Fallout 4

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138 comments

  1. JackeryFox
    JackeryFox
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    Curious, how come it took so long for it to be ported to Fallout 4? It's mesh has been on the internet for over a year now https://sketchfab.com/models/c9151b529d4d4c4793151321cd59208c
    https://sketchfab.com/models/5124e7fe60fb4d3ab62460609d23f365 and there's a free download one. Also the mesh on them is licensed under CC Attribution where one of it's licensing requirements are that the said license is to be posted alongside the model every time which I don't see here. And alongside it, the only difference I see in this mod and the original model is the textures so if changes have been made to the original, they should be also stated alongside the credit to the original author and the licensing.
    1. Scallawag
      Scallawag
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      Weird, your "moderator" tag isn't showing on your name.

      You might want to fix that.
    2. deleted59517711
      deleted59517711
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      Thanks for the comment, I fixed it. The modification was made for a long time because of:
      1. Adapting textures and meshes;
      2. Adapting and integrating side aiming animation.
      All the rest took a little less than a couple of days. If interested, the modification was made exactly 1 month.
    3. JackeryFox
      JackeryFox
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      Neat'o! Just making sure people know how to correctly publish mods that use other people's assets y'know? Licensing is important to prevent theft or false credibility.
    4. paladinkun
      paladinkun
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      Oh suuure. You do this only for the good of mankind, and not because you're a 'wise-guy' bent on 'copyright law'. And drop this 'authority' tone, boy. You look silly.
    5. JackeryFox
      JackeryFox
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      Sure thing! Whatever floats your boat, boy.
    6. Putinizer
      Putinizer
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      Tactical comment to get notified if the pissing contest continues XD

      I see unintended comedy coming....
    7. Jajared117
      Jajared117
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      is there any way to use the side aim on another weapon that does not have deliverer animation? using fo4edit
    8. PhoenixKnight13
      PhoenixKnight13
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      I feel like this is one of those "who the f*#@ is this guy?" moments... out of left field with nothing productive to say. Stop pretending, you're just an evolution of the Grammar Police.

      To the mod author; don't listen to this guy, he's just trying to throw around weight he doesn't have. No reason to feed the trolls.
  2. Dreadmorg
    Dreadmorg
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    Invisible weapon :(
  3. peregrine111
    peregrine111
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    Great gun, surprisingly great damage and minimal recoil even when shooting as fast as you can click (and thanks to perks, stupidly good at crippling enemy limbs).
    I really find it weird that the F03 10mm SMG (or a number of other guns, even vanilla handguns) is held in just right hand in 1st person but this tiny little pistol requires two hands)
  4. kTalon
    kTalon
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    "Can be found in Diamond City on the left from Arthuro." - Did you actually add that endtable or was it already in the base game and you just placed the pistol on it?
    1. Billem
      Billem
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      Ohh come on, does it really matters? 
      Why would you want to know who put the table there? 
  5. Billem
    Billem
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    Yeahh, making a video of a mod showcase and put a stupid loud music so people bleed their ears
    Spoiler:  
    Show
  6. ZxAsriel
    ZxAsriel
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    I bind the holster button to H. 
    This applies to all guns and I love it cause if you accidentally raise and aim your weapon you can put it back down.
  7. Jajared117
    Jajared117
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    what a beautiful mod you have created, my congratulations :)
  8. ZxAsriel
    ZxAsriel
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    @Rain343: Will there be a SKIPPY legendary variant available? With open access dialogue *Dialogue when equipping it? 
    ngl, SKIPPY made my day and the fact it scaled with my level, and 50 kills later? Absolutely overpowered and I LOVED it.
  9. Ender2356
    Ender2356
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    So first of all I love the gun. I've been anticipating Cyberpunk 2077 for the last six years and seeing this weapon in Fallout 4 makes me so happy. It's a great gun that I use on my stealth sniper builds as a close range auto pistol. I especially love the hunter muzzle, because it makes the gun look even more badass.

    Now I have a suggestion and a problem with the gun that I think needs to be fixed.

    My suggestion is only really personal preference, but I think would look awesome. I would love to use the suppressor and the hunter muzzle at the same time. I almost feel like the hunter attachment should act a little more like the extended barrel on the 10mm pistol. Maybe adding it to the barrels section instead of making it a muzzle, or simply allowing the silencer to be attached to the hunter muzzle. I think that seeing the silencer on top of the hunter barrel/muzzle would look better.

    My problem is about the recoil of the silencer, which I believe to be a bug. The in game info tells me that the silencer should reduce the weapons recoil similarly to that of the hunter muzzle attachment. However in my testing of the weapon, I found that the silencer actually increases the recoil of the weapon. The recoil of the base gun is fairly manageable, when you attach the hunter muzzle it becomes even better, but as soon as I attach the silencer the recoil becomes worse than the base recoil. It's actually around a 30% increase in recoil from what I could tell. From the in game description of the muzzle attachments, this shouldn't be the case. I'm not certain that this is a bug, but I'm gonna report it anyway.

    Edit: After going into F4Edit and poking around in the GunGS files, I found where the problem lies.

    Muzzle "Hunter" Improved per-shot recoil, increased hip-fire accuracy, poor range:
    AimModelRecoilMaxDegPerShot
    -0.100000
    AimModelRecoilMinDegPerShot
    -0.100000
    AimModelRecoilShotsForRunaway
    2.000000

    Silencer Silences weapon. Exceptional per-shot recoil. Improved recoil control. Poor range. Poor Damage:
    AimModelRecoilMaxDegPerShot
    0.2500000
    AimModelRecoilMinDegPerShot
    0.2500000
    AimModelRecoilShotsForRunaway
    1.000000

    So basically because the silencer doesn't have a minus sign before the min and max recoil, it actually increases recoil by roughly 25% (this is accounting the shots before runaway measurement), which is close to 30% increase in recoil that I saw within my testing.

    Like I said in my original post, IDK if this was intentional, but what I do know is that it is unrealistic for a suppressor to increase recoil. Even if the recoil increase was intentional, the 25-30% increase to the base recoil of the gun is too insane for me.
    1. Ender2356
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      Since the creator of this mod hasn't touched this mod in over a year and this is his only mod, I don't think he will be fixing this anytime soon. So to anyone who wants to download this mod and get rid of the insane recoil of the silencer, I'll walk you though the quick process of fixing it.

      Step 1: Download/Open F4SE Edit
      Step 2: Select the GunGS Mod (This can be done by scrolling down to the GunGS mod and then double clicking on it)
      Step 3: Expand GunGS.esp and then expand Object Modification
      Step 4: Select the Silencer
      Step 5: Scroll down until you find AimModelRecoilMaxDegPerShot and AimModelRecoilMinDegPerShot (they should be on top of one another)
      Step 6: Right click on the 0.250000 (directly to the right of where it says Value 1 - Float) and click edit
      Step 7: Add a minus sign (-) before the 0.250000 so that it looks like -0.250000
      Step 8: Make sure to do this for both AimModelRecoilMaxDegPerShot and AimModelRecoilMinDegPerShot
      Step 9: Click on the three bars in the top right hand corner and press save (make sure that GunGS.esp is checked, it should be by default) then press ok
      Step 10: Launch the game and enjoy your improved recoil with the silencer.

      Note: If you find the recoil reduction is too little or too much you can change the value from -0.250000 to whatever you want in step 7.
    2. drexnorg
      drexnorg
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      sorry to break it to you but that's not how silencers work, it would be a really dumb idea to put a muzzle break on a gun and then a silencer on top of that, and making the muzzle an extended barrel wouldn't make sense as it would add unecesary weight, the crazy recoil on the silencer it's definitively a bug, or an error by the author , i recomend following the steps Ender2356 metions here
    3. EnclaveSoldier2277
      EnclaveSoldier2277
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      So how disappointing was cyberpunk to you?
    4. JohnnoirAtlas619
      JohnnoirAtlas619
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      Thanks to modding and my computer spec, it was a decent time, which was not the experience I was expecting. I expected to play that game for the next 6 months and never touching Deus Ex again, but already I completed everything.
    5. Astrenoon
      Astrenoon
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      This is great! After playing Cyberpunk, I'm hoping to see a "Skippy" Pistol mod on Nexus some day! Definitely a fun little weapon to roam around the wasteland. I can imagine Skippy "accidently" firing off some rounds in Diamond City market resulting in the players immediate death wouldn't be so fun for some.
    6. deleted10026370
      deleted10026370
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      Honestly, if they add a Skippy mod, I hope that they get the "actual" Skippy to voice it, and it has a lot more voice lines. Skippy, and the character that the Gun's AI is modeled after, for the uninitiated, is a character from the Expeditionary Force series of novels, and he is an absolute jerk.
  10. Deadblot2
    Deadblot2
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    The hype for the game aged like milk