Fallout 4

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JohnnyBlade

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JohnnyBlade

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About this mod

Adds a toggle-able visor light to the Synth Field Helmet. Also includes a built in flashlight for the open face / no mask version of the synth helmet. A separate toggle-able flashlight can also be crafted that can be used on other helmets. Standalone mod that comes in 6 different colours. Male and female helmets included in the mod.

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Synth Field Helmet Light

-Use NMM to activate

-Comes in 2 Versions. One in .esl format. Vanilla version, the helmets can be crafted under the 

Chem / Utility workbench / Synth Field Helmet with Visor Light

Chem / Utility workbench / Synth Flashlight Attachment

Chem / Utility workbench / Synth Helmet NO Visor with Light



-2nd Version is an Armorsmith/AWKCR compatible esp. The helmets can be crafted at the armorsmith workbench under:

ARMOR / SYNTH / SYNTH FIELD HELMET WITH VISOR LIGHT


ARMOR / SYNTH / SYNTH FLASHLIGHT ATTACHMENT

ARMOR / SYNTH / SYNTH HELMET NO VISOR WITH LIGHT


-6 Light mods include Default, Extra Bright, Red, Blue, Purple and Green. Uses a directional lighting method like the power armor headlamps and mining helmets. Can be used with creation club paints. Use armor bench to upgrade helmet with eyewear mods, ballistic weave & lining mods.


About The Helmets


3 items can be crafted. The first is The Synth Field Helmet with Visor Light. The visor illuminates to match the colour of your light and shuts off when deactivated. The second helmet is the open / no mask variant. Its flashlight is toggle-able just like the mining helmet. The third item is the synth flashlight attachment. It uses slot 56 and can be attached to the vanilla synth field helmet if you don't want the visor illumination style. Note that only one light source at a time will work. you can't use "The Synth Field Helmet with Visor Light" and the "flashlight attachment" at the same time. One will cancel out the other. The flashlight attachment can use the creation club paints.


Known bugs

Mostly vanilla bugs that you see with power armor headlamps or mining helmets. When you first craft the helmet & activate the light, the light source might be at your feet. Just deactivate the light and drop the helmet. Pick it up again, turn on the light and it should be in its default place.


Special Thanks

-once again thanks to andysan84. My recent journey into light mods was because of his work on Combat Helmet illumination https://www.nexusmods.com/fallout4/mods/7198

-Ousnius and Caliente for Outfit Studio

-NifSkope

-Gambit77 and Valdacil

-Nexus Community

-Bethesda


My Other Mods

Football Helmets of the Commonwealth

West Tek Invisible Optics

Ranger Helmet Enhanced

T45X Helmet Headlamp

Enclave Remant Helmet Light

MG42 Visible Weapons

Marine Armor Helmet Light

BOS Wanderer