Fallout 4

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Created by

KennedyMadeIt

Uploaded by

KennedyMadeIt

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About this mod

Concord Expanded and the Beantown Interiors Project both add a lot of amazing content to the Commonwealth, but some of the conflicts caused when using both mods can be immersion breaking and you may find yourself choosing to only keep one or the other in your load order. Not an easy choice to make. With this patch you can finally enjoy them both!

Requirements
Permissions and credits
Changelogs
Option 1
If you're loading Concord Expanded after Beantown.

What I Did
  • Carried all deleted and disabled objects as overrides to ensure that they don't appear when this plugin is loaded last. This will prevent issues such as buildings being boarded-up when they should be open.
  • Adjusted the position of some objects and removed some objects around the northern raider shack.
  • Fixed bad landscaping around the northern raider shack.

Installation
Install it using whatever method you prefer (Nexus Mod Manager, manually, whatever), but the following load order is absolutely necessary:

Option 2
If you're loading Beantown after Concord Expanded.

What I Did
  • Carried all deleted and disabled objects as overrides to ensure that they don't appear when this plugin is loaded last. This will prevent issues such as buildings being boarded-up when they should be open.
  • Favored some landscape and nav mesh edits from Concord Expanded over Beantown's own edits.
  • Adjusted the position of some objects.
  • Removed some objects.
  • Fixed bad landscaping around the northern raider shack.

Known Issues
  • Some interior nav meshes aren't perfect. A small price to pay for enjoying the content of both mods.

Installation
Install it using whatever method you prefer (Nexus Mod Manager, manually, whatever), but the following load order is absolutely necessary: