attempts to provide better compatibility for people not starting with a new save game
Version 3.0
Went from .esp quest hacks to scripting
Version 2.1
Fixed an issue where the mod didn't do anything. Seriously, never test in prod.
Version 2.0
Changed the method of disable, rather than trying to break the defense quests, and disabling the other radiant with a global edit, the quests now require a level of 80000 to trigger.