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MadRoX

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madunit

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84 comments

  1. argga
    argga
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    This house is extremely well architected.
  2. DaughertyUSMC
    DaughertyUSMC
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    • 168 posts
    • 1 kudos
    Madunit,

    I recognize the attention to detail, the amount of difficult work and time it would require to design a structure(s) at this level. Very nicely done!

    I am a US Marine veteran retired, but I run a carpentry business. I have structural engineering background in my education and practical experience in custom building and landscape engineering, and these "qualifications" allow me to recognize true talent when and where I see it, and I believe I see it here, with you. Kudos!
  3. ree0
    ree0
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    absolutely incredible work.
    Do you do customise player home builds? If yes? Message me.. Ofc would throw in some funds to you.
  4. XXMarkD
    XXMarkD
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    Im so sad NPCs cant move normally inside of the house:"((
    Its a true wonder tho. Can you do anything about my problem?:(
  5. Gilbey2031
    Gilbey2031
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    Very cool,it reminds me of the Richard Meier homes I was trying to recreate for Rising World (a game I no longer recommend).
    1. madunit
      madunit
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      hehehe ... well, glad I could give you some nice memory vibes then!
    2. Gilbey2031
      Gilbey2031
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      Plus, this is the type of house I'd live in if I could. The wife is kind of a traditionalist, though. You know how it goes; life is full of little compromises. Anyway, this mod is awesome, thank you for it.
  6. Galerian07
    Galerian07
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    Gratulation für deine Arbeit an dieser Grossartigen Mod! Super!





    Thx
    1. madunit
      madunit
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      Thank you Galerian! Hope you enjoy :)
  7. giganticwaffletacoes
    giganticwaffletacoes
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    Just found this, and I'm so happy that I did. I loved the original version and wanted a clean one.
    You are a god.
    1. madunit
      madunit
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      aw ... thanks giganticwaffletacoes!! You give me a tat too much credit there ;) But, glad you're enjoying the mod!
  8. dulcinea14
    dulcinea14
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    LOVE. THIS. MOD. I'm gonna keep my companions here :-)
    1. madunit
      madunit
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      hehehe, lovely to hear that! Thanks for letting me know ;)
  9. Sherade
    Sherade
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    Absolutely stunning! This will be my base of operations from now on with my John Wick rp play through lol. Just to nitpick though (since it's so close to perfect), the dark gray tiles (especially the ones out front) feels a bit flat, as in they look like it's all one single texture from afar and looks a bit fake that way. I think it's just too clean/low res plus not enough contrast in the textures. You can't really see the tile slits well too.
    1. madunit
      madunit
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      Why thank you Sherade! Very glad to hear that :)

      Good suggestion ... maybe I'll dive in one day to make it more visible ...
  10. Golden_Shen_Lung
    Golden_Shen_Lung
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    I love this thing, both versions. I only wish it meshed a bit better with coastal cottage bunker mod. sadly the bunker sticks out like a sore thumb with this mod, it would be awesome if there were a more complementing version.
    1. adammcbane
      adammcbane
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      Yeah just tested the two together sadly they are not compatible but seems it can be fixed fairly easy. Would love to see a patch that made them work together. Might be a few simple enough fixes.

      You can make the two work together in game with no patch ( though patch or compatible file would be preferred and best patch I think would actually come from the bunker mod since it's mainly items from that mod that need to be disabled and seems only water from this needs to go away, may not need patch but a compatible esp ) using console commands and some mods. You will lose the pool water sadly buuut, there is a fix. You can disable the items connected to the bunker and will need to disable the water, the water I believe but not tested in this run can then be replaced using a mod like Settlement Object Expansion Pack using it's pool items it offer water blocks 4 or 6 might be what you need to it the pool area and possibly place anywhere mod.

      You can then use a mod of your choice plus fix anywhere to fill in the area leading to the bunker entrance, to match this mod I'd suggest the above mod Settlement Object Expansion Pack again using institute build pieces it provides.
    2. valerian609
      valerian609
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      I discovered recently that you can move the bunker from its location, anywhere you want technically while using modpos/moveto player console command on pc. In order to move the bunker entrance/elevator, DO NOT activate the elevator button or click on the door to open it as that spawns the elevator making it locked in place, not moveable after the first time you click the door or button. The elevator has 2 doors that open at the same time but can be moved separately. The inside door is the one connected to where the elevator to the bunker spawns. Console command TCL then move to the inside elevator door and click it for the ref id. Then either move it where you want using modpos x,y,z axis or go anywhere else in game you want it and type the ref id of the door followed by .moveto player to spawn the door at your location. Line the door up where you want it and then click either the doors or elevator button to spawn the elevator to the bunker which is attached to the inside door you moved from that point on in your game and cant be moved after that. So again the bunker can be moved as long as you never activate the door the first time, then console command move the inside door. Make sure to also move the elevator buttons and outside door to the new location and line them up with the inside door and whatever door frame you add to make it look good. If you want to get rid of all the other floor and wall parts added from the mod, just TCL and go click on each piece added from the bunker mod and type disable followed by markfordelete. Disable first to make sure you clicked the right object. If the right piece disappears then type markfordelete. All that should remain is the Elevator and everything inside the bunker cell. Sorry if this seems/is too long a read but want to make sure the info is clear should anyone try this in there game. Have Fun!
    3. madunit
      madunit
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      Thanks for this solution Valerian! You're the first with a very doable fix for this ... deep bow of appreciation :)
    4. dulcinea14
      dulcinea14
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      Thanks for the explanation. I may just try it since the bunker mod looks pretty cool too.
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