This is great mod. I love that an .esl version is up. I hope fort an esl for the meat version as well. I have never understood why wild(volunteer fruits) were different from garden grown. Having raised many gardens, volunteer fruits(from the seeds of unharvested fruit) are common, and always echo the parent plants.
You don’t need an esl version of the meat mod. That file is an esp that is flagged as an esl so it won’t take up an active plugin slot. In other words, it behaves like an esl.
Been a while since I thanked you for saving the idea of what you pick being what's on the crop plant.
How do you feel about something like this for meat types? As it happens, the More Meat mods aren't working for me anymore and I've outright reinstalled mod and game, so I think they got versioned out of functionality, more's the damn pity.
I feel just as offended by a nine-foot-tall Deathclaw giving ONE piece of meat as I do getting one tarberry out of a patch of thirty.
This mod is not working for me at all. I have two plant type mods, Tookie'sTextures_GrassAndPlants 1.4-5036-1-4 and Workshop_Planters_Fixed-1490-1-0F. This mod is set to load last in my work order. I always get one plant at a time and the wild varieties are not being converted.
Please make sure you are using version 2.1a and that it is activated.
Tookie'sTextures just replaces textures and doesn't have an esp file, so therefore it doesn't conflict.
Workshop Planters is an oldie. It looks like it overrides Graygarden planters and makes them buildable. It conflicts with the planters in Higher Plant Yields. It doesn't touch the other plants though so those should have been working correctly. I'm gonna edit Workshop Planters to pay out like HPY and I'll put it up in the optional section. Replace the original Workshop Planters esp with the new one. You will need HPY mod also.
I didn't look very closely at his records when had it open but if it's that you are not wanting to receive his randomized vegies, you could load this mod after his (put this one below his in the load order). It may take a cell reset where plants are planted on your current save game to show the changes though. Meaning, pick the vegies, go to an interior location, sleep a day or 2, then go harvest the plants again.
A patch is just an override. It over writes records of the master esp, or esm, or whatever. Technically this mod is just a patch. It overrides the base game files. His mod overrides the flora records also. So by putting this mod below his, it is patching it.
We must be thinking of different patches then... Let me rephrase it. Can this mod have a patch so this mod with along with Damn Apocalypse, which meant adding the things added here to your mod as an optional download?
Before I do what you are asking, I need to know exactly what you want. Are you wanting the randomized items that his mod gives, just more of them? Or do you want normal vegies instead like this mod gives? And do you want the wild plants to pay out normal versions?
I'm currently having an issue of this mod failing to stay enabled in game. I downloaded the mod in NMM, enabled it, and launched the game. Checked my mods list in game (habit from prior mod issues) and this mod is disabled. I enable it, the game reloads, and it's disabled again. Not sure if there's anything I can do to fix this, or what's going on. Thank you!
One more quick question for you. Since this is one of the latest mods that i've installed, and deals with food. The settlers will no longer automatically branch out to work on more food beyond the first one that I manually assign them to. Would this mod have something to do with that as it's creating multiple product from what the game intended to be one. Or when it "cleans" fruit like wild mutfruit... if you know what i'm trying to say.
I have that issue also, but they have been acting that way for a long time now. Sometimes I place new crops and then command a settler to work and they will grab 6 points of plants and sometimes they will grab only one. It seems to be random. I don't know how this mod could cause it. It doesn't touch any scripts. I do know that if u leave the settlement and come back, it fixes the issue and they grab the plants like they are supposed to.
That mod is set up to pay out a random number of fruit or vegetables when you harvest the plant. Nothing wrong with that. I just wanted a consistent amount. Also, it doesn't change the wild varieties into the normal ones. Yes, I'm aware that there are cooking mods that do that, but that's one less thing I have to spend time at the pot doing.
38 comments
easy to configure
random yields possible
merge into anything
great way to learn leveled lists
thank you
You don’t need an esl version of the meat mod. That file is an esp that is flagged as an esl so it won’t take up an active plugin slot. In other words, it behaves like an esl.
How do you feel about something like this for meat types? As it happens, the More Meat mods aren't working for me anymore and I've outright reinstalled mod and game, so I think they got versioned out of functionality, more's the damn pity.
I feel just as offended by a nine-foot-tall Deathclaw giving ONE piece of meat as I do getting one tarberry out of a patch of thirty.
I have two plant type mods, Tookie'sTextures_GrassAndPlants 1.4-5036-1-4 and Workshop_Planters_Fixed-1490-1-0F.
This mod is set to load last in my work order.
I always get one plant at a time and the wild varieties are not being converted.
Tookie'sTextures just replaces textures and doesn't have an esp file, so therefore it doesn't conflict.
Workshop Planters is an oldie. It looks like it overrides Graygarden planters and makes them buildable. It conflicts with the planters in Higher Plant Yields. It doesn't touch the other plants though so those should have been working correctly. I'm gonna edit Workshop Planters to pay out like HPY and I'll put it up in the optional section. Replace the original Workshop Planters esp with the new one. You will need HPY mod also.
Let me know here if it is fixed please.
This is my mod list:
https://imgur.com/a/61e6fuk
Also, it doesn't change the wild varieties into the normal ones. Yes, I'm aware that there are cooking mods that do that, but that's one less thing I have to spend time at the pot doing.