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  1. kinggath
    kinggath
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    Please make all suggestions and bug reports here: Workshop Plus Forums

    Known Issues/Conflicts

    Workshop Plus is now open source! If you're interested in helping develop it, or just getting access to an example of how to integrate with Workshop Framework, head to the Github repo.
  2. kinggath
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    Patch 1.0.4 is up!

    - See Logs tab > Change Logs for pull patch notes.
  3. oldbastard42
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    Any news on an update or fix for the problems we're having at the moment with v104? Seems all the threads with reported bugs have been deleted from the Workshop Plus forum!
    1. Gax63
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      I rolled back to 1.03 and the problems I was having went away.
      However, so did my blueprints that I made with 1.04.
      I get "Blueprint not found in Storage Container"
      When I went back to 1.04 I still get the same message.
      So, my 8 blueprints at this point are gone.
    2. oldbastard42
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      Are they in your inventory? If not, then the only hope you have (I guess) is to reload an older save.
  4. oldbastard42
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    HAH - I finally got v104 Blueprints working!!!There's a trick to it, and seeing as I'm not allowed to post on KingGath's forum (no fekking idea why!), I'm posting the instructions here for all to see -

    1) Add/make 2 new layers
    2) Exit Workshop mode and go into Mod Config and Workshop Plus
    3) Goto Options and select "Add previous items to layer", select "Default Layer". This seems to "initialise" the newly created layers.
    4) Go back into Workshop mode and switch to/activate layer 0
    5) Build layer0 handle
    6) Build (or pick up & drop) the items you want to add to the Blueprint, this adds them to layer0
    7) Build the Blueprint tool. Choose "Create Blueprint" - you should now finally see a list showing ALL your layers - WOOHOO!!!! Congrats, it worked ;).

    NOTE: It will always fail to let you rename the Blueprint. This is yet another bug but it doesn't really matter because the Blueprint will work perfectly normally and you can simply rename it at a weapons workstation I believe.
  5. HadToRegister
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    OK, I've checked through my other mods to see if I have a script conflict, nothing.

    But whenever I try to use the CLONE hotkey, I get this message in the Console (No matter if I've got something grabbed or not, I even copied and pasted the command in the console and got the same response)

    "No script attached to object contains a function Clone_Grabbed"

    I get that whether copy and pasting in the command, if I just press the hotkey, or if I have something 'grabbed' and press the hotkey.
    That text is the only thing that 'returns' for the "cqf wsplus_actionmanager Clone_Grabbed" command

    I can't seem to figure out what's causing it, the other commands work just fine
  6. FireStar999
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    None of the features work , but I can see the MCM menu , they're all on but when I enter workshop mode I dont fly and I can't clone stuff even tho I assigned hotkeys, what kind of mods are incompatible with this so I can disable them

    Edit: a message pops up saying hotkeys are disabled outside of workshop mode even tho I am in workshop mode..
    1. MrBlueBeetle22
      MrBlueBeetle22
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      I am also havign this issue Kinggah plz fix, I love the idea of this mod
    2. kinggath
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      Someone has reported that All Settlements Extended is incompatible, but I haven't confirmed that.

      Generally folks who have had this problem, it's turned out it was because another mod was overwriting the Workshop Scripts from Workshop Framework.
    3. RickyTheOx
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      No problems with All Settlements Extended.
    4. FireStar999
      FireStar999
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      Do you happen to have a list for those scripts that may get over written? I have a lot of scripts in the folder :/ No idea where to start.
    5. jaredlanny
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      I'm dealing with this as well, though I'm not getting the hotkeys notification. I checked if I have All settlements, I do not. Are there other mods, or mod types, which might cause conflict? Would it be settlement item expansions? Would I need to just move this above those in load order, or would I need to disable them entirely?

      Thanks Kinggath, your mods are my favorites
    6. kinggath
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      Scripts to watch for are:

      WorkshopParentScript.pex
      WorkshopObjectScript.pex
      and WorkshopScript.pex
    7. Dubbyk
      Dubbyk
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      As much as I normally love packing all my mods in BA2 files, maybe if the scripts from this mod where kept loose the overwrite warnings would give people a heads up to a conflict, as it stands now with the scripts in a BA2 file ANY mod that has loose versions of the scripts "wins" the conflict and you'd never even know it was interacting at all unless you looked into each mod you had installed - Main.BA2 file, something most "casual" mod users will not know or have the patience to do.

      Might save you some headaches with deal with this question a billion times over the mods life span, is there even a speed boost when it comes to scripts and BA2? Or is it just a matter of keeping an orderly data folder (something I completely understand)
    8. Deleytje
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      Was up al night looking witch mod can cost this problem fore me had no luck
      wil ceep trying and looking
      Any solution on your behave @ kinggath??
      realy wat to use this mod
      Maby a idee to use teamviewer then maby you wil find the problem
  7. MightyNINE
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    While in Workshop Mode when I press ANY hotkey I get this message

    "Hotkeys disabled while outside of workshop mode"

    However I am IN workshop mode, which means I can't use the layers or clone anything.

    Some help as to why this would be helpful
    1. MightyNINE
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      NVM I figured out a Workaround and got it all to work as intended. I simply opened the BSA and extracted the Scripts folder then placed that into the mod folder in MO2
      I did this for both Workshop Plus and Workshop Framework since "loose" files over-write BSA files I tried that
      Result was Intended Flight when opening workshop and cloning & layers all working as intended.
    2. Stanoklokt
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      Hi! I have the same problem, and I read your comment but I don't quite get what the BSA-files are. (I am quite new to modding in general) and also what MO2 is? Could you elaborate a bit? :)
    3. virtualsoran
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      B2A files. BSAs are what they were called in the 32-bit days, and as only 2 games have gone 64-bit (and thus use B2As), the nomenclature tends to be used for either, even though it does cause confusion for new people.
    4. Deleytje
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      where do i find these BSA file to extract
      i have same problem notting works fore me ???
  8. GerhardReinke1
    GerhardReinke1
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    In case it helps anyone: the More Settlement Attacks mod breaks this mod. Edit: I'm now using Settlement Attacks Frequency - A WSFW Add-on (https://www.nexusmods.com/fallout4/mods/36720)
    1. Gax63
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      Oh damit I love that mod!
  9. Shadowrunner340
    Shadowrunner340
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    Hi there.

    So, this is probably blatantly obvious and I'm missing it anyways, but how do you add objects to a layer?

    EDIT: Figured it out. Only NEW objects can be added. There doesn't seem to be a way to add things I've already built.
  10. casterlyrockn
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    I am unable to fly even though i already have it enabled. I also made a toggle for it but it doesn't seem to work.
    1. Brinnmilo
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      Having the same issue, have you found a fix yet?
    2. NinthArcher
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      I have experienced this when wearing a CROSS Jetpack, If you have any mod added accessories you could try unequiping them and see if that helps.
    3. casterlyrockn
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      @NinthArcher - Nope, I don't use any mod added accessories. I was able to make it work by placing it after sim settlements. However that would make SS stop working.

      @Brinnmilo - still no solution. I use TCL as a workaround instead. You can comment on my thread here so they know its not an isolated case.
      https://www.simsettlements.com/site/index.php?threads/doesnt-work-properly-when-used-with-workshop-plus.9103/#post-63732
  11. Stanoklokt
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    Hi!
    First off - Thanks for a great mod!

    I have encountered a problem and I can't find a solution. When I try to undo things it says "[WS Plus] Nothing to redo", but I'm not trying to REDO things, I want to UNDO them. If I try to click on the assigned redo-button it says the same thing.

    I looked thrugh the whole thread, and I have tried to install it manually - it didn't help, tried fast travelling back and forth - didn't help, tried changing load order, uninstalled SimSettlement, but nothing works. What am I doing wrong?

    PS. Auto-save works, but not cloning or undoing. :(

    Thank you! :)
    1. Lokichan
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      I have the same error, plus flight mode sometimes stays after I close workshop even if I wait awhile, its always on, i try to turn it off with the hot key and it doesn't work.
    2. Brinnmilo
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      Currently experiencing the opposite issue, flight mode has given up on me. I don't run any jet pack mods and have had workshop+ working perfectly since its release.
    3. Stanoklokt
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      Turns out I can't use the Layer-function either.. Anyone have tips on how to make it work?
      PS. I have HUD (which does not seem to work though) MCM and Workshop Framework..
    4. tofuDN
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      Having the same issue. The whole reason I even installed WS+ was because I have scrap everything and keep accidentally scrapping stuff I don't want scrapped. I was hoping adding an undo function would save me from having to restart my save files just because I accidentally deleted a road. Has anyone found a solution for this?
    5. Stanoklokt
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      Downgrade to 1.0.3! That worked for me. Also, check if any of your mods conflict with WS+, Modular Kitchen did not work for me - but I'm trying to work around that!
  12. ArcherDown
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    Hello anyone know is is possible to have the vanilla movement while in workshop mode? I dont like the movement that I get with this mod it feel like if I were floating around I tried disable the fly option in mcm and now I dont fly but I still float ans is hard to move around like this.
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