Fallout 4

About this mod

Cleaner Lived-In Settlements is a lore-friendly settlement mod that removes most of the unwanted trash from all surfaces. It also makes many lore-friendly and opinionated trash objects scrappable in workshop mode, plus has a few more features to make them even more "lived-in".

Requirements
Permissions and credits
Changelogs
Donations

* Link to info-sheets


Cleaner Lived-In Settlements is a lore-friendly settlement mod that removes most of the unwanted debris, trash, papers, stains, and ugly plants from all surfaces. It makes many lore-friendly and opinionated trash objects scrappable in workshop mode, adds trash collections to scrap multiple pieces at once, cleans debris off shelves and tables, and cleans surfaces of rust and stains. All of this is done while optimizing precombines so that game performance is not sacrificed!
*Only objects inside the settlements' borders are affected, not the entire cells. Objects outside the settlements' borders are already added to the scrap-list, so mods that increase the settlements' borders will allow you to reach and scrap these objects in workshop mode.

This is intended to give a more "lived-in" atmosphere, only cleaning up useless trash-like objects from the settlements. As you would most likely do if you planned on living there for quite some time. People normally want their residence to look nice, if not decent.



Keywords are used to locate objects inside the settlement's cells, then trash-like objects are removed from inside the settlement's borders. Immersion trash-like objects are left alone and added to the scrap list to be scrapped from the workshop mode in-game. Large piles of debris are grouped together, allowing for easier and less arduous scrapping. Debris-filled shelves and tables are swapped out for debris-less versions. Rust, moss, dirt, stain, blood, and indoor water decals are removed from structures and objects.
*Precombines are optimized. Most are still intact, but some are altered to remove debris objects while maintaining performance. For precombines that are altered, new precombine data is generated.


Currently, all 30 base game settlements, along with 6 DLC settlements (excluding Mechanist's Lair) are supported. As well as 1409 newly scrappable objects.*
*To view a full list of supported settlements and newly scrappable objects, click here.


It's compatible with other settlement-altering mods, just load this mod after them.
It's sorta compatible with other scrapping mods.*  Scrapping mods that alter the same objects will cause a soft-conflict due to the objects most-likely having a different component list. The game will use the scrapping mod's component list that is last in your load order.

*This will not cause any game-crashing or performance issues, only the components you receive upon scrapping the objects.
*If you have any questions, feel free to ask on the "posts" page or email me at
[email protected]




If you have a request for this mod or another, feel free to message me.

To give the best sense of immersion, install this mod after you've discovered all or most of the settlements.
This will give you an immersive role-playing feeling that you and your settlers cleaned up the place, rather than first discovering it that way.