Fallout 4
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RogueMatriarch

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RogueMatriarch

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About this mod

Imagine a reborn Boston rising from the ashes of the old world with Project Phoenix's Main Menu Music Replacer, a unique Main Theme for the upcoming overhaul of Fallout 4.

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From the wastes of Washington, D.C. emerged Wanderer's Edition. Treading the sun-scorched deserts of Vegas, Project Nevada arrived with a Big Iron on its hip. Now, the ruins of Boston and the Commonwealth have been burned down to herald a new beginning...



Project Phoenix: Fallout 4 Reborn - Main Theme

Aptly named, this mod provides the Main Theme of Project Phoenix as a replacer for Fallout 4's main menu music. It was composed by DrDissonance1 of Youtube and allowed its use for the project with his explicit permission. The original version can be found here if you wish to listen to it outside of the game and with a downloadable version available on Soundcloud. 

About the Project
As to be expected from its title, Project Phoenix  will essentially lay waste to every aspect of Fallout 4 in one way or another in order to create a whole new experience; one befitting of the Fallout label in honor of both the franchise and those who found themselves not overjoyed or entertained by the game but disappointed and embittered by it. Gone was a majority of the roleplaying aspects, the complex characters and choices one would expect to encounter nowhere to be found.  Your character was not even your own, given a voice you did not choose nor ask for; conveying emotions you may not share or even remotely feel.  Even morality was no longer a choice, only how sarcastic or greedy you were as dialogue was limited to "Yes", "No", "Sarcastic variant", and "Give me caps" for the most part. What you chose might've not what you wanted to say either as whole sentences were symbolized but a handful of words if that.

Weapons were as limited in variety as the insultingly-simply dialogue system and just as much as a grab-back when it came to their performance, many useless once you surpassed the early-game point. Melee and Unarmed weapons suffered as they always did, paling in comparison to their ranged counterparts with little hope of being viable. However, firearms had their fair number of issues as well: limited number of options, reused mods, nonsensical effects, ridiculous crafting requirements, damage penalties on automatic weapons, horrible accuracy for many, the list goes on. Explosives were limited to just grenades and mines, only somewhat useful and hardly worth the effort due to awful collision meshes and the poorly-planned grenade hotkey.

Armor was just as unimpressive, many pieces sporting the exact same mods with the only real differences being weight and protection offered. The bland generality of the sets and poor implementation meant that only a handful would actually be used such as Combat Armor, Leather Armor, and Metal Armor. Raider Armor would be immediately tossed out in favor of them while one-piece sets were completely impractical due to their weight and comparably-weaker defenses they offered. This results in characters, both player and non alike, resembling one another rather often as the best gear was easy to discern. Power Armor fared little better too, X-01 being the hands-down best with T-60 a close second, the T-45 and T-51 left to rust if a full suit could even be found before T-60s become commonplace. 

All of these issues and more will be remedied with Project Phoenix. However, its recommend that thoughts, opinions, suggestions, and discussion posted in the dedicated thread instead of the comments. That way, they can be easily seen and responded to while preventing the comment section from becoming cluttered. After all, this project is intended to create the experience we, the players, were hoping for and as such, your input will be taken into consideration. It should also be mentioned that a configuration menu is planned to be implemented as well, allowing you to enable/disable specific features and allow you to utilize Project Phoenix as you see fit. It will either be based off of Mod Configuration Menu from New Vegas/Fallout 3, a similar mod, or from scratch and custom-made for Project Phoenix.

Lastly, it should be noted that this is not the first version of Project Phoenix. That can be found being discussed in this thread but will no longer be updated and that version of the mod itself discontinued due to the sporadic manner of how changes were being made, rendering it nigh-unplayable and incompatible with most mods. This version was started with scratch and will focus on specifics elements throughout its development instead of all of them at once. Features mentioned in the old thread may or may not be included in the new version of Project Phoenix depending on the complexity, time and/or resources required, and so forth.