About this mod
Replaces a variety of vanilla weapons with The Shiny Hax's FN P90 weapon mod
- Requirements
- Permissions and credits
- Changelogs
Replaced weapons will spawn with the following modifications:
- All replaced weapons will be named "P90" in-game and will follow the instance naming conventions
- Replaced weapons will spawn with the ".45 Ammo Conversion" modification and NPC's will use .45 ammunition
- Replaced weapons will spawn with the Hardened Receiver
- Replaced weapons will spawn with a random barrel
- Replaced weapons will spawn with a random magazine
- Replaced weapons may spawn with either a silencer or no muzzle attachment
- Replaced weapons will spawn with a random ammo type
- Common weapon drops and loot will spawn with a selected pool of red dot sights or iron sights. Rarer weapon drops and loot will randomly spawn with any red dot optic or iron sight
- Common weapon drops and loot will spawn with no rail attachments. Rarer weapon drops and loot will randomly spawn with a rail attachment
This mod includes changes to super mutant leveled lists. When selecting any plugin that pipe guns, super mutants that spawn normally spawn with a pipe gun will instead spawn with assault rifles or laser guns
Optional plugins are included that completely override Super Mutant leveled lists and gives them either melee weapons, miniguns, or missile launchers. Place the Super Mutant Leveled List Override esp very low in your load order to allow it to win any leveled list conflicts
- Plugins are available that are compatible with Tactical Reload Framework by Bwones and the FN P90 tactical reload patch from Tactical Reload Patch Repository by Rom7977
2. Make sure the esp for that mod is activated and all the assets from it are in your Fallout 4 data folder
3. Install this mod. Select the replacers you want in the installer and click finish
4. Done
2. If an NPC/Companion weapon is broken, you can individually update them by entering the console, selecting the NPC, and entering the "Resurrect" console command. You will have to do this one-by-one for each NPC. If the NPC/Companion isn't equipping their replaced weapon after the resurrect command, open the console, select them, then enter the "openactorcontainer 1" console command. You can use this console command to view their inventory and force them to equip their replaced weapon and ammo.
(Required for certain plugins) Far Harbor DLC
(Required for certain plugins) Tactical Reload Framework by Bwones: https://www.nexusmods.com/fallout4/mods/49444
(Required for certain plugins) FN P90 Tactical Reload Patch by Rom7977: https://www.nexusmods.com/fallout4/mods/52619?tab=files
Hitman47101: some of the animations
Ajhakra: Raider and Institute skins and help with the leveled list integration.
PandoraAlive: for the really nice screenshots
FX0x01 and IanSky: playtesting, SpecterDR Scope, and sounds.
Partisan Executioner, Navaro, and Greenpeacekiller: fire and reload sounds.
MaxG3D and Haru: providing alternate sprint and equip animations.
PlayerProman (and NWI): Insurgency aimpoint scope.
DoomSentinel: Modular P90 model
Trophihunter: help setting up the laser sight and noise texture
Rafael de Jongh: silencer model
r_populik: silencer models
Adaydr1en: many of the sights
henkspamedres: Acog reticle from his See-through Scopes mod
Hypermetal: ironsights
Thanez: Acog model and textures
ImBrokeRU: Eotech; Bull for the textures
Tigg: flashlight and laser sight models
Vitalionism: replacement red dot sight
New World Interactive: Sounds, scopes
Overkill Studios: P90 model, barrels, etc.
Tripwire Interactive: P90 model, etc.