thanks a lot. I'm also about to do the every CC item, forgot to mention that. All patches in plain Unbogus and in VIS-G Unbogus, but I actually know an easy method for making a weightless patch _AFTER_ a weighted one, so I'll just make all the weighted patches first and weightless optionals second.
Finally WSE's patch will be done soon, I decided to revert all of WSE2's weapon mod descriptions back to vanilla-lingo, which is taking some time for the ones entirely new to WSE2 so I can't just drag and drop, but it'll be done pretty soon. Also, there'll be a new patch for Unique NPCs Creatures and Monsters ASAP, that should be mostly bug free.
thanks i hope this finish soon since i delete all the weapon mod i use so i can use this and modern weapon i'm interesting. Been taking a break from fallout 4 since been waiting for wse2 to be balance.
tried to use Unbogus Fallout Overhaul with AE but someone says they are not compatibile. I mean i had this patch here active but crashes my game all the time when i enter the armor workbench sadly.
Do you have any other mods besides mine and Unbogus? BTW I will be releasing an updated version pretty soon, since I believe AWKCR and AE have actually updated past my patch so that might be causing the crash now that I think about it.
dont worry all is fine. atm only i cant revive companion bcs stimpacks dont seem to work on them. also game crashed when assigning a settler to the clinic. very weird ^^
I don't think those would be caused by me as I haven't touched companions or stims in any of these releases, but it might be a compatibility issue with Unbogus itself.
Honestly with the amount of patches I'm making I might accidentally fix your issue in a few days with a new patch for another mod hahaha.
Will keep an Eye out and follow you on the Nexus. if you want to see bugs live happening feel free to check out my YT series with unbogus. could give you some insight to stuff aswell. ^^
Posting an update to the AE and main VIS-G patch right now - I have to do a clean install of windows sadly as I've run into a pretty big bug that somehow keeps finding my PCs - one that not even Malwarebytes and Windows Defender combined EVER seem to find, but I don't think that will delete any of my personal files. However just to be safe I'm uploading the updates I have today before I do that.
Power armor records need fix. Some of them have double combination of the same one. Some of them was also incorrectly put the wrong name for the combination (eg. atom cats combination but named with "Institute").
New records for combinations from the newest ver of AWKCR may need to be forwarded (they're currently not forwarded).
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Obviously I won't be patching any other overhauls though, just a few one-mechanic things like Soda Is For AP, and Crank To Charge. Someone else patched Fusion Cells are Batteries, and they will probably be gutting my VIS-G patch to JUST be an updated AWKCR patch, so don't ask me for that!
With all my patches though, you'll pretty much be in the clear to pick up VIS-G though, very soon every patch will have a VIS-G version. I just forgot to make a Unique NPCs one, whoops. I'll make a VIS-G version of all the ones Son_of_Foamy made but I'll ask them to upload it, it won't be uploaded here. Mostly for consistency.
Also don't @ me about the WSE2 one not being done yet, I have xEdit open right now lol.
(I will patch every one of his texture skins mods too btw)
All the ammo from MF that's the same as WSE2 will be converted to the WSE2 version as well, don't worry. Well, rather, it'll be converted to New Calibers.
Link to Foamy's patches: https://www.nexusmods.com/fallout4/mods/35084
****yes I will Jerry-Rig a "Vanilla Damages" version of WSE2 and Modern Firearms that won't require Unbogus Fallout Overhaul, BUT, it will be balanced for Unbogus ranged and Unbogus Melee, which is mostly just vanilla-balance-based actually so it shouldn't be a problem. You bash-damage and out-of-range damage will be higher, and the gun sounds will be louder, though. Again, Jerry-Rigged, just to be nice.
Edit: I found a personal solution to the one npc who was wearing the outfit (Trashcan Carla) by editing UFO to just have her use her vanilla outfit instead but the outfit still is missing hands if someone else wears the same gear.
1)how goes your work on CC content and Unique NPCs? these are mentioned in the comments but there hasn't been news in several months for either of the Unique mods.
2)while WSE2 was dropped, can its data still be used for the individual mods? I mean, can your edits to something like the Glock P80 be easily transferred to it's original mod, or would they need to be rebuilt from scratch?
Also while digging through FO4Edit, I noticed that some Shipments miss their intended (Resource) tag, like ballistic fiber.
I will update that (Resource) tag though, thank you.
I can probably look for a way to make the player character have a smaller carry weight though to compensate for the free junk weight, so gun/armour inventory management is still a strategic thing? That would only be one edit instead of. . . a few hundred.
And worry not, I can easily make the edits to carry weight myself.
By the way, while digging through the FO4Edit records, I noticed that harpoon ammunition and fragmentation mine are also not given tags.
You lose the icons for armor if you use this with valdacil's item sorting and DEF_UI Iconlibs.
Honestly with the amount of patches I'm making I might accidentally fix your issue in a few days with a new patch for another mod hahaha.
New records for combinations from the newest ver of AWKCR may need to be forwarded (they're currently not forwarded).