Fallout 4

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Created by

GrillZone

Uploaded by

grillzone123

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About this mod

Adds a custom made, customizable Cleaver Weapon

Requirements
Permissions and credits
What does this mod do?

Adds a Cleaver with 4 blade types, 3 handle materials, and 4 duct tape options.
First two blade upgrades are close to the vanilla Chinese Sword in terms of damage, the remaining two upgrades make it better (but also require more materials,and perks). Handle and tape colors are aesthetic only.
The cleaver is NOT added to the leveled lists because i don't know how to do that yet (i know there are scrips but i still need to learn how to use them) but i have placed it in various locations around the commonwealth so it's a bit more of a treat when you find one (or that's the justification i use).
If you want the Cleaver right off the bat either use console commands ("help cleaver 4" and "player.additem ID 1") or look for it in the super hidden location from one of the images above.
The Mod no longer requires the Nuka Word dlc, the esp has been cleaned with FO4Edit.

Installation/Uninstallation

Drop all the files (meshes,materials,textures and ESP) into the data folder of your game, it will ask you to overwrite some stuff, just click yes to all.
Uninstallation is the same just in reverse. Carefully remove all files from the aforementioned folders that are labeled something similar to "GZCleaver" .

Locations

The following is a list of locations where you can find this weapon:

Spoiler:  
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-Diamond city choice chops
-Federal surveillance center exterior 
-Kingsport lighthouse
-Irish Pride Shipyard
-Longneck Lukowskis
-Back Street Apparel 
-Shenley oyster bar 
-Parkview apartments
-Mahkra Fishpacking
-Mean pastries
-Federal ration stockpile
-Fort strong
-Saugus ironworks
-Beantown Brewery 
-Joe's Spuckies sandwich shop


Self critique

Feedback, advice and constructive criticism is the only way my future work will improve.
Although i made this mod some time ago and have learnt new things since then, i still encourage you to comment.
If you have something to type out, fire away!
I'll start off myself.
-The thumbnail of this mod is not actually rendered, i just applied a texture in 3ds max and took a screenshot.
-The overall model came out slightly bigger than i would have liked (i will try to fix this).
-Duct tape model looks bad (need to learn Zbrush) and the texture is too shiny and saturated.
-I can always do better when it comes to texturing.
-There are obvious issues with smoothing groups on the "Hooked" blade and handle models.