Fallout 4

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cyanide4suicide

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cyanide4suicide

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About this mod

Replaces vanilla Fatman and/or missile launchers with QuadRioters' Projectile Rocket Launcher

Requirements
Permissions and credits
Changelogs
About
This mod replaces vanilla Fat Man or missile launchers with QuadRioters' Projectile Rocket Launcher weapon mod. Overwrites Quad_RAWLauncher.esp. The original weapon mod is REQUIRED for assets.

Replaced weapons will spawn with the following modifications:
  • All replaced weapons will be named "Projectile Launcher" in-game and follow the instance naming conventions
  • Replaced weapons will spawn with a random magazine
  • Replaced weapons will spawn with a random scope/sight
  • Replaced weapons will spawn with a random muzzle (Standard, Thermal Reactor, Standard w/ Seeker, or Thermal Reactor w/ Seeker)
  • Replaced weapons will spawn with the Standard Colors

Super Mutants are capable of using the replaced weapon, so no leveled list edits are necessary. 


Installation
1. Download and install: Projectile Rocket Launcher v7 by QuadRioters: https://www.nexusmods.com/fallout4/mods/23351

2. Make sure the esp for that mod is activated and all the assets from it are in your Fallout 4 data folder

3. Install this mod. Select the replacers you want in the installer and click finish

4. Done

Troubleshooting
1. Place the replacer esp(s) lower or last in your load order. It's possible you have another mod activated that is overwriting the replacer data or your mod manager is auto sorting the esp's in a poor configuration

2. If an NPC/Companion weapon is broken, you can individually update them by entering the console, selecting the NPC, and entering the "Resurrect" console command. You will have to do this one-by-one for each NPC. If the NPC/Companion isn't equipping their replaced weapon after the resurrect command, open the console, select them, then enter the "openactorcontainer 1" console command. You can use this console command to view their inventory and force them to equip their replaced weapon and ammo.


Uninstallation
Simply uninstall with your mod manager, but remember: the golden rule of modding is not to uninstall anything mid-game. This mod makes data changes that may be irreversible, so you may have to load a previous save that hasn't seen this mod.

Mods Used
(Required) Projectile Rocket Launcher v7 by QuadRioters: https://www.nexusmods.com/fallout4/mods/23351

Credits
All thanks goes to the Quad Rioters team and all involved with creating the Projectile Rocket Launcher weapon mod 

- Armor in screenshots is from the thread "FO4] UNSC Armory 2.0" by U653748. Found on Gunetwork.org in the subforum "Fallout Public Armor Mods"