I can confirm, this works with Vault 111 Redux. You can build inside and outside.Only thing is that this one won't have a working settlement numbers for this in the map screen as it is probably overrided by redux, but you can still get settlers to come .
Thanks for this mod! I don't generally build an actual settlement here. I like using it to build a little memorial to my dead spouse. Feels like an immersive thing to do. If I delete the body it feels like I buried it.
Vault 111 mainquest safe- the interior loading screen occ causes speakers to pop, go silent. While i sus the other mod may be the issue, it may also be true that either of you might know the fix. Also, i like the other mod more, tho yours adds immersion to the other. Too bad yas couldnt repackage them as 1 mod....
Works like a charm, and best part is since the normal "first settlement" by game default is buggy as hell this works well. Saved mea lot of time from crashes! :P
Hi, congratulations for the mod. Installed with NNM. I have been able to build a large settlement (the idea of sending some specific NPCs there), the problem I have is that I cannot move any NPCs to the settlement. Just "Vault 111 Exterior" doesn't come up in the list of settlements to move them to. I haven't even got as far as testing if I can assign tasks. I have reinstalled the mod and nothing. I've put it last in my load order and nothing. Any suggestions? Thanks for your work and time
Hello again. You are probably right. I have installed many of your mods (they are fantastic by the way) and this is the first time I have had this happen with one of them. In principle I have more than 200 mods active and the game is running better than expected. I can't imagine which mod might conflict. In principle none that directly affect Vault 111 except blueprints in Sanctuary and Red Rocket. I'll start investigating what the conflict is. I would appreciate any suggestions on how to get started.
Well, I have good and bad news. Lets start with bad news: sometimes MOD conflicts just happen although MOD's don't seem to have anything common. And now the good news: I am happy you like y MOD's!
I dont know if I missed something but I built the beacon and no settlers are coming, does it just take them a while or did I miss something? I have more settlement attacks, WOTC and lots more settlers and enemies installed. Any help would be appreciated.
Settlers should appear in day or two, any longer and the Workbench didn't activate right.
1. Find Workbench and activate it 2. Build Beacon 3. Settlers will come
Now, if that didn't happen there is something wrong, and my best guess is for you to toggle the MOD Load Order. Also check that you don't have other settlement (or some other) MOD's that could be affecting this one. I hope you made good save just before you activated Workbench, so you can try starting from that point again!
Thank you for responding so promplty, I have been futzing with my mods to try and find the troublemaker. The New Issue is now my radio recruitment beacons are not putting a signal out, there no signal from them in my pipboy. Not expecting you to have all the answers, just venting/thinking out loud
Love this one. Thank you for doing it. Only issue I have experienced is that I lose the ability to set up a bar (store), but I can still put a bar in all my other settlements. By no means a MOD breaker, I just put a stove out with some tables to get the immersion. Spending a lot of time planning and figuring out best way to defend it (which is the fun part for me). Hope you have more of these in the future!
About restaurant/bar: it often seems to be tough to build that far from Workbench (so it works properly), and in this MOD that is especially highlighted, so you need to build it very close to Workbench!
91 comments
works perfectly.
Question anwerend in description.
Yes, my bad, I should change text on description to reflect this.....
While i sus the other mod may be the issue, it may also be true that either of you might know the fix.
Also, i like the other mod more, tho yours adds immersion to the other. Too bad yas couldnt repackage them as 1 mod....
is buggy as hell this works well. Saved mea lot of time from crashes! :P
Have fun gaming!
Installed with NNM. I have been able to build a large settlement (the idea of sending some specific NPCs there), the problem I have is that I cannot move any NPCs to the settlement. Just "Vault 111 Exterior" doesn't come up in the list of settlements to move them to. I haven't even got as far as testing if I can assign tasks.
I have reinstalled the mod and nothing.
I've put it last in my load order and nothing.
Any suggestions?
Thanks for your work and time
You are probably right. I have installed many of your mods (they are fantastic by the way) and this is the first time I have had this happen with one of them.
In principle I have more than 200 mods active and the game is running better than expected.
I can't imagine which mod might conflict.
In principle none that directly affect Vault 111 except blueprints in Sanctuary and Red Rocket.
I'll start investigating what the conflict is. I would appreciate any suggestions on how to get started.
All best in game! :)
1. Find Workbench and activate it
2. Build Beacon
3. Settlers will come
Now, if that didn't happen there is something wrong, and my best guess is for you to toggle the MOD Load Order. Also check that you don't have other settlement (or some other) MOD's that could be affecting this one. I hope you made good save just before you activated Workbench, so you can try starting from that point again!
Much thanks.
Kudos friend