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ghzfba

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ghzfba

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231 comments

  1. madpaddy
    madpaddy
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    Please do the ESL or even a all in one esp love this mod but running low on esp slots. Great mod thanks for sharing.
    1. ghzfba
      ghzfba
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      Hello madpaddy,
      no chances to release this mod in ESL format: too much big, too many records.
      I'll upload an all-in-one ESP along with the next update (imminent).
  2. Nerboruto
    Nerboruto
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    hi, is it normal that my tribute chests from nuka world is treated like a scavenging station and no more like tribute chests?
    1. ghzfba
      ghzfba
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      Hello,
      that issue will be solved if you install the dlc patch or follow the procedure shown below:
  3. raybo01
    raybo01
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    Oh, I am such a blind idiot. Same as the Sticky!

    https://youtu.be/q7MO3KTL0Zo

    and of course, Endorsed!

    1. ghzfba
      ghzfba
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      Thanks! I added your tutorial to Videos section ;)
  4. silveradosarge
    silveradosarge
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    love this mod, like others have said, it adds a lot of life and realism to settlements and the game. scavengers actually scavenge around, hunters hunt the surrounding areas, herbalists go out and gather plantlife. stuff no longer is just magically appeared as in vanilla but found...as it should be. very well done.

    a thought i had though (no idea if is even possible or feasable) but would there be a way to add like....lumberjacks or woodsmen? a woodworking station in the settlement that the settler is assigned to where during the day they wander the surrounding areas near the settlement and scrap out all the dead trees, stumps and branches within the programmed in radius of the settlement? ive never made a mod before so i dont know if it would have to work a totally different way than this mod but i thought the idea would be really cool.

    anyway thanks again for the awesome mod. great work.
    1. lazloarcadia
      lazloarcadia
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      I know there are some settlement build mods out there that add in some decent wood working clutter like saw horses, stacks of lumber, a cement mixer, etc. All of which would make excellent props for your idea here.

      Another idea might simply be to assign settlers to invisible map markers (there is a mod for this already) which shows them hammering, kneeling with a blow torch, doing push ups, and similar animations
  5. whiskeyjack9105
    whiskeyjack9105
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    No hesitation in saying this is one of the best mods for Fallout 4. Meeting various settlers in their tasks as I run around the Commonwealth has already made the worldspace ten times better. The search area was way bigger than I expected, I've met settlers from Oberland walking through the streets outside Diamond City. Immersive as hell.

    For people asking whether this overrides Better Settlers Mortal I've had two hunters get ripped to pieces by ghouls and another blown to bits by a Supermutant's rocket. Sad to see, but it's the Wasteland for god sake; this sort of stuff should have been in the base game. Thanks again!
    1. dsalter
      dsalter
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      you my guy just sold this mod to me, author i'll take one download please.
  6. Paladinboyd
    Paladinboyd
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    Is there a way to turn off the hunters ability to bring dogs back?
  7. ParseOfficial
    ParseOfficial
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    Could a Sim Settlements patch be made for this? With Industrial and Adv. Industrial plots in Sim Settlements, they are treated as Scavengers due to this mod, and I'm getting random scrap everyday that isn't supposed to be from that Sim Settlements plot. I didn't upgrade the scavenging station to lvl 2, every settler assigned to a Sim Settlements plot counts as an active scavenger in the menu, I tried using the compatibility option to hide the show menu / upgrade button on Sim Settlement plots but your script still considers those settlers as active scaengers.
    1. ghzfba
      ghzfba
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      Could a Sim Settlements patch be made for this?
      No direct support for SS.

      Industrial plots in Sim Settlements, they are treated as Scavengers due to this mod, and I'm getting random scrap everyday that isn't supposed to be from that Sim Settlements plot.
      I use SS too and I have never experienced (nor received reports about) that kind of issue. Check if it is caused by your game, play my mod on another session.

      every settler assigned to a Sim Settlements plot counts as an active scavenger in the menu
      If you mean the "resident scavenger" count, that is by design.
  8. IceTater
    IceTater
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    Going to try this -- I've been leery of installing script-heavy mods but this is too tempting.

    The holotape interface looks gorgeous.

    Have you thought of doing a mod similar to Settlement Management Software (
    https://www.nexusmods.com/fallout4/mods/12032 )except using Pip-Boy? That mod unfortunately seems to have been abandoned, and now has an extensive bug list.
  9. User_60014821
    User_60014821
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    Endorsed.

    1. Simple to use.
    2. Drops my settlement "unemployment rate".
    3. Settlers hunt and gather wildlife from the surrounding areas.
    4. It is really interesting to see many settlements have different "local produce" (for example in Sanctuary I get wild mongrel meat, while in The Castle, I get deathclaw meat)
    5. Highly recommended for people who like to craft drugs and cook food (but may feel tired gathering resources throughout the map).
  10. slewis65
    slewis65
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    This mod is absolutely awesome! Great work, Ghzfba!
  11. abgjoe
    abgjoe
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    is it possible that you can make it into ESL plugin?
    1. ghzfba
      ghzfba
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      Hello! Yes, I can try to do that.
    2. esimpson212
      esimpson212
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      Watching this mod for that..
    3. FerrumAnguis
      FerrumAnguis
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      Nice! Any progress on the ESL front? :D
    4. ghzfba
      ghzfba
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      It should be available starting to next update.
    5. FerrumAnguis
      FerrumAnguis
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      Sweet! :D
    6. GreatDevourer
      GreatDevourer
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      Tracked, hoping for an ESL as well.
    7. ghzfba
      ghzfba
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      Bad news: no ESL version will be released. This mod is too large and it is not accepted by CK ESL converter.
      I'm sorry :( The only thing I can do for saving slots in your load order is to release a merged version including base+DLC patch.
    8. oliverrogerr
      oliverrogerr
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      any chance of releasing ESP flagged as ESL, as some moders have done to solve this problem?
    9. ghzfba
      ghzfba
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      I did some tests with that solution but it doesn't work. It seems part of the mod's forms are ignored anyway.
  12. jaderiver
    jaderiver
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    Hello,
    I love that you now have an all in one + dlc patch, 0.4 ver, I had got + dlc patch as 2 separate mods, so an all in one will lessen the esp count on load order ,
    Thanks for that
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