Q: Are the weapon names still vanilla? A: No, they are not vanilla. All replaced weapons will use the weapon mod instance naming instead of the vanilla weapon names
Q: What is the difference between "Keeps LL Injection" and "No LL Injection"? A: When you keep the leveled list injection scripts, you will see two instances of the weapon you select in-game. One instance is the weapon injected into your game by script. The second instance is the selected weapon as a replacement for vanilla weapons.
When you choose to remove the leveled list injection scripts, you will only see one instance of the selected weapon. This instance is as a replacement for vanilla weapons
Q: Why is my mod manager not installing the mod correctly? A: If you are having trouble with your mod manager, you can install the plugins manually. Open the file structure, find the plugin(s) you want, and drag/drop or copy/paste into you Fallout 4 Data folder. Let Windows overwrite the original esp with the plugins from this mod.
Q: Does this mod change the stats of the guns? A: Most stats are changed to more closely mimic the original weapon mod. Some stats like magazine capacity, attack delay, etc are changed to mimic the original weapon mod. Other stats like base damage are left alone to avoid issues with balancing
Q: Can I still modify the replaced guns like normal? A: My replacers have the same modification parent slots as the weapon mod. So yes, you can change the damage modifier or paint job etc. of your replaced weapon
Q: What is the armor in your screenshots? A: Please read the credits section of the description where I describe where I get them. I don't post any direct links.
Could someone tell me where i'm going wrong? i've installed the mod through MO2. I've come to the page where you select which guns to replace but all the selectable nodes are greyed out/inapplicable.
When highlighted it says "Component is not usable in combination with other installed plugins." So i've removed all other weapon mods but to no avail. Any idea how to solve this?
do i have to manually install this in order to get the replacer to work? i installed it with MO2 and Nexus but they use the basic vanilla weapon animations and models. the P90 is just distorted.
The cloak/cape and scarf in the screenshots, they don't seem to be a part of the mentioned armor packs, anybody have any clue were I can find these would love to have them in my game.
why is the gun so big?? to match reload animations or what? the P90 is not nearly as big as it's shown in your screenshots https://blackcampbell.files.wordpress.com/2011/02/img_1332.jpg https://lh3.googleusercontent.com/proxy/4TeM63pGZ5SowRh0OHqmm8of6pZGjI4nN9uLmr7zn6XPI1NzG6vfS3QznH428JxRxI4kDqzvlWtB
ok just noticed that after i installed a mod it always revert to the tommy gun animations for some reason same if i installed the steyr aug or the bozar submachingun replacers it does the same thing dont know if its a conflict or a glitch but it is the only one that i have issues with all the other replacers are perfectly fine no issues any advice on a workaround.
It may sound weird but it happens every time I download a mod that has nothing to do with weapons like clothing or settlement mod is there a way to clear the history of the file cause I have to reinstall the mod before I start the game which will work fine other than that your other replacer mods are perfect no issues just this one would like to know if there's a way to clear out the log so that it doesn't happen again. Thanks for the mod though love it.
No LL Injection = P90 is standalone. You can only get it by spawning it in console or finding replaced smg’s
Keeps LL Injection = the P90 will be injected into containers/NPCs via script automatically. It can also be obtained by picking up replaced smg’s and spawning through console
35 comments
Q: Are the weapon names still vanilla?
A: No, they are not vanilla. All replaced weapons will use the weapon mod instance naming instead of the vanilla weapon names
Q: What is the difference between "Keeps LL Injection" and "No LL Injection"?
A: When you keep the leveled list injection scripts, you will see two instances of the weapon you select in-game. One instance is the weapon injected into your game by script. The second instance is the selected weapon as a replacement for vanilla weapons.
When you choose to remove the leveled list injection scripts, you will only see one instance of the selected weapon. This instance is as a replacement for vanilla weapons
Q: Why is my mod manager not installing the mod correctly?
A: If you are having trouble with your mod manager, you can install the plugins manually. Open the file structure, find the plugin(s) you want, and drag/drop or copy/paste into you Fallout 4 Data folder. Let Windows overwrite the original esp with the plugins from this mod.
Q: Does this mod change the stats of the guns?
A: Most stats are changed to more closely mimic the original weapon mod. Some stats like magazine capacity, attack delay, etc are changed to mimic the original weapon mod. Other stats like base damage are left alone to avoid issues with balancing
Q: Can I still modify the replaced guns like normal?
A: My replacers have the same modification parent slots as the weapon mod. So yes, you can change the damage modifier or paint job etc. of your replaced weapon
Q: What is the armor in your screenshots?
A: Please read the credits section of the description where I describe where I get them. I don't post any direct links.
When highlighted it says "Component is not usable in combination with other installed plugins." So i've removed all other weapon mods but to no avail. Any idea how to solve this?
Try placing the esp files lower in your load order.
https://blackcampbell.files.wordpress.com/2011/02/img_1332.jpg
https://lh3.googleusercontent.com/proxy/4TeM63pGZ5SowRh0OHqmm8of6pZGjI4nN9uLmr7zn6XPI1NzG6vfS3QznH428JxRxI4kDqzvlWtB
Right above where you posted is your answer,... ;p
Only problem is , it was here on nexus but now its set to Hidden..
Not sure you can download of gunetwork site or not ..
So if you want Raiders etc to use the gun, choose the LL version
The LL download simply gives you a quest for the gun? The other doesn't
Keeps LL Injection = the P90 will be injected into containers/NPCs via script automatically. It can also be obtained by picking up replaced smg’s and spawning through console