Fallout 4

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DeadPool2099 - Ha_ru - hitman47101 - PickleJar - DNXyken

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Dnxyken

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About this mod

This patch fixes Painter2099's (a.k.a. Deadpool2099) Colt M1911 .45 handgun mod. Includes modification fixes, weapon stat fixes, and power armor animation fixes.

Requirements
Permissions and credits
Translations
  • Spanish
You deserve a quality gun.

Painter2099 is an excellent mod creator, and the talented animators of the Bethesda Nexus are people who make clickity-clack-shick-shack works of art.


However...
Painter's well loved mod has a lot of issues, and many of the users of his original/most recent version of the mod, 1.2.1, know that it needs some polishing.
I understand that Painter2099 is kind of busy with his own life, and his work on F4:NV. Many mod authors make stuff for everyone else without any real return, and they get burned out over time working on the same one project all the time. As such, it's reasonable that they might not have an interest to come back and fix their much older stuff, because for them, the fun of making the mod is already done and gone.

That's where I come in.
I decided to fix the Ha_Ru version of his mod, and post it here. If you played with the original, you'll find that these fixes make the .45 Auto Pistol the gun it should have been and consistent with the vanilla weapons of the game. Note, I didn't edit any of the stats manually or change them from their original balances.
If you have any really well thought out reasonings for changing damages an whatnot, leave them in the comments and I MIGHT release a version with those balance fixes.


The Changes:
(What you came here for)

[1.] Fixed the magazines of both Standard and LSID (Light Shining In Darkness) .45. You should now be able to both make and keep the mods for the guns.
(you don't need to rebuild them everytime you unequip them)

[2.] Fixed the muzzles on the LSID, so they display properly.
This also fixes the "negative range" issue of the LSID
(The hidden barrel mod applied to LSID was wrong, so that's fixed)

[3.] Fixed Power Armor animations using Ha_ru's animations.
(Consider that to be the required version of the original mod or you're gonna have a bad time)

[4.] Added the reflex sight to the LSID just like the base model has.

(Because why can't you have it?)


I consider this mod "Version 1.2.2" as it is meerley a polishing/bugfix of the official 1.2.1 file.
I will go ahead and remove this when Painter2099 updates his mod with these fixes and new features, but I doubt that will be any time soon, until the work on F4:NV is finished and pistol is in the final polished state that will be featured in that larger project.


Installation:
1. Install the original .45 Auto Pistol mod 1.2.1 Ha_ru Version

2. Replace the original 1.2.1 Ha_ru version .esp.
This can be done manually (I'd assume you can figure that one out), or using the NMM, installing the original version and files, then installing my .esp and clicking "yes" to the overwrite.

CREDITS
as the saying goes, "it takes a village."

Painter2099 (DeadPool2099) -  Creator of models, textures and original .esp plug-in
hitman47101- Creator of the first reanimation set
Ha_ru (blackxteel) - Creator of the second reanimation set
a_blind_man - Creator of the Level List Injector script
PickleJar (Nitty) - Creator of the Power Armor animation fix version plugin
ghostgrin666 & YOokami - Directing/Instructing the Power Armor animation fix
DNXyken - Editor/Bugfixer