Fallout 4

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Gilibran

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Gilibran

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About this mod

Does what is says, cleans the roads of the Commonweatlh and give you a easy ride around it if you use a driveable mod

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So, i started this for myself when the first driveable mods released. I have not played FO 4 for quite a while but restarted recently and decided to update this mod, make it neater and make some improvements and release it.





EasyRiderCleanRoadsVersion1 (original version, renamed ESP only)


Not compatible with version 2.0


I'm pretty sure i covered 99% of what i wanted to cover and that there should be no weird stuff going on. What it does is simple, it clears and cleans the roads around the Commonwealth so you can enjoy the driveable mods or, if you have a ton of settlements, think clean roads between them for supply lines would be nice.

Roads have been cleaned by removing almost all debris decals, shrubs and bushes, rubble and grass piles, branches and leafs. It's still not a racetrack but i removed some of the worst potholes where it was logical, there are roads that have been washed away by rain, some rockslides etc. I did not change that and it is still not smooth everywhere. But it is alot smoother riding on almost all the main roads now, these roads have not been maintained for 200 years however so do not expect a F1 track :-)

I deleted some trucks and cars but most are simply moved left and right of the roads so you will still see most of them only not in the middle of the road anymore giving you a nice and clean drive.

Roadblocks/military checkpoints have been widened or made spacier and given a "chicane" setup instead of a full blocking of the road. Cleared some tunnels around Boston so you can now drive through them, bridges are still open but cleared so you can go full Evil Knievel. I raised the end of the colapsed solid bridge close to CIT so you do not have to go through the water anymore but can now drive over it. It is still partially colapsed but feasible to drive over. The drawbridge at riptide (and other drawdridges) is cleaned up and if you wanna "jump it" drive to it from the Diamond city side ;-) 

Biggest changes have been made around Diamond city, the area is cleaned up smoothed and cleared. You can now take your motorcycle and blast full speed to Goodneighbour, all the enemies along the way are still there but there are no blocking obstacles, you can manouvre around them easily. Drive to Swans pond, past the old Granery and onto to Goodneighbour.

Find your way around to see what has been cleared and what not, not all streets are cleared, some are left untouched and only the "main" streets have been cleared. Longest clear stretch is past the Boston Library and all along the river. You can now blast full speed past Back street appereal, i only moved one of the pipes a bit to give you space between the trailer and the river.

The roads around Bunker Hill are cleaned up to, giving you a smooth but not enemy free ride to it, i do not think it will interfere with the battle of bunker hill, same around Cabbot house, clean ride to the river. Roads on the outside around places like Lexington and Cambridge have been cleared but drive deeper in and it's still the same mess, though i did move some objects around college square so you can manouvre your bike to Cambridge Police station and ask Hayley or Danse for a romantic ride.

You can go full speed past Fallon and GNR building but do expect to be shot at by mutants and gunners. Same for Quincy, the outside road under the raised highway is clean and you can drive through Quincy smoothly if the gates are open. There should also now be a clear road to or passing all settlement locations.

To mark some of the routes i blocked some streets with cars, you can still pass on foot, or placed barriers where apropriate giving you an idea which way to go.


It is tested with only this ESP and Driveable motorcycle on the highest speed and it worked well.



EasyRiderCleanRoads2point0a

WARNING: In your Fallout4.ini check if buseprecombines=0 is set. If it says buseprecombines=1 change it to buseprecombines=0

For details check the comments and look for Greekrage's post





In the first version i covered almost every road whether they lead somewhere or not, that might have been a bit to much. I also had some other ideas i wanted to try and implement, so here is version 2.0a.

It is new from scratch so it's not compatible with version 1


Extensive cleaning up has been done around Diamond city. Debris, junk and trash removed, roads and sidewalks repaired, barricades placed, beter looking entrances. All to make it more inviting for anyone to travel to Diamond city and make it look like someone actually lives there. (though the inside is still looking like a landfill but there are other mods that cover that :-) )


LIKE THIS ONE FOR INSTANCE :-) 

https://www.nexusmods.com/fallout4/mods/47952 > A simple cleanup of Diamond city no more muddy shoes :-0 :-) 




So extensive is the cleaning that a short while before the last survivor woke up they had a big party to celebrate the re-opening of the Mass Pike Tunnel. Yes, the Mass Pike tunnel is now cleared in both directions and one tunnel even has an exit leading to Diamond City. (The original interior Mass Pike tunnel cell can still be accesed through the doors at both ends and remains completely untouched)

-The route to Goodneighbour changed slightly from version 1 the South route now turns toward the Boston Library just before Dartmouth building just follow the signs.


Cleaned roads, smoothed and repaired sidewalks:

-All directly around Diamond city 

-past Hardware town up to the railroad crossing

-Bridges to Diamond City

-Boulevard along the river from vault 81 to Cabot house

-Cabot House to Bunker Hill

-Roads enclosing Bunker Hill (also repaired the wal around the hill)

-Boulevard along the river from Bunker Hill to C.I.T Ruins

-Bunker Hill past BADTFL Bridge to Poseidon energy turbine 18F

-Bunker Hill past BADTFL to Tucker memorial bridge

-All tunnels cleared

-Cleared the area right in front of C.I.T. so you have a nice clear space to land with your vertibird



Cleaned roads NO REPAIRS (brushes removed, trashpiles removed, junk and debris decals removed, branches and grass removed, cars and trucks moved to the side of the road):

-Bunker Hill across the bridge to County Crossing

-County crossing to The Slog

-County Crossing > Mechanist Lair > Boston Airport

-County Crossing > Revere Satellite array > Reeb Marina

-The Slog > Hub city auto wreckers > Longneck Lukowski > Kingsport Lighthouse

-The Slog > Hub city auto wreckers > Longneck Lukowski > museum of Witchcraft to Parsons State Insane Asylum and Coastal cottage

-The Slog > Hub city auto wreckers > Gibson Point Pier > Reeb marina

-Reeb Marina > Easy City Downs to Nordhagen Beach

-Reeb Marina > Easy City Downs to Airport

-Bunker Hill past BADTFL after the bridge to Poseidon energy turbine 18f to County Crossing

-Bunker Hill past BADTFL after Tucker memorial bridge to Taffington Boathouse and Covenant

-Covenant past Rotten Landfill to Starlight Drive Inn

-Starlight Drive Inn to Drumlin Diner

-County Crossing to Greentop Nursery

-Greentop Nursery > Old Gullet Sinkhole > General Atomics Galleria to Outpost Zimonja

See screenshots for routes (green is finished, red is future update)

Left to do for version 2.0b

-Mass Pike Tunnel west make ramp to railway so you can reach Oberland Station

-Mass Pike Tunnel east make ramp (Roughly around D.B. Technical High School somewhere)

-Lexington

-Cambridge

-Route to The Castle

-Route to Croup Manor

-Sanctuary to Concord

-Concord to Ten Pines

-Ten Pines to Starlight Drive In

-Abernathy to Sunshine Tidings

-Sunshine tidings to Starlight Drive In

-Warwick to Atom cats

-Atom Cats to Jamaica Plain

-Jamaica plain to Mass Pike tunnel East (roughly)

-Sommervile Place to Egret Tours Marina

-Egret Tours Marina to Oberland Station

-Oberland Station to Graygarden

SEE SCREENSHOTS FOR THE ROUTES THAT ARE CLEARED

Version 2.0c

Taken awhile to get back to this, good to see there are more driveable mods released


-deleted more missed decals
-Filled in some big potholes on some roads
-Removed leftover lighting at Mass Pike tunnel entrances





Left to do for version 2.0d 


-Fix more spots i missed and find or pointed to by users







Plans for 2.0x

Find a mod that adds signs with the settlement names so i can place them around the Commonwealth to give directions at crossroads.


Once that is done i might consider a version 3.0 which would repair the routes cleared in the previous version 2.0, and really repair them as smooth as possible. But this has already taken so many hours to do and there are so many shortcuts Bethesda made in landscaping and covering up things, i'm not making any promises. There are a lot of things hidden under those piles of debris and even more missing, i made some screenshots of what things look like when you delete a pile of debris and it is not always pretty :-)




About when and if to install either version 


Both versions are not lore friendly but Version 1 is most lore friendly, version 2.0 is somewhat lore friendly to except for Diamond City.

If you just want to have fun driving around some cleared up roads install one of them at the start of the game and have fun, want something more immersive, wait untill you have a couple of settlements and just imagine you sent your settlers out to clear the roads between them for quick support and or better supply routes between your settlements. Imagine McDonough came up with a new punishment, equiping anyone he dislikes with a bomb collar giving them a broom and telling them to start cleaning.

After the BOSS arrive, they are clearing the roads to be able to move faster around the wasteland without the constant need for vertibirds or perhaps after Automatron and you reprogrammed all those robots to really start working and helping the Commonwealth. Or imagine some large caravan company does not want to pay anymore for all the sprained ankles because their traders and guards constantly trip over all the debris and they send out cleaning and maintenance crews regularly. Or all those synths that trained in cleaning at the Institute are set loose once you become director. Whatever you come up with for the roads to be mostly debris and blockage free is OK :-) 



Imho it also plays nicely with Fusion City and Outcast and remnants considering the remarks given in those questmods about the state of the Commonwealth and cleanliness, might activatite when you are well into one of those mods to really get a feeling of change.



I walked and drove around extensively so i am pretty sure everything is as smooth as it gets and there should be no obvious texture gaps, floating items or anything. However because of the sheer amount of roads, debris removed and some landscaping i did i might have missed a spot. A forgotten debris decal or rubble pile should not be in issue but if you see any gaps because of some landscape editing, or a vehicle i moved and forget to move down so it still floats, let me know where and i''l fix it.


Permissions

Version 1 do whatever you want with it just give credit for the bulk of the work in removing all the debris and junk. If you upload it to console be my guest but do not contact me for support, last console i played on was a NES (not the retro lol, the real old one) which should not be neccesary because all i did was delete or add some vannila items.



Version 2.0 Ask permission first please, i put a lot of hours in rebuilding Mass Pike tunnel and repairing roads and sidewalks around Boston, it was a lot more work then Version 1 which was basically just deleting a lot of  vanilla stuff.





THE WIP HIGHWAY RESTORED ESP

I started another very ambitious project but as so many ambitious projects i had to quit it. Not so much due to time alone but simply because i lack the skills to make it work. I uploaded the ESP for anyone to download and take up the project but be warned, Bethesda made a mess and it requires making brand new assets or modify existing ones to make it top notch. The plan was to make a seperate mod with all the Highways cleaned and restored. It bugged me that some of the highways seemed to be very inconsistently collapsed and that the structure would have easily survived 200 years. It also turned out bethesda just made random pieces for the highways and especially ramps that in no way would line up once i tried to restore the highways. Bends in ramps did not line up, angles were way off, pieces on the ground simply larger or alot smaller then the gaps they left behind when "collapsed" On and off ramps when using the parts available and "on the ground" suddenly gave the on/of ramps a radius of several 100 feet and impossible to line up with the still parts and roads.

Some single and dubbeldeck highways also did not line up where larger pieces were collapsed, like they started building from 2 sides only to find the measurements were way off and both ends ended up dozens of meters from each other or one much higher then the other........................I managed to line up everything pretty well, raising and lowering and shifting and angling around.

It's unfinished and you'll find floating billboards, debris, vegetation and still some gaps, but all in all apart from looking at it from the distance (still collapsed from far away) you can drive the Highways all the way from Boston Airport to Nuka Cola world :-) It's all 98% cleaned up, raider and Gunner outposts are still in place and some tidied up, elevators are mostly in place and working.

I dont recommend to use it for a playthrough, to many things left to do, but if you just want to look at it in the GECK, continue the work, want to get inspired by it or make it go viral as another ambitious Fallout project stranded, be my guest to do whatever you want it.

So there is alot of detailing left to do and redecorating, but all the highways and ramps have been restored as best as possoible with the available ingame assets , it's "functional" to drive from the edge of the Glowing sea to Mass pike interchange, from there to Lexington and from Lexington back to Mass pike via Mass Bay Medical and Quincy ruins and beyond, from Boston Airport to Parsons State and to Outpost Zimonja.

Biggest issue though! the distant LODs (i think that's it lol) from a distance the highways still look collapsed and only as you come closer do they change to the repaired version. I have no clue if and even then how to fix that. The project grew above my head for the learn the extra's to finnish it and time has also not been in abaundance to tackle this further.