Fallout 4

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Created by

Undyne777

Uploaded by

undyne777

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About this mod

Mod series that aims to introduce various receiver mods that rechamber vanilla guns to use alternative ammo types.

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Changelogs
Caliber Conversion Kit 
Version 2.0
By Undyne777


THIS MOD IS NO LONGER BEING SUPPORTED (AS OF MAY 20, 2016) 
The mod itself is functional and shouldn't require much upkeep, so feel free to keep using.

My new mod - GUNSMITH EXTENDED - is the spiritual successor to the Caliber Conversion Kit. This mod goes beyond simply looking at Caliber Swaps, but also dabbles with Fire Modes and Ammo Types. Check it out!!


A work in progress (WIP) series of weapon receiver mods that change various weapons' ammo calibers. My goal is for these to be balanced relative to the ammo type and role (for example, shifting a rifle to 10mm from 5.56mm will likely reduce weapon damage but improve action point usage or fire rate).

I personally tested each mod to ensure that there were no CTDs. If you encounter CTDs, please submit a Bug report with your exact weapon build (eg. receiver, barrels, muzzles, etc.) and if you use any other mods that might conflict.


WHAT'S AVAILABLE NOW:

Most caliber conversions also include updated firing sounds to match the round swap.

10mm Pistol
.38 Receiver - (UPDATED) Lower damage, but better fire rate, capacity, and handling
.45 Receiver - (UPDATED) Increased damage, reduced fire rate, ammo capacity, and handling
.50 Receiver - (UPDATED) Significantly increased damage, reduced fire rate, ammo capacity, and handling. Recoil increased!

.44 Pistol
.38 Receiver - (NEW) Reduced damage, increased fire rate and handling
.50 Receiver - Higher damage, reduced fire rate and handling. Recoil increased!


Assault Rifle - semi/full auto
5mm Receivers - (NEW) Reduced damage, increased armor penetration, fire rate, and other stats. Added Crit Dam boost to semi auto b/c it needed some love
.308 Receivers - (NEW) Increased damage. Reduced fire rate, handling, and capacity. More recoil


Combat Rifle - semi/full auto (.50 is semi auto only)
5.56mm Receivers - (UPDATED) Increased damage and fire rate. Slightly reduced capacity vs .45 variants
.308 Receivers - (UPDATED) Larger increase to damage, slight increase to fire rate. Even more capacity reduction and recoil
.50 Receiver - (UPDATED) Significant damage increase. Lower fire rate, handling, reload speed, and capacity

Deliverer Pistol
5mm Receiver -(NEW) Reduced damage, increased armor penetration, fire rate, and ammo capacity
.45 Receiver - (NEW) Increased damage. Reduced fire rate and handling

Hunting Rifle
.44 receiver - (UPDATED) Slight increased damage, with a large boost in critical damage mult (+1.5x)
5.56mm Receiver - (UPDATED) Slightly increased damage vs. standard receiver. Increased fire rate, capacity, and handling.
.50 Receiver - (UPDATED) Significantly increased damage. Reduced fire rate, capacity, and reload speed. Recoil increased

Minigun
.38 Receiver - (NEW) Lower damage, in exchange for increased capacity, handling, and fire rate
.50 Receiver - (UPDATED) Significant damage increase. Lower fire rate, handling, reload speed, and capacity (2 variants - tri/long barrel)

Submachine Gun
5mm Receivers - (NEW) Reduced damage, increased armor penetration, fire rate, and ammo capacity
.50 Receiver - (UPDATED) Significant damage increase. Lower fire rate, handling, reload speed, and capacity

WHAT'S IN PROGRESS:

Add further weapons with alternative caliber options, including but not limited to:
Pipe Gun -- 5.56mm
Bolt-Action Pipe Gun -- 5.56mm and 10mm
Pipe Revolver -- 10mm
Laser weapons -- TBD (may wait until GECK for easier fiddling)
Plasma weapons -- TBD (may wait until GECK for easier fiddling) 
Gauss rifle -- TBD (may wait until GECK for easier fiddling)
Cryolator -- TBD (may wait until GECK for easier fiddling)

CHECK OUT MY OTHER MODS:
















R91 Standalone Assault Rifle (contribution)
http://www.nexusmods.com/fallout4/mods/7715/?
Fallout 4's first standalone weapon spearheaded by ff7cloudstrife.

Instalation

  • FOMM compatible
  • For manual installation, drag and drop into your FO4 Data folder

Uninstalation
  • Delete the ESP files included in this package

The original compatibility patch for Immersive Weapon Names is available, courtesy of Khormin. Get it here.

Credits
  • Myself (Undyne777) for concept and ESP implementation
  • Bethesda for their immersive weapon mod system within Fallout 4
  • Hlp, Zilav and Sharlikran for their test distribution of FO4Edit on Nexus


Big thanks to JuiceHead for mentioning my project in his Week 1 video for Mods Weekly!