It always bothered me how some of the vaults areas where designed, so i decided to give them a slight remake.
Requirements
DLC requirements
DLC name
Vault-Tec Workshop
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are not allowed to modify my files, including creating bug fixes or improving on features under any circumstances
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are not allowed to use assets from this file under any circumstances
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
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Changelogs
Version 1.2
capped off missing ends in the subway "diner" at the West Roxbury Station exit
the East Sector Workbench should now be visible even if you already entered Vault 88
If you already entered Vault 88 and used all control boards, ignore any messages saying you need one to open Workshopmode in the East Sector. Just open it with the hotkey for Workshopmode.
Version 1.1
install with NMM should now work properly
added a wall where the void was visible in the main area
added darkness and collision markers at the endings of the subway station where you meet the overseer so it should no longer be possible to scrap open the void
widened the East Sector entry to fit wide vault hallways (requires a mod that adds one with a central door, otherwise you need to build 3 wide hallways from the utility section)
This mod changes the layout of the following areas of Vault 88:
East Sector
Subway exit to West Roxbury Station
University Point exit
Additionally it also makes the Excavation Build Area slightly bigger and changes the position of some DLC-Quest markers inside the Vault.
If you notice any bugs or conflicts with other mods let me know.
I recommend to use a clean save for this, because some of the scenery objects could spawn in their old locations if u already entered the Vault.
Known Issues
If you use scrap everything you might encounter some holes in walls exposing occlusion panes and roommarkers causing some areas and objects to flicker.
In the area around the waterpump and the subway where Overseer Barstow awaits your arrival its not possible to place workshop items at the moment ( will look into this)