Fallout 4

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Kilosandwich

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kilosandwich

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  1. kilosandwich
    kilosandwich
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    Version 1.9.1 is now live!

    Please make sure 1ECHO is last in your load order.

    If you have any questions, problems, bugs, or suggestions, please read the FAQ, and if it's not in the FAQ, let me know, and I'll try my best to answer. The bug testers did a fantastic job finding most problems, but we couldn't get all of them. So just let me know and I'll see what I can do.

    Check out my community discord: https://discord.gg/awHUTDbjdC

    If you liked the mod, please hit the endorse button.



    Thank you.
  2. MrSir696969
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    Really well made mod, most impressive part to me was definitely the level design. So many new location mods feel like sparsley populated empty boxes for rooms, but this quest had the same attention to detail as a bethesda interior.
    Also the captian is lucky I enjoy a good singalong
  3. PoisonCoyote
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    Does this work with Horizon 1.9?
  4. Ryder132
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    Is there any way you can make this compatible with Radium Inc?
    1. kilosandwich
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      No. Sadly I started development on this mod before Seddon44's Introducing Radium Inc was released. Both mod authors identified that the Dartmouth Professional Building was a large unused location in game, and used the same elevator as the basis for entering the cell.

      Hilariously I used his tutorials to learn how to mod - I highly recommend them if you are interested in learning about learning the Fallout 4 Creation Kit.
    2. Ryder132
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      I am unsure how to patch them together maybe a staircase or a door that just teleports the player but I am unsure how to even do that
    3. Ryder132
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      Maybe also somebody could make a patch where it is a separate part of the building or two different elevators, but they are in different places in the lobby, I don't know how easy or hard it would be to do that but would really appreciate it, or possibly I could but I don't know how to use cc very well :/
  5. RQDoga
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    ...The only joy from this mod, that I have had,
    Spoiler:  
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    was killing the person who voiced the villain.


    Every grating second of their voice, made me dislike them to the point of transcending the game. 11/10 for annoying antagonist. 
    1. kilosandwich
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      You are unironically the first player to truly understand what I was going for. I deliberately created the antagonist to be as irritating as humanly possible so that killing them would fill the player with an immense sense of satisfaction. 
  6. Slick4back
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    Playing as a Magnum Opus player didn't really like this mission. Couldn't leave either so you're forced to play through it in its entirety and randomly finding this 2 hours in at level 7 without anything to prepare myself didn't help either but I guess thats more so my fault than anything. Felt like a very bad filler mission. Also after just completing the mission I didnt know this was a solo mission and that it got rid of your companion for the time your doing the mission. Now they're gone and I cant find them anymore.
  7. Hibob42
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    I keep running into invisible walls in random places, most of them in the trapped maze, but some in the halls and in the employee training area. Its really frustrating. Is this supposed to be happening?
  8. TruCorsair
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    This is my third or fourth time playing thru, it is always a quest I look forward to if for nothing else the exceedingly corny sing a-longs. 
  9. gamer011
    gamer011
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    Loved the mod I was a good employee and I really enjoyed the Captain voice 10/10.
  10. nastylungemos
    nastylungemos
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    Holy f*#@, what a great mod, didn't even know this was modded in via my modpack until i read up on it since i hadn't ssen in in fo4 before. Great work 10/10 would recommend playing it
  11. flutok
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    What is the reward for the "good ending"?