I was trying to add these edits to the new animations for the Service Rifle as it also replaces the darn og esp. I'm so lost. xEdit shows no difference at all between this esp and the other. I don't get this at all. How did you make this work with the 9mm ammo from 9mmPistol.esp? Im so confused. Was it just making it a master???? It can't possibly be as simple as just changing that levelled item thingy in the proper omods right??? That feels too easy almost
O so there's two ammo properties (Ammo and NPCAmmoList) in three omods in the Object Modification group as far as I can tell. I guess all I have to do is replace those two values in the Standard 9mm, Forged 9mm, and Advanced 9mm, receivers and boom, at least I hope so. lol. Here goes nothing. It's so exciting
There are a few more steps if it isn't working\for anyone later on trying this.
Ensure that the source of the ammo is listed as a master, ie) in this case the 9mm pistol mod is made into a master of the Service Rifle mod via right clicking on the mod in FO4 edit and selecting 'Add Masters'
You may have another patch that overwrites these records. You can load all of your mods at once, go into the 9mm receivers and you will see in order from left to right what mod is making edits to the record.
Thank you iz good to point that out. Now I use Munitions (but not its lengthy guide unless an esl has mapping errors between Munitions and another) but it's still the same exact thing. I rarely have to edit an OMOD tho, and mods I used to use that had ammo specs in their omods have stopped doing tha (apparently it's big-time bad and causes errors, Idk, a few modders gave me a buncha mumbo-jumbo about it contributing to CTDs in the crafting tables). It's easier to edit the WEAP records anyways.
Thank goodness I started messing with all my gun mods. I'm using like 100 gun mods, and well over half of them have patches after patches that just screw each other up completely, and when I went thru adjusting all their ammo, I was able to just merge all my patches' changes. I highly recommend backing up all your plugins, and messing with them to absolutely no end until you know all of them practically by heart, cuz omg! The CELL edits I just said no too, whole groupings I deleted (cuz I didn't like the way they looked at me), nonsensical MISC record edits, omg there's just so so so much you can do to really perfect your load order to your own liking by learning xEdit.
I know this is like forever in Nexus time, but I'll bite:
It's an easy enough fix in Fallout 4 Edit. Just open "F4NVServiceRifleRedux.esp" and change the following for the "Forged" and "Advanced" 9mm Receivers:
Yeah, I had to quickly uninstall this mod as I use new Calibers and since this landed me with 0 ammo and no way to get any for the 9mm receiver gun -- creating 9x39 ammo didn't help.
The patch seems to be a whole copy of Service Rifle Redux main esp with 9mm Receivers modified, so it conflicts a lot with other patches of Service Rifle.
Yeah, I'm not very proficient with F4 modding, I mainly just made this for personal use and uploaded it in case anyone else wanted it. Due to it being an original .esp replacement, any mods which edit the rifle which aren't also .esp replacements should work fine, but I'm really not sure. I may try making an addon .esp instead of a replacement at some point but I'm not sure how I go about doing so.
I don't know how, but if you or anyone else knows how, you have my permission to do so, although it's probably more trouble than it's worth. You'll need to obtain permission from deadpool2099 also, as this is merely an edit of his original .esp
Exactly what Ive been looking for. Im curious I want to make a patch like this for a few other mods like the glock 17 mod and the new Berreta M9 that recently came out. How do you go about doing that in Fo4edit? Is it simply changing Ammo type under Dnam and adding Deadpools 9mm as a Master?
18 comments
There are a few more steps if it isn't working\for anyone later on trying this.
Ensure that the source of the ammo is listed as a master, ie) in this case the 9mm pistol mod is made into a master of the Service Rifle mod via right clicking on the mod in FO4 edit and selecting 'Add Masters'
You may have another patch that overwrites these records. You can load all of your mods at once, go into the 9mm receivers and you will see in order from left to right what mod is making edits to the record.
Thank goodness I started messing with all my gun mods. I'm using like 100 gun mods, and well over half of them have patches after patches that just screw each other up completely, and when I went thru adjusting all their ammo, I was able to just merge all my patches' changes. I highly recommend backing up all your plugins, and messing with them to absolutely no end until you know all of them practically by heart, cuz omg! The CELL edits I just said no too, whole groupings I deleted (cuz I didn't like the way they looked at me), nonsensical MISC record edits, omg there's just so so so much you can do to really perfect your load order to your own liking by learning xEdit.
It's an easy enough fix in Fallout 4 Edit. Just open "F4NVServiceRifleRedux.esp" and change the following for the "Forged" and "Advanced" 9mm Receivers:
dn_HasReceiver_Standard [KYWD:00163038]
to
dn_HasReceiver_Converted [KYWD:00238452]
That should correct the problem.