Fallout 4

272 comments

  1. Ghozt03
    Ghozt03
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    v2.5.5 is out! Download it now.
    - fixed 02 bugs
    - updated county crossing
    - updated sanctuary hills
    - added 38 new scrappable objects
    - changed some meta data, including the filename. This means you'll get a warning message when loading your game, saying the mod file is missing. Just load your game and save right away, this will fix that issue.
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    Check the changelogs and info-sheets to get all the info.
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    Upcoming update v2.6 information:
    For the next update, I will continue polishing the mod, improving upon it, adding more compatibility, and taking more requests.
    There is currently no expected release date for any future updates, but they will be coming.
  2. BenRierimanu
    BenRierimanu
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    This mod needs some love and care applied to it.

    Broken precombines (the mod description says they were regenerated, this is a lie), and the headers were also master stripped for DLC areas, which is a known issue with the CK in certain circumstances. This will cause crashes for people in the Far Harbor and Nuka World settlement cells.

    In addition, the dev should not ship two versions of the same plugin. Take the .esp, run ESL Compact in FO4Edit, set the ESL tag in the header and ship that as the plugin, warning users to make a new save. Do not change the extension.
    1. Icantstopmoddinghelp
      Icantstopmoddinghelp
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      What mod do you recommend then? 
    2. Neanderhead
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      I would recommend cleaner settlements by Trosski in the in-game mod page. I have not had any issues with his mods directly but it is unlikely anyone knows about them or uses them really as he has not put them on Nexus. The only issue i can foresee is a possible issue between mods like PRP/PPF and mods like Sim Settlements 2

      Alternatively this one seems to look like it would work well and it is compatible with PRP

      https://www.nexusmods.com/fallout4/mods/64567
  3. NikitaDarkstar
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    Sadly this mod seems to not play nice with Sim Settlements 2 + it's dependencies. It made build mode exceptionally unstable, especially in Sanctuary where it would crash nine times out of ten when attempting to build or scrap something. Granted I run a heavily modded game on a fairly old rig so it's perfectly possible I just have too much going on. Either way the problems more or less went away when I disabled this mod so I figured I'd leave a comment here in case others run into the same issues. 
    1. BlazeStryker
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      It's the precombines. SS 2 is infamous for its lack of tolerance of anything that breaks precombines. They let you know this upfront, too.
  4. Eddie7757
    Eddie7757
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    I'm currently having an issue with parts of the mod. Everything that this mod has allowed for me scrap that I couldn't otherwise within the Vanilla game inside of Sanctuary has come back. Even after I uninstalled the mod completely and redownloaded it, it is all there. Is there a fix that I can ensure that when I scrap everything, they stay scrapped?
  5. Sonofmother
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    This mod change something with the light materials so it doesn't recognize my copper when trying to build ceiling lights.
    1. peytonmc00
      peytonmc00
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      Same here!
  6. Paulixs
    Paulixs
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    i recently updated my game, years old save somehow still working, yet the only problem is 2 buildings in Starlight disappearing. Uninstalling mod and it reappears, but so does the junk.  This for me is a " i can't play the game without this mod"  how can i fix this? anyone?
  7. Laptoprocker
    Laptoprocker
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    Hmm based on thorough review in FO4Edit precombines are still broken in a bunch of places especially in Far Harbor and Nuka World cells.
  8. Laptoprocker
    Laptoprocker
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    Has the navmesh issues been fixed for Egret Tours Marina and Dalton Farm? What is the deal with this copper/light recipe issue people keep talking about?
  9. Mantoniospam
    Mantoniospam
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    Hi there.

    Does this mod affect the navmeshes for settlers in any way? I'm wondering if it works well with Sim Settlements
    1. Harstargri
      Harstargri
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      I was wondering the same. In articles tab there is link to calc file with details. It seems it touches some, few are broken, same are already fixed. Work In-Progress.
  10. sketchygio
    sketchygio
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    Thanks for the mod but there's a weird quirk: the mod changes some of the constructible object recipes from the workshop, namely the lightbulb, bathroom sink and ceiling fan recipes.

    Aside from the fact that I'm not sure why the recipes were changed in the first place, the ingredients in the list were changed to using, say, [scrap] Copper instead of regular Copper for instance. This makes it so even though you may have tons of copper stored in the workshop, the mod won't register as you actually having it available. Going to try deleting those entries in FO4Edit, as I see no point in them existing.

    Also, I can't say for sure it's this mod that does it, but precombines seem pretty broken, allowing me to scrap stuff I couldn't before. Though Fallout 4 Seasons could also be the culprit for this.
  11. deleted57486346
    deleted57486346
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    I have to say iv'e had no problems with this mod , although i haven't used it on any dlc's yet. as we all know scraping mods play hell with fallout 4 but i haven't noticed any drop in FPS or CTD's ,so far so good and thx for making this mod for us, building settlements is lot more enjoyable....