Fallout 4

About this mod

Concord Revised is a mod that expands and revises upon the Concord area through its interiors. They've been edited and reworked with little tidbits of lore, loot, and loads more enemies to kill. To summarize, this mod does to Concord what Bethesda didn't. Add life to it.

Requirements
Permissions and credits
Translations
  • Ukrainian
Changelogs
The reason for this mod even existing is because Concord felt like an area just meant for showing off the "new" engine at E3, nothing is enter-able and it just falls flat. So I changed that by adding in ten new interiors, editing two vanilla interiors, adding three new unique weapons with aptly fitting legendary perks, collectible cannons to place in your settlement, a fully working settlement system in the Museum and Easter eggs galore.

If you enjoy the mod then please consider endorsing, and if you have any grand ideas for the mod then please feel free to edit the mod or share your ideas in the posts section.Big thanks to theDeluxeSam for the mod showcase video which you can view either here on YouTube or in the videos tab here on the nexus. (It's a little outdated by now. Still cool of em' though.)


[Recommendations]
I highly recommend you start a new game
And it is important that you load this mod at the bottom of your load order.
A Scrap everything/ Place anywhere mod is recommended for complete freedom in building in the Museum.
If you're updating the loose version of the mod, you must remove the old precombine and vis files for "00017DF7" and "0003776D". Or else the invisible wall glitch might occur.


(Recommended Mods)
Plenty O' Exploration; Seems to work fine with the mod.
Commonwealth Underground and Forgotten Spaces; Most likely works with Plenty of Exploration as well (At least in Concord).
Vault Tec in Concord; Haven't gotten any reports of issues with this one.
Concord EXPANDED; Works like a charm.
ELFX Patch for Concord Revised; Should fix that annoying bug... (I don't know if it will work but you can try putting it under the Museum Revised addon and see if it fixes it.)

(Old Recommended Mods)
Concord Township; Outdated at this point. (Use at your own risk.)
Beantown Interiors; Might still work but may cause issues. (Use at your own risk.)



[Requirements]
A legal vanilla copy of Fallout 4, the DLC is currently not required.



[Currently Compatible mods]
Sim settlements, Wild wasteland, Beantown interiors project, Vault Tec in Concord, Concord Township, Concord Expanded, Commonwealth underground and forgotten spaces, and Plenty o' Exploration should be/are compatible.

Unofficial fallout 4 patch, interiors enhanced - darker ambient light and fog, tales of the commonwealth, Enhanced lighting and FX (Patch for this Here), and vertibird faction paint schemes are technically compatible but can cause previs/fps issues if loaded first.


[Incompatible mods]
A quest in Tales of the Commonwealth may be broken due to this mod. (This has been here for a couple years now with no other reports. But I'll keep it here as a warning.)

The Museum of Freedom - Reborn, and his subsequent Minuteman HQ mods are completely incompatible with my mod.

In a seemingly strange turn of events Bar-Stool Games seems to be incompatible and causes CTD's. (Currently in V1B is only an issue for the Museum Revised Addon.)


[Currently known bugs] - Please report any that you see, thank you.
Invisible walls in the Museum is a consistent issue due to mod incompatibilities and conflicts, or bad previs/precombine files. (A small issue but one none the less.)
Boomstick {Upgraded}, tapping mouse results in strange animations from the weapon, I have no clue on how to fix. (this can be seen better in god mode upon releasing the trigger, also machine DB go brrrrr)

(Please note the mod contains profanity/swearing in the notes placed around, just thought I'd mention that.)