Fallout 4
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FiftyTifty

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FiftyTifty

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103 comments

  1. CrunchyBiscuit007
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    Pressing end does nothing. Very frustrating, as this mod is EXACTLY what I need. Supposedly simple and effective. Both Place Everywhere and OCDecorater are a bit too convoluted for my taste.

    I placed the *.ba2 and *.esp files in the correct folder and enabled the mod in Fallout 4. The mod at least does something, because I can pick up wood boxes, skeletons and traffic cones, but when I press end while aiming at an item up close, nothing happens and I'm unable to turn the item into a static (which is the reason I downloaded this mod).

    My Fallout 4 is completely vanilla (aside from this mod) plus all DLC. No *.ini edits, no other mods, just a clean install (Steam version).

    Does this mod depend on F4SE or something? I don't have that.
    1. FiftyTifty
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      Yes, it depends on F4SE. Pretty much every single script mod that does cool stuff needs it.
    2. CrunchyBiscuit007
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      Hey! Thanks for your reply.

      Too bad that it requires F4SE. I must have missed that part while reading the description and requirements.
    3. FiftyTifty
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      Knowing me, I probably forgot to put it in there lmao
    4. FiftyTifty
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      There we go, added it to the requirements.
    5. CrunchyBiscuit007
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      Hey again!

      Cool, thanks. Adequate.

      Hmmm, I might just take the risk of installing F4SE for this thing, because I desperately NEED your mod in my life. Unbelievable that something like this isn't part of the default game.

      Thumbs up!
    6. CrunchyBiscuit007
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      Finally bit the bullet. Works well, no anomalies so far. Excellent.

      I know you're probably not actively working on this anymore, but if you could, there are two items that I feel should really be added: the red gas cylinder and the smaller cardboard box. Would be sweet.

      Anyway, thanks again for this one!
    7. FiftyTifty
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      There are a couple items I missed, one of them being the hat stand or coat rack whatever it's called. For the gas cylinders, I remember there being a reason why I didn't make them into items. Something to do with the exploding part? Can't quite remember.

      I will be taking a look at my Fallout 4 mods once I'm done with another Fallout 4 project I'm working on. So never say never!
    8. CrunchyBiscuit007
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      Ah, I see.

      Good luck with your current project!
    9. Cyrillegod
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      you always want the solution?
  2. CrunchyBiscuit007
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    Hey again!

    I discovered a rather serious anomaly, not sure if it's been mentioned before. Not certain what the exact cause is either, but I would sure like to know so I can prevent it from happening with other random items in the future.

    So I've been covering up some walkway gaps using wooden boards, as shown below:



    I don't think the wooden boards can be picked up normally; I'm pretty sure it's this mod that enables us to pick them up. I laid down the boards and turned 'em into statics to cover up the gap. Been fine for well over 100 hours of gameplay, but when I returned to the settlement today after several hours of adventuring, two of the boards were suddenly missing (BaseIDs 0F03B1D6 & 0F03B1D7, not sure if these are relevant), as shown below:



    Heart attack. What other items are missing? Could this happen at any time? At random? What triggers this? WHY? I have about 200 items turned into statics by now, and luckily, all other items are still exactly where they should be, just not those two wooden boards. Loaded up an older save to check the boards' RefIDs, then loaded up the most recent save where the boards are gone, and tried to PrID them. I could still select the boards, so they weren't deleted, just moved somewhere. I used the player.moveto command to see where, and I ended up at Graygarden, as shown below:



    There they are! How the heck did those two boards end up there? I only very recently discovered Graygarden while walking past it, so my guess is it happened back then. How and why, though? Maybe it has something to do with persistent parent/child configurations, where the wooden boards and the ripened trees in the garden share the same IDs, or otherwise became linked? No clue.

    The only mods I'm using are F4SE for this one, and DYNAVISION. Some help or insight would truly be appreciated, because I'm completely demotivated to build anything now. I know I could just move the boards back to their proper location of course, that's not an issue, but the nagging feeling that this could potentially happen any and every time I discover a new location is, and it has me devastated.

    Perhaps I should post this over at the bugs section. Anyway, thanks for reading!
    1. FiftyTifty
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      I've seen a similar issue, with items I turned into statics going to a different part of the cell. The problem is, I'm not doing anything to cause the positions to change. The mod doesn't even track the items, it simply gets nearby items, takes their positions, deletes the items, and spawns statics at the same position.

      It will be some game engine level bug, as the statics are (un)loaded by the game itself. And the weird part is that it only happens to a couple objects! Not all of them. Which is just bizarre.

      It'd be cool if an engine modder could take a look, but there's no consistency to the bug as you noticed as well.
    2. CrunchyBiscuit007
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      Thanks for your reply.

      Yeah, I figured it's nothing you did specifically. I'll just have to stay alert and keep an eye out for this issue reoccurring. As long as the items still exist in the game, I can always find out where they are, move them back, clean them up or delete them and convert new ones. I guess you and the people using this mod have lots of combined hours playing with this mod enabled, so I presume this anomaly is quite rare. Man, this sort of stuff truly grinds my gears.

      Anyway, very useful mod otherwise. Can't imagine building/decorating anything without it. I'll let you know when I find out more about this issue, and hope you'll do the same. Enjoy what's left of your weekend!
  3. deleted9904557
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    The mod seems to be working fine, but for some reason I don't get an on-screen message when I hit the end key. I can pick up traffic cones, etc, however I just find it strange that pressing the end key doesn't give me a prompt.
    1. FiftyTifty
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      You made sure to install the .ba2 archive as well as the .esp, right?
    2. deleted9904557
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      I did. I downloaded the mod again just now, in case something went wrong there as happens sometimes, but the file sizes match. Nevertheless, I've installed this fresh download after removing the old.

      I tried moving the mod all the way to the bottom of my load order before posting here too and that also didn't work. I'll try again with this fresh download and see what happens. I very rarely have a problem I can't sort out myself, so this is quite strange to me.
    3. FiftyTifty
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      Then I have no idea what the problem is. The mod works just fine for me.

      Curiously, are you using Mod Organizer? If you are, try installing the mod directly into your Data folder.
    4. deleted9904557
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      No. I've never used Mod Organizer. I install all my mods manually. Here's a link to my load order in case maybe there's something that stands out to you that could be causing a problem: https://pastebin.com/jt6TAcuJ, because I'm really at a loss to explain what's going on.

      ETA: I just tried extracting the archive and installing the scripts manually and no difference.

    5. FiftyTifty
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      If you try starting a new game with just the mod active, does it work?
    6. nighthawk8412
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      Where can I find the .ba2 archive? You did not mention where to find it on the Description page for this mod.
    7. FiftyTifty
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      It's in the archive along with the .esp file, as is the case for every mod that has a .ba2 file.
    8. mxiimods02
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      I have the same problem except it worked when I first installed it, but after a while the end key would never bring up the menu. The cones and tires and stuff are still items tho. And yes, the esp and the ba2 are both in the data folder. I installed it with vortex and manually with no change. Such a shame. This was the perfect solution to stopping grenades from ruining my item arrangements.

      Also, I doubt you plan on adding any more statics as items, but the hat/coat stands and the 25mph signs in sanctuary are like the only movable statics that aren't items in my settlement. Would be nice to be able to freeze them if the end key ever starts working again...
    9. CrunchyBiscuit007
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      Same problem! Very frustrating, as this mod is EXACTLY what I need. Supposedly simple and effective. Both Place Everywhere and OCDecorater are a bit too convoluted for my taste.

      I placed the *.ba2 and *.esp files in the correct folder and enabled the mod in Fallout 4. The mod at least does something, because I can pick up wood boxes, skeletons and traffic cones, but when I press end while aiming at an item up close, nothing happens and I'm unable to turn the item into a static (which is the reason I downloaded this mod).

      My Fallout 4 is completely vanilla (aside from this mod) plus all DLC. No *.ini edits, no other mods, just a clean install (Steam version).

      Does this mod depend on F4SE or something? I don't have that.
  4. rintaro82
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    I haven't been able to get this to work using NMM. I tried the advice you gave below about creating a folder. I both extracted and put the .7z file into that folder, but no dice. NMM shows it on the list but will not activate it. Any idea?


    1. FiftyTifty
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      That's a mess. Use Mod Organizer instead.
  5. bridgitte
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    Where do I install this mod once it is downloaded considering it is only manual download and not automatically going into my Vortex Mod Manager?
    1. FiftyTifty
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      Not too sure about Vortex, as I have always had issues with it so didn't learn it.

      With Mod Organizer 2 though, you go the mod manager's mods folder and create a new folder inside that, which you place the actual mod contents into (basically a localized Data folder that contains just the .esp .ba2 and various resource folders like meshes, textures, sounds, etc. In this case, the .esp file and .ba2 file
  6. GlennCroft
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    >mods>download history>search box>turn items into statics

    i search for this mod in my download history results every single time i make a clean windows install/purchase a new drive. Said it before and saying it again, this mod is one of its kind. A must have. Should have a thousand endorsements and 100k downloads AT LEAST. Again, thanks for this awesome mod Fifty, hope youre doing fine man!
    1. FiftyTifty
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      Making settlements was my favourite part of FO4, so I had no choice but to make this mod since Bethesda didn't fix their bugs. Nothing beats having a liquor collection in the post apocalypse.
  7. Testarlive
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    Genuinely super useful for anyone who likes collecting items/trophies and decorate their home without a dumb settler/raider/companion destroying it all.

    I'll add this to the modlist, thanks !
    1. FiftyTifty
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      And it avoids the item sinking bug. Win win.
  8. GlennCroft
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    Almos 2023 and still the best mod of its kind in all nexus. Amazing job man.
    1. FiftyTifty
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      Interior decorating will never die
  9. HermaeusM0R4
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    Is this compatible with Junkier Junk?
    1. FiftyTifty
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      No. Items would just override, but the items <-> statics conversion has to be hard coded by using two arrays of FormIDs. And I already went overboard with all the items I converted.
  10. Hallier
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    Not this mod, nvm. I don't think, anyway.