Do not complain about the requirements, your post will be locked and you will get banned from everything i share here on Nexusmods.
Scrapping? As long as there are no scrapprofiles that can be included with a blueprint, your best bet will be following the guidelines article as a reference on what should be scrapped.
Future plans? More Wasteland Retreats.(Fully fledged player bases, big builds) And Wasteland Outposts (Smaller medium sized settlement builds for those poor settlers placed by Bethesda)
Request! If anybody wants to make a video, that would be very appreciated, my computer ain't good enough.
PSA: The download for Dead Wasteland has been removed from Nexusmods, it is an integral part of my blueprints. Transfer Settlement is able to import the Blueprint without the mod, but you will be missing some important details. The modauthor davethfc (BooDelMar on Bethesda.net) made it available on Bethesda.net from now on though. Slighly inconvenient but you can grab it there.
Spoiler:
Show
You'll need a Bethesda.net account and add it to your library. Start Fallout 4 and go into the main menu/mods to download it. You'll have to login to Bethesda.net in Fallout 4. I do deactivate it immediatly after the download and the go into my Fallout 4 Data folder to grab the files. I copy them to my mod-archive, and delete the ones in Data afterwards. Make a ZIP from the files and use that in your usual method of managing mods. (Be aware the ingame modmenu can mess with your loadorder, be carefull and make backups.)
More details on the v1.01update for this blueprint:
Spoiler:
Show
Investigating a reported problem showed there is a difference between the Dead Wasteland v5.5f i downloaded, around half of august, and the same v5.5f that is available now. The main.ba2 is smaller (was 259.521KB earlier on, is only 257.524KB now.) It broke this BP and i updated it to accomodate to the currently available version.
PSA: I contacted Ethreon about it, but for the time being my blueprints are INCOMPATIBLE with Vanilla Extensions v2.6. Your import will fail and get stuck on a concrete wall. Users of Vanilla Extensions v2.6 will need the patch i added to the optional files. VE alters a path for a vanilla mesh to an empty path and your import will get stuck.Place the patch below VE. If you do not want an extra ESP, read the Hotfix Patches article point 5 for aternative solutions. (Note that the patch will work for all my BPs, you'll only need to apply it once)
To be frank it is irreplaceable. I'll keep an eye on the XB1 version in the hope he is working on the announced v6.0, but that was back in August, so do not hold your breath. I will ask around, i know some of the people he mentions in his very special thanks list, maybe they know more.
I noticed that! After I wrote the above I was like OMG Grote, look at all these uploads! I'd use this now but there are many mods you require that I just can't introduce into my current save or it'd already be downloaded. I'm doing a Horizon playthrough and I'm already pushing the boundaries on that mod series as it is using crap I'm not supposed to but so far so good hehehe. ?
7 comments
Suggested HotFix Patches
Import as Stable as Possible
Scrapping?
As long as there are no scrapprofiles that can be included with a blueprint, your best bet will be following the guidelines article as a reference on what should be scrapped.
Future plans?
More Wasteland Retreats.(Fully fledged player bases, big builds)
And Wasteland Outposts (Smaller medium sized settlement builds for those poor settlers placed by Bethesda)
Request!
If anybody wants to make a video, that would be very appreciated, my computer ain't good enough.
PSA: The download for Dead Wasteland has been removed from Nexusmods, it is an integral part of my blueprints.
Transfer Settlement is able to import the Blueprint without the mod, but you will be missing some important details.
The modauthor davethfc (BooDelMar on Bethesda.net) made it available on Bethesda.net from now on though.
Slighly inconvenient but you can grab it there.
Start Fallout 4 and go into the main menu/mods to download it. You'll have to login to Bethesda.net in Fallout 4.
I do deactivate it immediatly after the download and the go into my Fallout 4 Data folder to grab the files. I copy them to my mod-archive, and delete the ones in Data afterwards. Make a ZIP from the files and use that in your usual method of managing mods.
(Be aware the ingame modmenu can mess with your loadorder, be carefull and make backups.)
PSA: I contacted Ethreon about it, but for the time being my blueprints are INCOMPATIBLE with Vanilla Extensions v2.6.
Your import will fail and get stuck on a concrete wall.
Users of Vanilla Extensions v2.6 will need the patch i added to the optional files.
VE alters a path for a vanilla mesh to an empty path and your import will get stuck.Place the patch below VE.
If you do not want an extra ESP, read the Hotfix Patches article point 5 for aternative solutions.
(Note that the patch will work for all my BPs, you'll only need to apply it once)
I'll keep an eye on the XB1 version in the hope he is working on the announced v6.0, but that was back in August, so do not hold your breath.
I will ask around, i know some of the people he mentions in his very special thanks list, maybe they know more.
Already working on my next blueprint.